コード例 #1
0
    public void RemoveEffects(TEffectDictionaries dictEnum, List <Effect> effects)
    {
        Dictionary <EffectTriggers, List <Effect> > dict = GetDict(dictEnum);

        foreach (EffectTriggers key in dict.Keys)
        {
            dict[key] = dict[key].Except(effects).ToList();
        }
    }
コード例 #2
0
    public void InvokeEffect(TEffectDictionaries dictEnum, EffectTriggers trigger, Player p1 = null, Player p2 = null, CreatureLogic card1 = null, CardLogic card2 = null)
    {
        Dictionary <EffectTriggers, List <Effect> > dict = GetDict(dictEnum);

        foreach (Effect e in dict[trigger])
        {
            e.InvokeEffect(p1, p2, card1, card2);
        }
    }
コード例 #3
0
    public void RemoveEffects(TEffectDictionaries dictEnum, EffectTriggers trigger, List <Effect> effects)
    {
        Dictionary <EffectTriggers, List <Effect> > dict = GetDict(dictEnum);

        if (dict.ContainsKey(trigger))
        {
            dict[trigger] = dict[trigger].Except(effects).ToList();
        }
    }
コード例 #4
0
    public void AddEffects(TEffectDictionaries dictEnum, EffectTriggers trigger, List <Effect> effects)
    {
        Dictionary <EffectTriggers, List <Effect> > dict = GetDict(dictEnum);

        if (dict.ContainsKey(trigger))
        {
            dict[trigger].AddRange(effects);
        }
        else
        {
            dict[trigger] = effects;
        }
    }
コード例 #5
0
 // METHODS
 private Dictionary <EffectTriggers, List <Effect> > GetDict(TEffectDictionaries dict)
 {
     if (dict == TEffectDictionaries.Game)
     {
         return(GameEffects);
     }
     else if (dict == TEffectDictionaries.TopPlayer)
     {
         return(TopPlayerEffects);
     }
     else
     {
         return(BottomPlayerEffects);
     }
 }