private void WatchCharacterEvents() { int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, UnityEngine.Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastCharIndex) { if (m_lastCharIndex != -1) { SendCharacterLeaveEvent(); } m_lastCharIndex = charIndex; if (IsCharACharacter(charIndex)) { SendOnCharacterEnter(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } else if (IsCharASprite(charIndex)) { SendOnSpriteEnter(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } } else if (m_lastCharIndex != -1 && charIndex == -1) { SendCharacterLeaveEvent(); m_lastCharIndex = -1; } }
public void OnPointerClick(PointerEventData click) { // Get index of character. int charIndex = TMP_TextUtilities.FindIntersectingCharacter(inputfield, click.position, Camera.current, true); if (charIndex != -1 && charIndex != lastIndex) { lastIndex = charIndex; // Replace text with color value for character. inputText = inputText.Replace(inputText[charIndex].ToString(), "<color=yellow>" + inputText[charIndex].ToString() + "</color>"); inputfield.GetComponent <TMP_Text>().text = inputText; } }
public void EndDrag() { if (Input.GetMouseButtonUp(0)) { int index = TMP_TextUtilities.FindIntersectingCharacter(text, Input.mousePosition, Camera.main, true); int indexPalavra = TMP_TextUtilities.FindIntersectingWord(text, Input.mousePosition, Camera.main); if (index >= 0) { bool flag = false; if (StringAux.CreckSprite(text.text, index) == 1) { flag = true; for (int i = 0; i < 4; i++) { indexBlocosQuestaoUsados[i] = info.indexOpcaoArrastada; } } else if (StringAux.CreckPalavra(text.text, indexPalavra)) { flag = true; for (int i = 0; i < 4; i++) { indexBlocosQuestaoUsados[i] = info.indexOpcaoArrastada; } } if (flag) { bool resp = false; if (((StartupDay_QuestaoLacuna)info.atividade.questoes[info.indexQuestao]).blocoLugar[indexBlocosQuestaoUsados[0]] == 1) { resp = true; } for (int i = 0; i < 4; i++) { indexBlocosQuestaoUsados[i] = -1; } gerente.Resposta(resp); } } } }
// Update is called once per frame void Update() { Vector3 touchPosition = Input.GetTouch(0).position; int lastIndex = inputfield.text.Length - 1; int charIndex = TMP_TextUtilities.FindIntersectingCharacter(inputfield, touchPosition, Camera.main, true); //int meshIndex = inputfield.textInfo.characterInfo[charIndex].materialReferenceIndex; int vertexIndex = inputfield.textInfo.characterInfo[charIndex].vertexIndex; if (charIndex != -1 && charIndex != lastIndex) { lastIndex = charIndex; Color32 color = new Color32((byte)50, (byte)69, (byte)217, 255); //vertexColors[vertexIndex + 0] = color; //vertexColors[vertexIndex + 1] = color; //vertexColors[vertexIndex + 2] = color; //vertexColors[vertexIndex + 3] = color; //Color32[] vertexColors = inputfield.textInfo.meshInfo.; } }
public void OnPointerClick(PointerEventData eventData) { int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); Debug.Log("Click: "); if (linkIndex != -1) { TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; Debug.Log(linkInfo.GetLinkID()); Debug.Log(linkInfo.GetLinkText()); } else { int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); if (charIndex != -1) { TMP_CharacterInfo cInfo = m_TextMeshPro.textInfo.characterInfo[charIndex]; ChangeLetterColor(m_TextMeshPro, cInfo, GetRadomColor()); m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } } }
void LateUpdate() { if (isHoveringObject) { // Check if Mouse Intersects any of the characters. If so, assign a random color. #region Handle Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_lastIndex = charIndex; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; //Mesh mesh = m_TextMeshPro.textInfo.meshInfo[meshIndex].mesh; //mesh.colors32 = vertexColors; // Need to update the appropriate m_TextMeshPro.UpdateVertexData(); } #endregion #region Word Selection Handling //Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous word selection. if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) { TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; // Get the index of the first vertex of this character. int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(); m_selectedWord = -1; } // Word Selection Handling if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_selectedWord = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; //int linkHashCode = linkInfo.hashCode; //Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. Vector3 worldPointInRectangle = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); switch (linkInfo.GetLinkID()) { case "id_01": // 100041637: // id_01 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case "id_02": // 100041638: // id_02 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion } }
void LateUpdate() { // タッチ座標とマウス座標の両方で機能させる var touchPosition = Input.touchCount <= 0 ? Input.mousePosition : (Vector3)Input.GetTouch(0).position; var touchDown = Input.touchCount <= 0 ? Input.GetMouseButtonDown(0) : true; // サンプルでマウス座標だったところをtouchPositionに置換 if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, touchPosition, m_Camera)) { #region Example of Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, touchPosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastCharIndex) { m_lastCharIndex = charIndex; // Send event to any event listeners. SendOnCharacterSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } #endregion #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, touchPosition, m_Camera); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; // Get the information about the selected word. TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; // Send the event to any listeners. SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } #endregion #region Example of Line Selection // Check if Mouse intersects any words and if so assign a random color to that word. int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, touchPosition, m_Camera); if (lineIndex != -1 && lineIndex != m_lastLineIndex) { m_lastLineIndex = lineIndex; // Get the information about the selected word. TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Handling // 入力があった時のみ、Linkとの当たり判定をとります if (touchDown) { // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, touchPosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { SendOnLinkSelection(string.Empty, string.Empty, linkIndex); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; // Get information about the link. TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; // Send the event to any listeners. SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } } #endregion } // 範囲外をタップした時は、選択状態を解除します else { #region Example of Link Handling if (touchDown) { if (m_selectedLink != -1) { m_selectedLink = -1; SendOnLinkSelection(string.Empty, string.Empty, m_selectedLink); } } #endregion } }
void LateUpdate() { if (TMP_TextUtilities.IsIntersectingRectTransform( this.m_TextComponent.rectTransform, Input.mousePosition, this.m_Camera)) { #region Example of Character or Sprite Selection var charIndex = TMP_TextUtilities.FindIntersectingCharacter( this.m_TextComponent, Input.mousePosition, this.m_Camera, true); if (charIndex != -1 && charIndex != this.m_lastCharIndex) { this.m_lastCharIndex = charIndex; var elementType = this.m_TextComponent.textInfo.characterInfo[charIndex].elementType; // Send event to any event listeners depending on whether it is a character or sprite. if (elementType == TMP_TextElementType.Character) { this.SendOnCharacterSelection( this.m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } else if (elementType == TMP_TextElementType.Sprite) { this.SendOnSpriteSelection( this.m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } } #endregion #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. var wordIndex = TMP_TextUtilities.FindIntersectingWord( this.m_TextComponent, Input.mousePosition, this.m_Camera); if (wordIndex != -1 && wordIndex != this.m_lastWordIndex) { this.m_lastWordIndex = wordIndex; // Get the information about the selected word. var wInfo = this.m_TextComponent.textInfo.wordInfo[wordIndex]; // Send the event to any listeners. this.SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } #endregion #region Example of Line Selection // Check if Mouse intersects any words and if so assign a random color to that word. var lineIndex = TMP_TextUtilities.FindIntersectingLine( this.m_TextComponent, Input.mousePosition, this.m_Camera); if (lineIndex != -1 && lineIndex != this.m_lastLineIndex) { this.m_lastLineIndex = lineIndex; // Get the information about the selected word. var lineInfo = this.m_TextComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. var buffer = new char[lineInfo.characterCount]; for (var i = 0; i < lineInfo.characterCount && i < this.m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = this.m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex] .character; } var lineText = new string(buffer); this.SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. var linkIndex = TMP_TextUtilities.FindIntersectingLink( this.m_TextComponent, Input.mousePosition, this.m_Camera); // Handle new Link selection. if (linkIndex != -1 && linkIndex != this.m_selectedLink) { this.m_selectedLink = linkIndex; // Get information about the link. var linkInfo = this.m_TextComponent.textInfo.linkInfo[linkIndex]; // Send the event to any listeners. this.SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } #endregion } }
void LateUpdate() { if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera)) { #region Example of Character or Sprite Hover int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastCharIndex) { m_lastCharIndex = charIndex; TMP_TextElementType elementType = m_TextComponent.textInfo.characterInfo[charIndex].elementType; if (elementType == TMP_TextElementType.Character) { SendOnCharacterHover(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } else if (elementType == TMP_TextElementType.Sprite) { SendOnSpriteHover(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } } #endregion #region Example of Word Hover int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, Input.mousePosition, m_Camera); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; SendOnWordHover(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } if (wordIndex != -1 && Input.GetMouseButtonDown(0)) { TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; SendOnWordSelect(m_TextComponent, wInfo, wordIndex); m_TextComponent.textInfo.wordInfo[70].firstCharacterIndex = 1000; } #endregion #region Example of Line Hover int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, Input.mousePosition, m_Camera); if (lineIndex != -1 && lineIndex != m_lastLineIndex) { m_lastLineIndex = lineIndex; TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); SendOnLineHover(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Hover int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, Input.mousePosition, m_Camera); if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; SendOnLinkHover(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } #endregion } }
private void LateUpdate() { this.m_isHoveringObject = false; if (TMP_TextUtilities.IsIntersectingRectTransform(this.m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main)) { this.m_isHoveringObject = true; } if (this.m_isHoveringObject) { int num = TMP_TextUtilities.FindIntersectingCharacter(this.m_TextMeshPro, Input.mousePosition, Camera.main, true); if (num != -1 && num != this.m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { this.m_lastCharIndex = num; int materialReferenceIndex = this.m_TextMeshPro.textInfo.characterInfo[num].materialReferenceIndex; int vertexIndex = this.m_TextMeshPro.textInfo.characterInfo[num].vertexIndex; Color32 color = new Color32((byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), byte.MaxValue); Color32[] colors = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32; colors[vertexIndex] = color; colors[vertexIndex + 1] = color; colors[vertexIndex + 2] = color; colors[vertexIndex + 3] = color; this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].mesh.colors32 = colors; } int num2 = TMP_TextUtilities.FindIntersectingLink(this.m_TextMeshPro, Input.mousePosition, this.m_Camera); if ((num2 == -1 && this.m_selectedLink != -1) || num2 != this.m_selectedLink) { this.m_selectedLink = -1; } if (num2 != -1 && num2 != this.m_selectedLink) { this.m_selectedLink = num2; TMP_LinkInfo tmp_LinkInfo = this.m_TextMeshPro.textInfo.linkInfo[num2]; Debug.Log(string.Concat(new string[] { "Link ID: \"", tmp_LinkInfo.GetLinkID(), "\" Link Text: \"", tmp_LinkInfo.GetLinkText(), "\"" })); Vector3 zero = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(this.m_TextMeshPro.rectTransform, Input.mousePosition, this.m_Camera, out zero); string linkID = tmp_LinkInfo.GetLinkID(); if (linkID != null) { if (!(linkID == "id_01")) { if (!(linkID == "id_02")) { } } } } int num3 = TMP_TextUtilities.FindIntersectingWord(this.m_TextMeshPro, Input.mousePosition, Camera.main); if (num3 != -1 && num3 != this.m_lastWordIndex) { this.m_lastWordIndex = num3; TMP_WordInfo tmp_WordInfo = this.m_TextMeshPro.textInfo.wordInfo[num3]; Vector3 position = this.m_TextMeshPro.transform.TransformPoint(this.m_TextMeshPro.textInfo.characterInfo[tmp_WordInfo.firstCharacterIndex].bottomLeft); position = Camera.main.WorldToScreenPoint(position); Color32[] colors2 = this.m_TextMeshPro.textInfo.meshInfo[0].colors32; Color32 color2 = new Color32((byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), byte.MaxValue); for (int i = 0; i < tmp_WordInfo.characterCount; i++) { int vertexIndex2 = this.m_TextMeshPro.textInfo.characterInfo[tmp_WordInfo.firstCharacterIndex + i].vertexIndex; colors2[vertexIndex2] = color2; colors2[vertexIndex2 + 1] = color2; colors2[vertexIndex2 + 2] = color2; colors2[vertexIndex2 + 3] = color2; } this.m_TextMeshPro.mesh.colors32 = colors2; } } }
/// <summary> /// Override Unity Function /// </summary> void LateUpdate() { // タッチ座標とマウス座標の両方で機能させる var touchPosition = Input.touchCount <= 0 ? Input.mousePosition : (Vector3)Input.GetTouch(0).position; var touchDown = Input.touchCount <= 0 ? Input.GetMouseButtonDown(0) : true; // 本体の矩形内をタップしたかどうか if (TMP_TextUtilities.IsIntersectingRectTransform(textComponent.rectTransform, touchPosition, cachedCamera)) { // 文字のタップ検索 int charIndex = TMP_TextUtilities.FindIntersectingCharacter(textComponent, touchPosition, cachedCamera, true); if (charIndex != -1 && charIndex != lastCharIndex) { lastCharIndex = charIndex; TMP_CharacterInfo info = textComponent.textInfo.characterInfo[charIndex]; this.onCharacterSelection?.Invoke(info.character, charIndex); } // 単語のタップ検索 int wordIndex = TMP_TextUtilities.FindIntersectingWord(textComponent, touchPosition, cachedCamera); if (wordIndex != -1 && wordIndex != lastWordIndex) { lastWordIndex = wordIndex; TMP_WordInfo info = textComponent.textInfo.wordInfo[wordIndex]; this.onWordSelection?.Invoke(info.GetWord(), info.firstCharacterIndex, info.characterCount); } // 行のタップ検索 int lineIndex = TMP_TextUtilities.FindIntersectingLine(textComponent, touchPosition, cachedCamera); if (lineIndex != -1 && lineIndex != lastLineIndex) { lastLineIndex = lineIndex; TMP_LineInfo lineInfo = textComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < textComponent.textInfo.characterInfo.Length; i++) { buffer[i] = textComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); this.onLineSelection?.Invoke(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } // リンクのタップ検索(入力があった時のみ) if (touchDown) { int linkIndex = TMP_TextUtilities.FindIntersectingLink(textComponent, touchPosition, cachedCamera); // 空振り や 別のリンク をタップした時は、選択解除を通知します。 if ((linkIndex == -1 && lastLinkIndex != -1) || linkIndex != lastLinkIndex) { lastLinkIndex = -1; this.onLinkSelection?.Invoke(string.Empty, string.Empty, linkIndex); } // 新しいリンクをタップした時は、選択を通知します if (linkIndex != -1 && linkIndex != lastLinkIndex) { lastLinkIndex = linkIndex; TMP_LinkInfo linkInfo = textComponent.textInfo.linkInfo[linkIndex]; this.onLinkSelection?.Invoke(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } } } else { // リンクの選択解除(範囲外をタップした時は、選択解除を通知します) if (touchDown) { if (lastLinkIndex != -1) { lastLinkIndex = -1; this.onLinkSelection?.Invoke(string.Empty, string.Empty, lastLinkIndex); } } } }
void LateUpdate() { if (isHoveringObject) { // Check if Mouse Intersects any of the characters. If so, assign a random color. #region Handle Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_lastIndex = charIndex; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; //UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo.colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; if (m_TextMeshPro.textInfo.characterInfo[charIndex].type == TMP_CharacterType.Character) { Mesh mesh = m_TextMeshPro.textInfo.meshInfo.mesh; mesh.colors32 = vertexColors; m_TextMeshPro.canvasRenderer.SetMesh(mesh); } else if (m_TextMeshPro.textInfo.characterInfo[charIndex].type == TMP_CharacterType.Sprite) { // TODO Fix for Sprites //m_TextMeshPro.inlineGraphicManager.inlineGraphic.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); } } #endregion #region Word Selection Handling //Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous word selection. if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) { TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo.colors32; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } Mesh mesh = m_TextMeshPro.textInfo.meshInfo.mesh; mesh.colors32 = vertexColors; m_TextMeshPro.canvasRenderer.SetMesh(mesh); m_selectedWord = -1; } // Word Selection Handling if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_selectedWord = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo.colors32; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } Mesh mesh = m_TextMeshPro.textInfo.meshInfo.mesh; mesh.colors32 = vertexColors; m_TextMeshPro.canvasRenderer.SetMesh(mesh); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; int linkHashCode = linkInfo.hashCode; //Debug.Log(TMP_TextUtilities.GetSimpleHashCode("id_02")); // Example of how to retrieve Hash Code for a given string. Vector3 worldPointInRectangle = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); switch (linkHashCode) { case 100041637: // id_01 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case 100041638: // id_02 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion } }
void LateUpdate() { if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera)) { #region Example of Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastCharIndex) { m_lastCharIndex = charIndex; // Send event to any event listeners. SendOnCharacterSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } #endregion #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, Input.mousePosition, m_Camera); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; // Get the information about the selected word. TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; // Send the event to any listeners. SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } #endregion #region Example of Line Selection // Check if Mouse intersects any words and if so assign a random color to that word. int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, Input.mousePosition, m_Camera); if (lineIndex != -1 && lineIndex != m_lastLineIndex) { m_lastLineIndex = lineIndex; // Get the information about the selected word. TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, Input.mousePosition, m_Camera); // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; // Get information about the link. TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; // Send the event to any listeners. SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } #endregion } }
void LateUpdate() { if (isHoveringObject) { // Check if Mouse Intersects any of the characters. If so, assign a random color. #region Handle Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); // Undo Swap and Vertex Attribute changes. if (charIndex == -1 || charIndex != m_lastIndex) { RestoreCachedVertexAttributes(m_lastIndex); m_lastIndex = -1; } if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_lastIndex = charIndex; // Get the index of the material / sub text object used by this character. int materialIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; // Get the index of the first vertex of the selected character. int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; // Get a reference to the vertices array. Vector3[] vertices = m_TextMeshPro.textInfo.meshInfo[materialIndex].vertices; // Determine the center point of the character. Vector2 charMidBasline = (vertices[vertexIndex + 0] + vertices[vertexIndex + 2]) / 2; // Need to translate all 4 vertices of the character to aligned with middle of character / baseline. // This is needed so the matrix TRS is applied at the origin for each character. Vector3 offset = charMidBasline; // Translate the character to the middle baseline. vertices[vertexIndex + 0] = vertices[vertexIndex + 0] - offset; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] - offset; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] - offset; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] - offset; float zoomFactor = 1.5f; // Setup the Matrix for the scale change. m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * zoomFactor); // Apply Matrix operation on the given character. vertices[vertexIndex + 0] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); vertices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); vertices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); vertices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); // Translate the character back to its original position. vertices[vertexIndex + 0] = vertices[vertexIndex + 0] + offset; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] + offset; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] + offset; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] + offset; // Change Vertex Colors of the highlighted character Color32 c = new Color32(255, 255, 192, 255); // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; // Get a reference to the meshInfo of the selected character. TMP_MeshInfo meshInfo = m_TextMeshPro.textInfo.meshInfo[materialIndex]; // Get the index of the last character's vertex attributes. int lastVertexIndex = vertices.Length - 4; // Swap the current character's vertex attributes with those of the last element in the vertex attribute arrays. // We do this to make sure this character is rendered last and over other characters. meshInfo.SwapVertexData(vertexIndex, lastVertexIndex); // Need to update the appropriate m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } #endregion #region Word Selection Handling //Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous word selection. if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) { TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; // Get the index of the first vertex of this character. int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); m_selectedWord = -1; } // Word Selection Handling if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_selectedWord = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; // Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. Vector3 worldPointInRectangle; RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); switch (linkInfo.GetLinkID()) { case "id_01": // 100041637: // id_01 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case "id_02": // 100041638: // id_02 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion } else { // Restore any character that may have been modified if (m_lastIndex != -1) { RestoreCachedVertexAttributes(m_lastIndex); m_lastIndex = -1; } } }
private void LateUpdate() { m_isHoveringObject = false; if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main)) { m_isHoveringObject = true; } if (m_isHoveringObject) { #region Example of Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, Camera.main, true); if (charIndex != -1 && charIndex != m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { //Debug.Log("[" + m_TextMeshPro.textInfo.characterInfo[charIndex].character + "] has been selected."); m_lastCharIndex = charIndex; int meshIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; //m_TextMeshPro.mesh.colors32 = vertexColors; m_TextMeshPro.textInfo.meshInfo[meshIndex].mesh.colors32 = vertexColors; } #endregion Example of Character Selection #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { //m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; // The following provides an example of how to access the link properties. Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out Vector3 worldPointInRectangle); switch (linkInfo.GetLinkID()) { case "id_01": // 100041637: // id_01 //m_TextPopup_RectTransform.position = worldPointInRectangle; //m_TextPopup_RectTransform.gameObject.SetActive(true); //m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case "id_02": // 100041638: // id_02 //m_TextPopup_RectTransform.position = worldPointInRectangle; //m_TextPopup_RectTransform.gameObject.SetActive(true); //m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion Example of Link Handling #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, Camera.main); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; Vector3 wordPOS = m_TextMeshPro.transform.TransformPoint(m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex].bottomLeft); wordPOS = Camera.main.WorldToScreenPoint(wordPOS); //Debug.Log("Mouse Position: " + Input.mousePosition.ToString("f3") + " Word Position: " + wordPOS.ToString("f3")); Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[0].colors32; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); for (int i = 0; i < wInfo.characterCount; i++) { int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } m_TextMeshPro.mesh.colors32 = vertexColors; } #endregion Example of Word Selection } }
private void LateUpdate() { if (this.isHoveringObject) { int num = TMP_TextUtilities.FindIntersectingCharacter(this.m_TextMeshPro, Input.mousePosition, this.m_Camera, true); if (num == -1 || num != this.m_lastIndex) { this.RestoreCachedVertexAttributes(this.m_lastIndex); this.m_lastIndex = -1; } if (num != -1 && num != this.m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { this.m_lastIndex = num; int materialReferenceIndex = this.m_TextMeshPro.textInfo.characterInfo[num].materialReferenceIndex; int vertexIndex = this.m_TextMeshPro.textInfo.characterInfo[num].vertexIndex; Vector3[] vertices = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].vertices; Vector2 v = (vertices[vertexIndex] + vertices[vertexIndex + 2]) / 2f; Vector3 b = v; vertices[vertexIndex] -= b; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] - b; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] - b; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] - b; float d = 1.5f; this.m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * d); vertices[vertexIndex] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex]); vertices[vertexIndex + 1] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); vertices[vertexIndex + 2] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); vertices[vertexIndex + 3] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); vertices[vertexIndex] += b; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] + b; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] + b; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] + b; Color32 color = new Color32(byte.MaxValue, byte.MaxValue, 192, byte.MaxValue); Color32[] colors = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32; colors[vertexIndex] = color; colors[vertexIndex + 1] = color; colors[vertexIndex + 2] = color; colors[vertexIndex + 3] = color; TMP_MeshInfo tmp_MeshInfo = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex]; int dst = vertices.Length - 4; tmp_MeshInfo.SwapVertexData(vertexIndex, dst); this.m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } int num2 = TMP_TextUtilities.FindIntersectingWord(this.m_TextMeshPro, Input.mousePosition, this.m_Camera); if (this.m_TextPopup_RectTransform != null && this.m_selectedWord != -1 && (num2 == -1 || num2 != this.m_selectedWord)) { TMP_WordInfo tmp_WordInfo = this.m_TextMeshPro.textInfo.wordInfo[this.m_selectedWord]; for (int i = 0; i < tmp_WordInfo.characterCount; i++) { int num3 = tmp_WordInfo.firstCharacterIndex + i; int materialReferenceIndex2 = this.m_TextMeshPro.textInfo.characterInfo[num3].materialReferenceIndex; int vertexIndex2 = this.m_TextMeshPro.textInfo.characterInfo[num3].vertexIndex; Color32[] colors2 = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex2].colors32; Color32 color2 = colors2[vertexIndex2].Tint(1.33333f); colors2[vertexIndex2] = color2; colors2[vertexIndex2 + 1] = color2; colors2[vertexIndex2 + 2] = color2; colors2[vertexIndex2 + 3] = color2; } this.m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); this.m_selectedWord = -1; } if (num2 != -1 && num2 != this.m_selectedWord && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift)) { this.m_selectedWord = num2; TMP_WordInfo tmp_WordInfo2 = this.m_TextMeshPro.textInfo.wordInfo[num2]; for (int j = 0; j < tmp_WordInfo2.characterCount; j++) { int num4 = tmp_WordInfo2.firstCharacterIndex + j; int materialReferenceIndex3 = this.m_TextMeshPro.textInfo.characterInfo[num4].materialReferenceIndex; int vertexIndex3 = this.m_TextMeshPro.textInfo.characterInfo[num4].vertexIndex; Color32[] colors3 = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex3].colors32; Color32 color3 = colors3[vertexIndex3].Tint(0.75f); colors3[vertexIndex3] = color3; colors3[vertexIndex3 + 1] = color3; colors3[vertexIndex3 + 2] = color3; colors3[vertexIndex3 + 3] = color3; } this.m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } int num5 = TMP_TextUtilities.FindIntersectingLink(this.m_TextMeshPro, Input.mousePosition, this.m_Camera); if ((num5 == -1 && this.m_selectedLink != -1) || num5 != this.m_selectedLink) { this.m_TextPopup_RectTransform.gameObject.SetActive(false); this.m_selectedLink = -1; } if (num5 != -1 && num5 != this.m_selectedLink) { this.m_selectedLink = num5; TMP_LinkInfo tmp_LinkInfo = this.m_TextMeshPro.textInfo.linkInfo[num5]; Vector3 zero = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(this.m_TextMeshPro.rectTransform, Input.mousePosition, this.m_Camera, out zero); string linkID = tmp_LinkInfo.GetLinkID(); if (linkID != null) { if (!(linkID == "id_01")) { if (linkID == "id_02") { this.m_TextPopup_RectTransform.position = zero; this.m_TextPopup_RectTransform.gameObject.SetActive(true); this.m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 02"; } } else { this.m_TextPopup_RectTransform.position = zero; this.m_TextPopup_RectTransform.gameObject.SetActive(true); this.m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 01"; } } } } else if (this.m_lastIndex != -1) { this.RestoreCachedVertexAttributes(this.m_lastIndex); this.m_lastIndex = -1; } }
private void Update() { if (Input.GetKeyDown(KeyCode.Z) && Input.GetKey(KeyCode.LeftControl)) { Camera.main.backgroundColor = new Color32(49, 77, 121, 255); var thisPipe = StartPipe; while (thisPipe) { thisPipe.Color = new Color32(128, 128, 128, 255); thisPipe = thisPipe.NextPipe; } } if (Input.GetMouseButtonDown(0)) { var index = (TMP_TextUtilities.FindIntersectingCharacter(RecipeText, Input.mousePosition, null, true)); if (index > -1) { var row = index / 6; var characterOffset = row * 5 + Mathf.Clamp(index % 6, 0, 5); SelectedPipe = StartPipe; while (characterOffset > 0 && SelectedPipe.NextPipe) { SelectedPipe = SelectedPipe.NextPipe; characterOffset--; } } } var blinktime = Time.time % 1; if (blinktime >= 0.5f && IsDirty) { SaveImage.color = SelectedRotationColor; } else { SaveImage.color = Color.white; } //Statistics refresh. Could be separated out into own method int shortCount = 0; int longCount = 0; int bendCount = 0; int cornerCount = 0; int allCount = 0; int cornerShortCount = 0; int offset = 0; RecipeText.text = ""; var pipe = StartPipe; while (pipe) { if (pipe == SelectedPipe) { RecipeText.text += "<color=#ffdf7d>"; } RecipeText.text += pipe.PipeType.ToString()[0]; if (allCount % 5 == 4) { RecipeText.text += " "; } switch (pipe.PipeType) { case Pipe.PipeTypes.Bend: bendCount++; break; case Pipe.PipeTypes.Corner: cornerCount++; break; case Pipe.PipeTypes.Short: shortCount++; break; case Pipe.PipeTypes.Long: longCount++; break; case Pipe.PipeTypes.Torus: cornerShortCount++; break; } allCount++; if (pipe == SelectedPipe) { offset = allCount; RecipeText.text += "</color>"; } pipe = pipe.NextPipe; } //Fill in the rest with blanks var recipeCount = allCount; while (recipeCount < 30) { RecipeText.text += "_"; if (recipeCount % 5 == 4) { RecipeText.text += " "; } recipeCount++; } Statistics_Short.text = string.Format("{0:d2}", shortCount); Statistics_Long.text = string.Format("{0:d2}", longCount); Statistics_Bend.text = string.Format("{0:d2}", bendCount); Statistics_Corner.text = string.Format("{0:d2}", cornerCount); Statistics_CornerShort.text = string.Format("{0:d2}", cornerShortCount); Statistics_All.text = string.Format("{0:d2}/{1:d2}", offset, allCount); }