private void Awake() { cRigid = GetComponent <Rigidbody>(); cCatchLog = GetComponent <RP_CatchLog>(); cCatchRadius = GetComponentInChildren <TRG_Catch>(); cAcc = GetComponent <PRAC_AI_Acc>(); cAth = GetComponent <PRAC_Ath>(); mState = STATE.S_BLIND; }
void Start() { base.Start(); cRouteLog = GetComponent <OFF_RouteLog>(); cBlockLog = GetComponent <OFF_BlockLog>(); cCatchRadius = GetComponentInChildren <TRG_Catch>(); cRunLog = GetComponent <OFF_RunLog>(); cCatchRadius.gameObject.SetActive(false); SetupRouteSpots(); }