public override bool AddFloat(double value) { TData data = new TData(VARIANT_TYPE.VTYPE_FLOAT); data.Set(value); return AddDataObject(ref data); }
public override bool AddInt(Int64 value) { TData data = new TData(VARIANT_TYPE.VTYPE_INT); data.Set(value); return AddDataObject(ref data); }
public override bool AddDouble(double value) { TData data = new TData(VARIANT_TYPE.VTYPE_DOUBLE); data.Set(value); return AddDataObject(ref data); }
public override bool AddDouble(double value) { TData data = new TData(VARIANT_TYPE.VTYPE_DOUBLE); data.Set(value); return(AddDataObject(ref data)); }
public override bool AddVector2(NFVector2 value) { TData data = new TData(VARIANT_TYPE.VTYPE_VECTOR2); data.Set(value); return(AddDataObject(ref data)); }
public bool AddString(string value) { TData data = new TData(VARIANT_TYPE.VTYPE_STRING); data.Set(value); return(AddDataObject(ref data)); }
public bool AddObject(NFGUID value) { TData data = new TData(VARIANT_TYPE.VTYPE_OBJECT); data.Set(value); return(AddDataObject(ref data)); }
public bool AddVector3(NFVector3 value) { TData data = new TData(VARIANT_TYPE.VTYPE_VECTOR3); data.Set(value); return(AddDataObject(ref data)); }
public bool AddFloat(double value) { TData data = new TData(VARIANT_TYPE.VTYPE_FLOAT); data.Set(value); return(AddDataObject(ref data)); }
public bool AddInt(Int64 value) { TData data = new TData(VARIANT_TYPE.VTYPE_INT); data.Set(value); return(AddDataObject(ref data)); }
public bool SetVector3(int index, NFVector3 value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_VECTOR3) { data.Set(value); return(true); } return(false); }
public override bool SetDouble(int index, double value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_DOUBLE) { data.Set(value); return(true); } return(false); }
public bool SetString(int index, string value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_STRING) { data.Set(value); return(true); } return(false); }
public bool SetObject(int index, NFGUID value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_OBJECT) { data.Set(value); return(true); } return(false); }
public bool SetFloat(int index, double value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_FLOAT) { data.Set(value); return(true); } return(false); }
public bool SetInt(int index, Int64 value) { TData data = GetData(index); if (data != null && data.GetType() == VARIANT_TYPE.VTYPE_INT) { data.Set(value); return(true); } return(false); }
public override bool AddObject(NFGUID value) { TData data = new TData(VARIANT_TYPE.VTYPE_OBJECT); data.Set(value); return AddDataObject(ref data); }
public override bool AddVector2(NFVector2 value) { TData data = new TData(VARIANT_TYPE.VTYPE_VECTOR2); data.Set(value); return AddDataObject(ref data); }
public override bool AddString(string value) { TData data = new TData(VARIANT_TYPE.VTYPE_STRING); data.Set(value); return AddDataObject(ref data); }