コード例 #1
0
    /// <summary>
    /// Adds the type of the lights by.
    /// </summary>
    /// <param name="tLight">T light.</param>
    /// <param name="lightType">Light type.</param>
    /// <param name="amount">Amount.</param>
    void AddLightsByType(TSTrafficLight tLight, TSTrafficLight.LightType lightType, int amount)
    {
        TSTrafficLight.TSLight clone = null;
        for (int i = 0; i < tLight.lights.Count; i++)
        {
            if (tLight.lights[i].lightType == lightType)
            {
                clone = tLight.lights[i];
            }
        }

        for (int i = 0; i < amount; i++)
        {
            AddeNewLight(ref tLight);
            tLight.lights[tLight.lights.Count - 1].lightType = lightType;
            if (clone != null)
            {
                tLight.lights[tLight.lights.Count - 1].enableDisableRenderer     = clone.enableDisableRenderer;
                tLight.lights[tLight.lights.Count - 1].lightGameObject           = clone.lightGameObject;
                tLight.lights[tLight.lights.Count - 1].lightMeshRenderer         = clone.lightMeshRenderer;
                tLight.lights[tLight.lights.Count - 1].lightTexture              = clone.lightTexture;
                tLight.lights[tLight.lights.Count - 1].shaderTexturePropertyName = clone.shaderTexturePropertyName;
            }
        }
    }
コード例 #2
0
    /// <summary>
    /// Checks the other types of lights.
    /// </summary>
    /// <param name="tLight">T light.</param>
    void CheckOtherTypesOfLights(ref TSTrafficLight tLight)
    {
        TSTrafficLight.LightType lightType = TSTrafficLight.LightType.Green;

        for (int i = 0; i < 2; i++)
        {
            switch (i)
            {
            case 1:
                lightType = TSTrafficLight.LightType.Yellow;

                break;
            }
            int actualNumberOfLights = NumberOfLightsByType(tLight, lightType);
            if (manager.greenLightTime != 0 && actualNumberOfLights != 1)
            {
                if (actualNumberOfLights > 1)
                {
                    RemoveLightsByType(tLight, lightType, actualNumberOfLights - 1);
                }
                else if (actualNumberOfLights < 1)
                {
                    AddLightsByType(tLight, lightType, 1);
                }
            }
        }
    }
コード例 #3
0
    /// <summary>
    /// Numbers the type of the of lights by.
    /// </summary>
    /// <returns>The of lights by type.</returns>
    int NumberOfLightsByType(TSTrafficLight tLight, TSTrafficLight.LightType lightType)
    {
        int result = 0;

        foreach (TSTrafficLight.TSLight light in tLight.lights)
        {
            if (light.lightType == lightType)
            {
                result++;
            }
        }
        return(result);
    }
コード例 #4
0
    /// <summary>
    /// Removes the type of the lights by.
    /// </summary>
    /// <param name="tLight">T light.</param>
    /// <param name="lightType">Light type.</param>
    /// <param name="amount">Amount.</param>
    void RemoveLightsByType(TSTrafficLight tLight, TSTrafficLight.LightType lightType, int amount)
    {
        int result = 0;

        TSTrafficLight.TSLight light = null;
        for (int i = 0; i < tLight.lights.Count; i++)
        {
            light = tLight.lights[i];
            if (result == amount)
            {
                break;
            }
            if (light.lightType == lightType)
            {
                tLight.lights.Remove(light);
            }
            result++;
        }
    }