int TSLuaFrameworkModuleAssetBundleModule_m_LoadAssetAsync(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; TSLuaFramework.Module.AssetBundleModule gen_to_be_invoked = (TSLuaFramework.Module.AssetBundleModule)translator.FastGetCSObj(L, 1); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <UnityEngine.Object> >(L, 3)) { string _assetName = LuaAPI.lua_tostring(L, 2); System.Action <UnityEngine.Object> _callBack = translator.GetDelegate <System.Action <UnityEngine.Object> >(L, 3); gen_to_be_invoked.LoadAssetAsync(_assetName, _callBack); return(0); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <UnityEngine.Object> >(L, 4)) { string _bundleName = LuaAPI.lua_tostring(L, 2); string _assetName = LuaAPI.lua_tostring(L, 3); System.Action <UnityEngine.Object> _callBack = translator.GetDelegate <System.Action <UnityEngine.Object> >(L, 4); gen_to_be_invoked.LoadAssetAsync(_bundleName, _assetName, _callBack); return(0); } return(LuaAPI.luaL_error(L, "invalid arguments to TSLuaFramework.Module.AssetBundleModule.LoadAssetAsync!")); }
int TSLuaFrameworkModuleAssetBundleModule_m_LoadAsset(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; TSLuaFramework.Module.AssetBundleModule gen_to_be_invoked = (TSLuaFramework.Module.AssetBundleModule)translator.FastGetCSObj(L, 1); if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _assetName = LuaAPI.lua_tostring(L, 2); UnityEngine.Object gen_ret = gen_to_be_invoked.LoadAsset(_assetName); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string _bundleName = LuaAPI.lua_tostring(L, 2); string _assetName = LuaAPI.lua_tostring(L, 3); UnityEngine.Object gen_ret = gen_to_be_invoked.LoadAsset(_bundleName, _assetName); translator.Push(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to TSLuaFramework.Module.AssetBundleModule.LoadAsset!")); }
int __CreateInstanceTSLuaFrameworkModuleAssetBundleModule(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count == 1) { TSLuaFramework.Module.AssetBundleModule gen_ret = new TSLuaFramework.Module.AssetBundleModule(); translator.Push(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to TSLuaFramework.Module.AssetBundleModule constructor!")); }
int TSLuaFrameworkModuleAssetBundleModule_m_Freed(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; TSLuaFramework.Module.AssetBundleModule gen_to_be_invoked = (TSLuaFramework.Module.AssetBundleModule)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Freed( ); return(0); } }
int TSLuaFrameworkModuleAssetBundleModule_m_Update(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; TSLuaFramework.Module.AssetBundleModule gen_to_be_invoked = (TSLuaFramework.Module.AssetBundleModule)translator.FastGetCSObj(L, 1); { float _deltaTime = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Update(_deltaTime); return(0); } }
int TSLuaFrameworkModuleAssetBundleModule_m_AutoUnload(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; TSLuaFramework.Module.AssetBundleModule gen_to_be_invoked = (TSLuaFramework.Module.AssetBundleModule)translator.FastGetCSObj(L, 1); { int _second = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.AutoUnload(_second); return(0); } }
int TSLuaFrameworkModuleAssetBundleModule_m_UnloadAssetBundleByName(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; TSLuaFramework.Module.AssetBundleModule gen_to_be_invoked = (TSLuaFramework.Module.AssetBundleModule)translator.FastGetCSObj(L, 1); { string _bundleName = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.UnloadAssetBundleByName(_bundleName); return(0); } }
int TSLuaFrameworkModuleAssetBundleModule_m_SetAssetBundleInfo(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; TSLuaFramework.Module.AssetBundleModule gen_to_be_invoked = (TSLuaFramework.Module.AssetBundleModule)translator.FastGetCSObj(L, 1); { string _abPath = LuaAPI.lua_tostring(L, 2); TSLuaFramework.Module.AssetBundleModule gen_ret = gen_to_be_invoked.SetAssetBundleInfo(_abPath); translator.Push(L, gen_ret); return(1); } }