public override void doDebugAction() { Object.Destroy(point1); Object.Destroy(point2); VectorLine.Destroy(ref this._vectorline); if (TPPMode.RANDOM == tppmode) { tppmode = TPPMode.PERIMETER; } else { tppmode = TPPMode.RANDOM; } generatePointsAndDraw(); }
public override void doDebugAction() { Object.Destroy(point1); Object.Destroy(point2); VectorLine.Destroy(ref this._vectorline); if(TPPMode.RANDOM == tppmode) { tppmode = TPPMode.PERIMETER; } else { tppmode = TPPMode.RANDOM; } generatePointsAndDraw(); }