public TDCCreature(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCCreatureController; m_Data = data as TDCCreatureData; m_SkillSlotComponent = new TDCSkillSlotComponent(this); m_SkillSlotComponent.CreateActiveSkillSlot(m_Data.ActiveSkill); }
public TDCSeason(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCSeasonController; m_Data = data as TDCSeasonData; m_SkillSlotComponent = new TDCSkillSlotComponent(this); m_SkillSlotComponent.CreateActiveSkillSlot(TDCEnum.EGameType.WeatherNormalSkill, TDCEnum.EGameType.WeatherRainySkill, TDCEnum.EGameType.WeatherOverHeatSkill, TDCEnum.EGameType.WeatherWindySkill, TDCEnum.EGameType.WeatherSnowySkill); }