public void AddButtonToCore(int numberGroup) { _firstElement = NamePrep.GetFirstIndex(numberGroup); _groupList = transform.GetChild(0).GetComponent <TSSItem>(); _coreScheme = transform.parent.gameObject.GetComponent <TSSCore>(); for (int i = 0; i < _listButtonPrep.transform.childCount; i++) { if (i < NamePrep._countPrepOnScheme[numberGroup]) { int x = i + 1; _listButton.Add(_listButtonPrep.transform.GetChild(i).GetComponent <Button>()); _listButton[i].onClick.AddListener(delegate { SelectPrep(x); }); if (x < _coreScheme.Count) { _coreScheme[x].AddItem(_listButton[i].GetComponent <TSSItem>()); } SetNamePrep(_listButtonPrep.transform.GetChild(i).gameObject, numberGroup, i); } else { _listButtonPrep.transform.GetChild(i).gameObject.SetActive(false); } } _buttonOpen.OpenBranchImmediately(); }
private void CreateMinimap() { GameObject _forGrayMap = Instantiate(_contentTransform, _panelGrayMap, false); Destroy(_forGrayMap.GetComponent <ResizeOnMouseWheel>()); _forGrayMap.AddComponent <CanvasGroup>().alpha = 0.3f; for (int i = 1; i < _forGrayMap.transform.childCount; i++) { Destroy(_forGrayMap.transform.GetChild(i).gameObject); } GameObject _forWindowMap = Instantiate(_contentTransform, _panelWindowMap, false); Destroy(_forWindowMap.GetComponent <ResizeOnMouseWheel>()); TSSCore core = GetComponent <TSSCore>(); for (int i = core.Count - 1; i > 0; i--) { core[i].AddItem(_forWindowMap.transform.GetChild(i).GetComponent <TSSItem>()); _forWindowMap.transform.GetChild(i).SetParent(_forWindowMap.transform.parent.parent.parent, false); } }
// Use this for initialization void Awake() { // Add "TSS Core" component TSSCore core = this.gameObject.AddComponent <TSSCore>(); // Clone state object and additing clone to core as new state for (int i = 0; i < stateCount; i++) { // Clone state or use first TSSItem newStateObject = i == 0 ? stateObject : Instantiate(stateObject.gameObject, this.transform).GetComponent <TSSItem>(); // Mark state text by index Text stateText = newStateObject.GetComponentInChildren <Text>(); stateText.text = (i + 1).ToString(); // Add state and selecting key TSSState stateState = core.AddState(newStateObject, (i + 1).ToString()); stateState.AddSelectionKey((KeyCode)((int)KeyCode.Alpha1 + i)); } // Set first core state as default. Default state will be selected and activated on start. // You can use any of syntax: // core.SetDefaultState(core.GetState("0")); // core.SetDefaultState("0"); // core.SetDefaultState(core[0]); core[0].SetAsDefault(); // Allow core events core.useEvents = true; // Update navigation buttons interactable by core events core.OnStateSelected.AddListener(state => { prevBtn.interactable = !state.isFirst; nextBrn.interactable = !state.isLast; }); // Attach core selecting method to buttons nextBrn.onClick.AddListener(core.SelectNextState); prevBtn.onClick.AddListener(core.SelectPreviousState); // Select core state // You can use any of syntax: // core.SelectState(core.GetState(0).ToString())); // core.SelectState("0"); // core.GetState((currentStateID + 1).ToString()).Select(); core[0].Select(); }
private void OnEnable() { core = (TSSCore)target; serializedCore = new SerializedObject(core); statesProperty = serializedCore.FindProperty("states"); if (foldOutStates == null) { foldOutStates = new AnimBool(false); } foldOutStates.valueChanged.AddListener(Repaint); EditorUtility.SetDirty(core); }
/// <summary>Remove core from behaviour. Strongly not recommended for manual use</summary> /// <param name="core">TSSCore</param> public static void RemoveCore(TSSCore core) { cores.Remove(core); }
/// <summary>Add core to behaviour. Strongly not recommended for manual use</summary> /// <param name="core">TSSCore</param> public static void AddCore(TSSCore core) { cores.Add(core); }
public void SetInfo(int i, TSSCore core) { _currPrep = i; _coreInfo = core; }
IEnumerator LoadContent() { GameObject emptyGO = new GameObject(); string pathToFolder = Path.Combine(Application.streamingAssetsPath, _pathFromStreamingFolder); string[] dirs = Directory.GetDirectories(pathToFolder); string pathToFile = Path.Combine(dirs[0], "size.txt"); if (!File.Exists(pathToFile)) { Debug.LogError("Size file not found!!!"); } string[] vextorSize = File.ReadAllLines(pathToFile); float.TryParse(vextorSize[0], out _sizeImage.x); float.TryParse(vextorSize[1], out _sizeImage.y); int.TryParse(vextorSize[2], out _countArrayWidth); int.TryParse(vextorSize[3], out _countArrayHeight); _groupMinimap.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _sizeImage.x); _groupMinimap.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _sizeImage.y); RectTransform container = _contentTransform.GetComponent <RectTransform>(); container.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _sizeImage.x); container.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _sizeImage.y); TSSCore core = GetComponent <TSSCore>(); _directAlphaProfile = Resources.Load <TSSProfile>("DirectAlpha"); bool lastFlag; for (int j = 0; j < dirs.Length; j++) { functionLoadForAttach(dirs[j]); List <string> currentListImage = _attachFiles; int currentArrayWidth = 0, currentArrayHeight = 0; lastFlag = j == dirs.Length - 1 ? true : false; GameObject groupObject = Instantiate(emptyGO, _contentTransform.transform); groupObject.name = j == 0 ? "Map" : groupObject.name = "Prep_" + j.ToString("00"); groupObject.AddComponent <RectTransform>(); groupObject.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _sizeImage.x); groupObject.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _sizeImage.y); if (j == 0) { TSSItem newStateObject = new TSSItem(); TSSState stateState = core.AddState(newStateObject, (j).ToString()); stateState.AddSelectionKey((KeyCode)((int)KeyCode.Alpha0)); } else { groupObject.AddComponent <CanvasGroup>(); TSSItem newStateObject = groupObject.AddComponent <TSSItem>(); TSSState stateState = core.AddState(newStateObject, (j).ToString()); stateState.AddSelectionKey((KeyCode)((int)KeyCode.Alpha1 + j - 1)); newStateObject.profile = _directAlphaProfile; TSSProfile.ProfileRevert(newStateObject, _directAlphaProfile); } foreach (var element in currentListImage) { using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(element)) { yield return(uwr.SendWebRequest()); if (uwr.isNetworkError || uwr.isHttpError) { Debug.Log(uwr.error); } else { var texture = DownloadHandlerTexture.GetContent(uwr); texture.Compress(true); texture.Apply(false, true); GameObject _currentMapElement = Instantiate(_prefabElementMap, groupObject.transform); _currentMapElement.GetComponent <RawImage>().texture = texture; _currentMapElement.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, texture.width); _currentMapElement.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, texture.height); _currentMapElement.GetComponent <RectTransform>().anchoredPosition = new Vector2(currentArrayWidth * 8000, currentArrayHeight * -8000); currentArrayWidth++; if (currentArrayWidth >= _countArrayWidth) { currentArrayHeight++; currentArrayWidth = 0; } } uwr.Dispose(); yield return(new WaitForSeconds(0.1f)); } } if (lastFlag) { CreateMinimap(); } } core.useEvents = true; TSS.Base.TSSBehaviour.RefreshAndStart(); Destroy(emptyGO); _flagLoad = true; }