コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        time = 0;

        foreach (Transform child in this.transform)
        {
            _tmp = child.gameObject.GetComponent <TMPAnimation>();
        }
    }
コード例 #2
0
ファイル: TextMP.cs プロジェクト: akiaki151/Futurecreation
    // Start is called before the first frame update
    void Start()
    {
        text = GetComponent <TextMeshProUGUI>();



        // Quaternion rot = text.rectTransform.rotation;
        // Vector3 pos = text.rectTransform.position;
        // pos.y -= 3.0f;
        // rot.z = -1;
        // rot.x = 0;
        // rot.y = 0;
        // text.rectTransform.rotation = rot;
        // text.rectTransform.position = pos;
        // once = true;
        // cnt = 0;

        // action =new TMPAnimation();
        action = GetComponent <TMPAnimation>();


        action.i    = i;
        action.text = text;
    }