private void Update() { if ((Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0)) && inDialogue && dialogueFinished) { charScript.SetCharacterValsInUI(currentDialogue.conversation[dialogueIndex].character); if (canExit) { Sequence s = DOTween.Sequence(); s.AppendInterval(.8f); onDialogueEnd.Invoke(); } if (nextDialogue) { if (currentDialogue.conversation[dialogueIndex].dialogue == null) { dialogueFinished = true; } else { animatedText.ReadText(currentDialogue.conversation[dialogueIndex].dialogue); dialogueFinished = false; } } } else if ((Input.GetKey(KeyCode.Space) || Input.GetMouseButtonDown(0)) && inDialogue && !dialogueFinished) { SkipDialogue(); } }
private void Update() { if (Input.GetKeyDown(KeyCode.Space) && inDialogue) { if (canExit) { CameraChange(false); FadeUI(false, .2f, 0); Sequence s = DOTween.Sequence(); s.AppendInterval(.8f); s.AppendCallback(() => ResetState()); } if (nextDialogue) { animatedText.ReadText(currentVillager.dialogue.conversationBlock[dialogueIndex]); } } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space) && inDialogue) { if (animatedText.isReadingDialogue) { animatedText.isReadingDialogue = false; } else if (canExit) { CloseDialogue(); } else if (nextDialogue) { animatedText.ReadText(currentDialogue.conversationBlock[dialogueIndex]); } } HandleTimer(); }
public void DisplayNextSentence() { if (sentences.Count == 0) { EndDialogue(); return; } string sentence = sentences.Dequeue(); dialogue.ReadText(sentence); }
private void FadeUI(bool show, float time, float delay) { Sequence s = DOTween.Sequence(); // DOTween에서 delay만큼 기다림 s.AppendInterval(delay); // delay 초 뒤, canvasGroup을 DOFade 함 s.Append(canvasGroup.DOFade(show ? 1 : 0, time)); // 시민과 대화가 시작할 경우, 대화 초기화 진행 if (show) { dialogueIndex = 0; s.Join(canvasGroup.transform.DOScale(0, time * 2).From().SetEase(Ease.OutBack)); s.AppendCallback(() => animatedText.ReadText(currentVillager.dialogue.conversationBlock[0])); } }
//call this method to read the next line of dialogue private void LoadNextStoryLine() { //turns off the indicator to be invisible endedIndicator.SetActive(false); //if there is another line to display if (story.canContinue) { //get ned string line = story.Continue(); text.ReadText(line); } else //no more lines to display, end dialogue { EndDialogue(); } }
// Start is called before the first frame update void Start() { tMP = GetComponent <TMP_Animated>(); tMP.ReadText("TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST"); }
public void TutorialStart() { num = 0; CineGroup.AddMember(Teacher.transform, 0.2f, 0); DialogueBubble.transform.DOScale(new Vector3(1, 1, 1), 0.5f); textMesh.ReadText("Come here!"); }
void updateText(string text) { textComponent.ReadText(text); arrow.SetActive(true); }