void OnTouchCheck(bool down, Vector2 stretch1Pos, Vector2 strech2Pos) { m_CircleArea.enabled = true; m_AreaCoroutine.Stop(); if (down) { PostProcess_ScanCircle scan = GetComponentInChildren <PostProcess_ScanCircle>(); Camera scanCamera = scan.GetComponent <Camera>(); if (scanCamera.InputRayCheck(stretch1Pos, out RaycastHit _hit)) { scan.StartDepthScanCircle(_hit.point, 10f, 1f); } m_AreaRadius = 0f; m_AreaOrigin = Vector3.zero; } else { if (m_AreaRadius == 0) { return; } m_CircleArea.m_EffectData.m_Origin = m_AreaOrigin; m_AreaCoroutine.Start(TIEnumerators.ChangeValueTo((float value) => { m_CircleArea.m_EffectData.m_Radius = m_AreaRadius * value; m_CircleArea.OnValidate(); }, 1, 0, .2f, () => { m_CircleArea.enabled = false; })); } }
public virtual void Init(bool useAnim) { if (rtf_Canvas) { return; } rtf_Canvas = transform.Find("Canvas").GetComponent <RectTransform>(); tf_Container = rtf_Canvas.transform.Find("Container"); if (useAnim) { this.StartSingleCoroutine(0, TIEnumerators.ChangeValueTo((float value) => { tf_Container.localScale = Vector3.one * value; }, 0, 1, .5f)); } }
public void StartDepthScanCircle(Vector3 origin, float radius = 20, float duration = 1.5f) { if (m_ScanCoroutine == null) { m_ScanCoroutine = CoroutineHelper.CreateSingleCoroutine(); } m_ScanCoroutine.Stop(); enabled = true; m_EffectData.m_Origin = origin; m_ScanCoroutine.Start(TIEnumerators.ChangeValueTo((float value) => { m_EffectData.m_Elapse = radius * value; OnValidate(); }, 0, 1, duration, () => { enabled = false; })); }
protected void Play(bool useAnim) { m_Animating = useAnim; if (!useAnim) { return; } m_AnimateStartPos = rtf_Container.anchoredPosition + Vector2.up * Screen.height; m_AnimateEndPos = rtf_Container.anchoredPosition; this.StartSingleCoroutine(0, TIEnumerators.ChangeValueTo((float value) => { rtf_Container.anchoredPosition = Vector2.Lerp(m_AnimateStartPos, m_AnimateEndPos, value); } , 0f, 1f, F_AnimDuration, null, false)); }
public void StartAreaScan(Vector3 startPoint, Color scanColor, Texture scanTex = null, float scale = 1f, float lerp = .7f, float width = 1f, float range = 20, float duration = 1.5f) { if (GetCameraEffect <PE_AreaScanDepth>() != null) { RemoveCameraEffect <PE_AreaScanDepth>(); } PE_AreaScanDepth areaScan = GetOrAddCameraEffect <PE_AreaScanDepth>(); areaScan.SetEffect(startPoint, scanColor, scanTex, scale, lerp, width); this.StartSingleCoroutine(0, TIEnumerators.ChangeValueTo((float value) => { areaScan.SetElapse(range * value); }, 0, 1, duration, () => { RemoveCameraEffect <PE_AreaScanDepth>(); })); }
protected virtual void OnCancelBtnClick() { if (btn_ContainerCancel) { btn_ContainerCancel.enabled = false; } if (btn_WholeCancel) { btn_WholeCancel.enabled = false; } if (!m_Animating) { OnHideFinished(); return; } this.StartSingleCoroutine(0, TIEnumerators.ChangeValueTo((float value) => { rtf_Container.anchoredPosition = Vector2.Lerp(m_AnimateStartPos, m_AnimateEndPos, value); }, 1f, 0f, F_AnimDuration, OnHideFinished, false)); }
protected virtual void OnCancelBtnClick() { if (btn_ContainerCancel) { btn_ContainerCancel.enabled = false; } if (btn_WholeCancel) { btn_WholeCancel.enabled = false; } if (!m_Animating) { OnPageExit(this); return; } m_AnimationCoroutine.Start(TIEnumerators.ChangeValueTo((float value) => { rtf_Container.anchoredPosition = Vector2.Lerp(m_AnimateStartPos, m_AnimateEndPos, value); }, 1f, 0f, F_AnimDuration, () => { OnPageExit(this); }, false)); }
public virtual void OnPlay(bool doAnim, Action <UIPageBase> OnPageExit) { m_Animating = doAnim; this.OnPageExit = OnPageExit; if (btn_ContainerCancel) { btn_ContainerCancel.enabled = true; } if (btn_WholeCancel) { btn_WholeCancel.enabled = true; } if (!doAnim) { return; } m_AnimationCoroutine.Start(TIEnumerators.ChangeValueTo((float value) => { rtf_Container.anchoredPosition = Vector2.Lerp(m_AnimateStartPos, m_AnimateEndPos, value); } , 0f, 1f, F_AnimDuration, null, false)); }
void HideTitle() { this.StartSingleCoroutine(0, TIEnumerators.RectTransformLerpTo(RectTrans, endPos, startPos, 2f, null)); }
void PauseTitle() { this.StartSingleCoroutine(0, TIEnumerators.PauseDel(2, HideTitle)); }
public void ShowTitle(string text, float duration) { Title.text = text; this.StartSingleCoroutine(0, TIEnumerators.RectTransformLerpTo(RectTrans, startPos, endPos, 2f, PauseTitle)); }