コード例 #1
0
    void Start()
    {
        controller = GetComponent <CharacterController>();

        //get the transform of a child with a camera component
        cam = transform.GetComponentInChildren <Camera>()?.transform;
        if (cam == null)
        {
            print("Getting cinemachina camera");
            cam = transform.GetComponentInChildren <CinemachineVirtualCamera>().transform;
        }
        standingHeight = controller.height;
        cameraOffset   = standingHeight - cam.localPosition.y;

        //Handle custom input names
        if (customInputNames)
        {
            jumpBtn        = jumpBtnCustom;
            crouchBtn      = crouchBtnCustom;
            runBtn         = runBtnCustom;
            unlockMouseBtn = unlockMouseBtnCustom;
            xInName        = xInNameCustom;
            yInName        = yInNameCustom;
            xMouseName     = xMouseNameCustom;
            yMouseName     = yMouseNameCustom;
        }
        controllerInfo = GetInfo();
        ExecuteExtension("Start");
    }
コード例 #2
0
    public override void ExPreMove(ref TFPData data, TFPInfo info)
    {
        Vector3 dir      = data.currentMove * Time.deltaTime;
        Vector3 checkPos = transform.position + dir;

        if (Physics.Raycast(checkPos + Vector3.up, Vector3.down, out hit))
        {
            string  tag          = hit.collider.tag;
            Vector3 step         = -dir.normalized * collisionResolution;
            Vector3 nonTaggedPos = transform.position;
            if (Unwalkable.Contains(tag))
            {
                for (int a = -90; a < 90; a += collisionStepAngle)
                {
                    checkPos = (Quaternion.Euler(0, a, 0) * dir) + transform.position;
                    Physics.Raycast(checkPos + Vector3.up, Vector3.down, out hit);
                    tag = hit.collider.tag;
                    if (!Unwalkable.Contains(tag))
                    {
                        nonTaggedPos = checkPos;
                        if (a > 0)
                        {
                            break;
                        }
                    }
                }
                data.currentMove  = nonTaggedPos - transform.position;
                data.currentMove *= 1 / Time.deltaTime;
            }
        }
    }
コード例 #3
0
 public override void ExPostUpdate(ref TFPData data, TFPInfo info)
 {
     if (data.timeSinceGrounded <= Time.deltaTime && data.jumping)
     {
         src.PlayOneShot(sound);
     }
 }
コード例 #4
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    AudioClip GetClip(TFPInfo info)
    {
        if (Physics.SphereCast(transform.position + (Vector3.up * info.controller.radius), info.controller.radius, Vector3.down, out groundTypeCheck, info.crouchHeadHitLayerMask.value))
        {
            TerrainCollider hitTerrain = groundTypeCheck.transform.GetComponent <TerrainCollider>();
            MeshRenderer    hitMesh    = groundTypeCheck.transform.GetComponent <MeshRenderer>();
            Texture2D       hitTexture;
            // if(hitTerrain != null){
            //     hitTexture = TerrainSurface.GetMainTexture(groundTypeCheck.transform.GetComponent<Terrain>(), transform.position);
            // }else if(hitMesh != null){
            //     hitTexture = hitMesh.material.mainTexture as Texture2D;
            // }else{
            return(defaultFootsteps.footSounds[Random.Range(0, defaultFootsteps.footSounds.Length)]);

            // }
            print(hitTexture);
            foreach (FootstepGroup fsGroup in footsteps)
            {
                foreach (Texture2D tex in fsGroup.textures)
                {
                    if (hitTexture == tex)
                    {
                        return(fsGroup.footSounds[Random.Range(0, fsGroup.footSounds.Length)]);
                    }
                }
            }
        }
        return(defaultFootsteps.footSounds[Random.Range(0, defaultFootsteps.footSounds.Length)]);
    }
コード例 #5
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 public override void ExPreUpdate(ref TFPData data, TFPInfo info)
 {
     if (disablePlayerLook && forceLook)
     {
         data.mouseLookEnabled = false;
     }
     else
     {
         data.mouseLookEnabled = true;
     }
 }
コード例 #6
0
ファイル: Jetpack.cs プロジェクト: 2B-Games/Lost-Conscience
 public override void ExPreMove(ref TFPData data, TFPInfo info)
 {
     if ((!data.grounded || data.slide) && !data.jumping)
     {
         if (data.jumpPressed > 0)
         {
             jetting = true;
             data.timeSinceGrounded = info.coyoteTime + Time.deltaTime;
             data.jumpPressed       = 0;
         }
         if (data.jumpHeld && fuelLeft > 0)
         {
             jetting   = true;
             data.yVel = jetPower;
             if (limitFuel)
             {
                 fuelLeft -= Time.deltaTime;
                 if (fuelLeft < 0)
                 {
                     fuelLeft = 0;
                 }
             }
             jetSound.volume = Mathf.MoveTowards(jetSound.volume, 1.0f, soundFadeSpeed * Time.deltaTime);
         }
         else
         {
             jetting = false;
         }
     }
     else if (data.grounded)
     {
         jetting  = false;
         fuelLeft = Mathf.MoveTowards(fuelLeft, fuel, fuelRegain * Time.deltaTime);
     }
     else
     {
         jetting = false;
     }
     if (!jetting)
     {
         jetSound.volume = Mathf.MoveTowards(jetSound.volume, 0.0f, soundFadeSpeed * Time.deltaTime);
     }
     if (fuelLeft < fuel)
     {
         fuelGuage.text = "FUEL: " + fuelLeft.ToString("F2") + " / " + fuel;
     }
     else
     {
         fuelGuage.text = "";
     }
 }
コード例 #7
0
    public override void ExPreMove(ref TFPData data, TFPInfo info)
    {
        data.currentMove += floatingPlatform;
        floatingPlatform  = Vector3.zero;
        if (beenPushed)
        {
            data.yVel        += pushDirection.y;
            data.currentMove += new Vector3(pushDirection.x, 0f, pushDirection.z);

            timeSincePushed = Time.time;
            pushDirection   = Vector3.zero;
            control         = 0f;
            beenPushed      = false;
        }
    }
コード例 #8
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 public override void ExPreUpdate(ref TFPData data, TFPInfo info)
 {
     if (control == 0f && Time.time > timeSincePushed + 0.3f && data.grounded)
     {
         control     = 1f;
         data.moving = true;
         print("Regain control");
     }
     else if (control == 0f)
     {
         data.moving = false;
     }
     data.xIn = Mathf.Lerp(data.xIn, 0f, freezePercentage);
     data.yIn = Mathf.Lerp(data.yIn, 0f, freezePercentage);
 }
コード例 #9
0
    public override void ExPreMove(ref TFPData data, TFPInfo info)
    {
        if (forceLook)
        {
            GetLastLook(data, info);

            if (isAngle)
            {
                lookAngle = lookValue;
            }
            else
            {
                lookAngle = Quaternion.LookRotation(lookValue - info.cam.position).eulerAngles;
            }

            float   newHorLook = Mathf.MoveTowardsAngle(lastHorLook, lookAngle.y, lookSpeed * Time.deltaTime);
            float   newVerLook = Mathf.MoveTowardsAngle(lastVerLook, lookAngle.x, lookSpeed * Time.deltaTime);
            Vector3 newLook    = new Vector3(newVerLook, newHorLook, 0.0f);
            transform.eulerAngles     = new Vector3(0.0f, newLook.y, 0.0f);
            info.cam.localEulerAngles = new Vector3(newLook.x, 0.0f, 0.0f);
        }
    }
コード例 #10
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 public override void ExPostUpdate(ref TFPData data, TFPInfo info)
 {
     if (data.moving && data.grounded)
     {
         float deltaMove = Vector3.Scale(data.lastMove, new Vector3(1, 0, 1)).magnitude *Time.deltaTime;
         leftDistance  -= deltaMove;
         rightDistance -= deltaMove;
         if (leftDistance <= 0)
         {
             leftDistance += distanceBetweenFootsteps * 2;
             leftFoot.PlayOneShot(GetClip(info));
         }
         if (rightDistance <= 0)
         {
             rightDistance += distanceBetweenFootsteps * 2;
             rightFoot.PlayOneShot(GetClip(info));
         }
     }
     else
     {
         leftDistance  = 0;
         rightDistance = distanceBetweenFootsteps;
     }
 }
コード例 #11
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 //executes during the FixedUpdate function in FPSController.cs. Use for physics interactions
 public virtual void ExFixedUpdate(ref TFPData data, TFPInfo info)
 {
 }
コード例 #12
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 public override void ExPostMove(ref TFPData data, TFPInfo info)
 {
     currentVelocity = data.moveDelta / Time.deltaTime;
     grounded        = data.grounded;
 }
コード例 #13
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 /*
  * executes before the controller.Move function is called in FPSController.cs
  * YVel is applied to current move after this
  * This means that YVel represents the vertical movement
  * and currentmove represents the horizontal movement
  *
  * use this if you want to add custom movement functionality
  */
 public virtual void ExPreMove(ref TFPData data, TFPInfo info)
 {
 }
コード例 #14
0
ファイル: Jetpack.cs プロジェクト: 2B-Games/Lost-Conscience
 public override void ExStart(ref TFPData data, TFPInfo info)
 {
     fuelLeft = fuel;
 }
コード例 #15
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 //executes at the end of the Update function in FPSController.cs
 public virtual void ExPostUpdate(ref TFPData data, TFPInfo info)
 {
 }
コード例 #16
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 public override void ExStart(ref TFPData data, TFPInfo info)
 {
     leftDistance  = 0;
     rightDistance = distanceBetweenFootsteps;
 }
コード例 #17
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 public override void ExPostMove(ref TFPData data, TFPInfo info)
 {
     UpdateLine();
 }
コード例 #18
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 public override void ExStart(ref TFPData data, TFPInfo info)
 {
     pos = new Vector3[] { transform.position };
 }
コード例 #19
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 void GetLastLook(TFPData data, TFPInfo info)
 {
     lastHorLook = transform.eulerAngles.y;
     lastVerLook = info.cam.localEulerAngles.x;
     lastLook    = new Vector3(lastVerLook, lastHorLook, 0.0f);
 }
コード例 #20
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 //executes at the end of the Start function in FPSController.cs
 public virtual void ExStart(ref TFPData data, TFPInfo info)
 {
 }