public static void LoadForAuthenticated(IDbConnection ctx, IDbTransaction txn, Player player, bool createIfNone = true) #endif { var ssc = LoadPlayerData(ctx, txn, player, createIfNone); if (ssc != null) { //Check to make sure the player is the same player (ie skin, clothes) var hctx = new HookContext() { Player = player, Sender = player }; var args = new TDSM.Core.Events.HookArgs.PreApplyServerSideCharacter() { Character = ssc }; TDSM.Core.Events.HookPoints.PreApplyServerSideCharacter.Invoke(ref hctx, ref args); args.Character.ApplyToPlayer(player); var args1 = new TDSM.Core.Events.HookArgs.PostApplyServerSideCharacter(); TDSM.Core.Events.HookPoints.PostApplyServerSideCharacter.Invoke(ref hctx, ref args1); } else { ProgramLog.Log("No SSC data"); } }
public static void LoadForAuthenticated(IDbConnection ctx, IDbTransaction txn, Player player, bool createIfNone = true) #endif { var ssc = LoadPlayerData(ctx, txn, player, createIfNone); if (ssc != null) { //Check to make sure the player is the same player (ie skin, clothes) var hctx = new HookContext() { Player = player, Sender = player }; var args = new TDSM.Core.Events.HookArgs.PreApplyServerSideCharacter() { Character = ssc }; TDSM.Core.Events.HookPoints.PreApplyServerSideCharacter.Invoke(ref hctx, ref args); args.Character.ApplyToPlayer(player); var args1 = new TDSM.Core.Events.HookArgs.PostApplyServerSideCharacter(); TDSM.Core.Events.HookPoints.PostApplyServerSideCharacter.Invoke(ref hctx, ref args1); } else { ProgramLog.Log("No SSC data"); } }
public static void LoadForAuthenticated(TContext ctx, Player player, bool createIfNone = true) { var ssc = LoadPlayerData(ctx, player, createIfNone); if (ssc != null) { // var loaded = String.Join(",", ssc.Inventory.Select(x => x.NetId).Where(x => x > 0).ToArray()); // ProgramLog.Admin.Log("Loaded items: " + loaded); //Check to make sure the player is the same player (ie skin, clothes) //Add hooks for pre and post apply var hctx = new HookContext() { Player = player, Sender = player }; var args = new TDSM.Core.Events.HookArgs.PreApplyServerSideCharacter() { Character = ssc }; TDSM.Core.Events.HookPoints.PreApplyServerSideCharacter.Invoke(ref hctx, ref args); args.Character.ApplyToPlayer(player); var args1 = new TDSM.Core.Events.HookArgs.PostApplyServerSideCharacter(); TDSM.Core.Events.HookPoints.PostApplyServerSideCharacter.Invoke(ref hctx, ref args1); } else { ProgramLog.Log("No SSC data"); } }