public List <ITES5CodeChunk> GenerateObjectiveHandling(ITES5CodeBlock codeBlock, TES5GlobalScope globalScope, List <int> stageMap) { TES5LocalVariable castedToQuest = new TES5LocalVariable("__temp", TES5BasicType.T_QUEST); TES5Reference referenceToTemp = TES5ReferenceFactory.CreateReferenceToVariable(castedToQuest); List <ITES5CodeChunk> result = new List <ITES5CodeChunk>() { TES5VariableAssignationFactory.CreateAssignation(referenceToTemp, TES5ReferenceFactory.CreateReferenceToSelf(globalScope)) }; TES5LocalScope localScope = codeBlock.CodeScope.LocalScope; localScope.AddVariable(castedToQuest); int i = 0; foreach (var stageTargetState in stageMap) { TES5Integer targetIndex = new TES5Integer(i); if (stageTargetState != 0) { //Should be visible TES5ObjectCallArguments displayedArguments = new TES5ObjectCallArguments() { targetIndex }; TES5ObjectCall isObjectiveDisplayed = new TES5ObjectCall(referenceToTemp, "IsObjectiveDisplayed", displayedArguments); TES5ComparisonExpression expression = TES5ExpressionFactory.CreateComparisonExpression(isObjectiveDisplayed, TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Integer(0)); TES5ObjectCallArguments arguments = new TES5ObjectCallArguments() { targetIndex, new TES5Integer(1) }; TES5ObjectCall showTheObjective = new TES5ObjectCall(referenceToTemp, "SetObjectiveDisplayed", arguments); TES5Branch branch = TES5BranchFactory.CreateSimpleBranch(expression, localScope); branch.MainBranch.CodeScope.AddChunk(showTheObjective); result.Add(branch); } else { TES5ObjectCallArguments displayedArguments = new TES5ObjectCallArguments() { targetIndex }; TES5ObjectCall isObjectiveDisplayed = new TES5ObjectCall(referenceToTemp, "IsObjectiveDisplayed", displayedArguments); TES5ComparisonExpression expression = TES5ExpressionFactory.CreateComparisonExpression(isObjectiveDisplayed, TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Integer(1)); TES5ObjectCallArguments arguments = new TES5ObjectCallArguments() { targetIndex, new TES5Integer(1) }; TES5ObjectCall completeTheObjective = new TES5ObjectCall(referenceToTemp, "SetObjectiveCompleted", arguments); TES5Branch branch = TES5BranchFactory.CreateSimpleBranch(expression, localScope); branch.MainBranch.CodeScope.AddChunk(completeTheObjective); result.Add(branch); } ++i; } return(result); }
public ITES5ValueCodeChunk ConvertFunction(ITES5Referencer calledOn, TES4Function function, TES5CodeScope codeScope, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { TES4FunctionArguments functionArguments = function.Arguments; TES5ObjectCall startSneaking = this.objectCallFactory.CreateObjectCall(calledOn, "StartSneaking", multipleScriptsScope); if (((TES4Integer)functionArguments[0]).IntValue == 0) { //WTM: Change: Since StartSneaking toggles sneaking, we check if the TES4 code wants the user to stop sneaking. //If so, if the user is sneaking, call StartSneaking, which actually stops sneaking if already sneaking. TES5ObjectCall isSneaking = this.objectCallFactory.CreateObjectCall(calledOn, "IsSneaking", multipleScriptsScope); TES5ComparisonExpression playerIsNotSneaking = TES5ExpressionFactory.CreateComparisonExpression(isSneaking, TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Bool(true)); TES5Branch branch = TES5BranchFactory.CreateSimpleBranch(playerIsNotSneaking, codeScope.LocalScope); branch.MainBranch.CodeScope.AddChunk(startSneaking); return(branch); } return(startSneaking); }
public ITES5ValueCodeChunk ConvertFunction(ITES5Referencer calledOn, TES4Function function, TES5CodeScope codeScope, TES5GlobalScope globalScope, TES5MultipleScriptsScope multipleScriptsScope) { //WTM: Added: This is to prevent these Papyrus messages: /* * Actor is dead, cannot start combat. * Actor has no AI process, cannot start combat. [I might need to use Actor.IsAIEnabled or even Actor.EnableAI(True).] */ TES5ObjectCall isDeadCall = this.objectCallFactory.CreateObjectCall(calledOn, "IsDead"); TES5ComparisonExpression isNotDead = TES5ExpressionFactory.CreateComparisonExpression(isDeadCall, TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Bool(false)); TES4FunctionArguments functionArguments = function.Arguments; TES5ObjectCallArguments newArguments = this.objectCallArgumentsFactory.CreateArgumentList(functionArguments, codeScope, globalScope, multipleScriptsScope); TES5ObjectCall startCombatCall = this.objectCallFactory.CreateObjectCall(calledOn, "StartCombat", newArguments); TES5Branch ifNotDeadStartCombat = TES5BranchFactory.CreateSimpleBranch(isNotDead, codeScope.LocalScope); ifNotDeadStartCombat.MainBranch.CodeScope.AddChunk(startCombatCall); return(ifNotDeadStartCombat); }
public List <ITES5CodeChunk> GenerateObjectiveHandling(ITES5CodeBlock codeBlock, TES5GlobalScope globalScope, List <int> stageMap) { List <ITES5CodeChunk> result = new List <ITES5CodeChunk>(); //WTM: Change: if (!stageMap.Any()) { return(result); } TES5LocalVariable castedToQuest = new TES5LocalVariable("__temp", TES5BasicType.T_QUEST);//WTM: Note: Why is this variable even necessary? TES5Reference referenceToTemp = TES5ReferenceFactory.CreateReferenceToVariableOrProperty(castedToQuest); TES5SelfReference questSelfReference = TES5ReferenceFactory.CreateReferenceToSelf(globalScope); TES5VariableAssignation tempQuestAssignation = TES5VariableAssignationFactory.CreateAssignation(referenceToTemp, questSelfReference); result.Add(tempQuestAssignation); TES5LocalScope localScope = codeBlock.CodeScope.LocalScope; localScope.AddVariable(castedToQuest); int i = 0; foreach (var stageTargetState in stageMap) { TES5Integer targetIndex = new TES5Integer(i); TES5ObjectCallArguments displayedArguments = new TES5ObjectCallArguments() { targetIndex }; TES5ObjectCall isObjectiveDisplayed = objectCallFactory.CreateObjectCall(referenceToTemp, "IsObjectiveDisplayed", displayedArguments, inference: false); int isObjectiveDisplayedArgument = stageTargetState != 0 ? 0 : 1; TES5ComparisonExpression expression = TES5ExpressionFactory.CreateComparisonExpression(isObjectiveDisplayed, TES5ComparisonExpressionOperator.OPERATOR_EQUAL, new TES5Integer(isObjectiveDisplayedArgument)); TES5ObjectCallArguments arguments = new TES5ObjectCallArguments() { targetIndex, new TES5Integer(1) }; string setObjectiveFunction = stageTargetState != 0 ? "SetObjectiveDisplayed" : "SetObjectiveCompleted"; TES5ObjectCall setObjectiveObjectCall = objectCallFactory.CreateObjectCall(referenceToTemp, setObjectiveFunction, arguments, inference: false); TES5Branch branch = TES5BranchFactory.CreateSimpleBranch(expression, localScope); branch.MainBranch.CodeScope.AddChunk(setObjectiveObjectCall); result.Add(branch); ++i; } return(result); }