public void Init(TDCBaseController owner) { m_Owner = owner; m_GameManager = TDCGameManager.GetInstance(); SetupCraftingButton(); SetupStatusUI(); SetupActionButtons(); SetupSkillButtons(); }
public TDCSkillSlot(TDCEnum.EGameType skillType, TDCEntity owner) { m_GameManager = TDCGameManager.GetInstance(); m_SkillData = m_GameManager.GetSkillData(skillType); m_SkillType = skillType; m_Owner = owner; m_TimeDelay = 0f; for (int i = 0; i < m_SkillData.TriggerEnvent.Length; i++) { m_Owner.AddEventListener(m_SkillData.TriggerEnvent[i], ActiveSkill); } }
public UIItemController(UIItemData data) { m_Data = data; m_GameManager = TDCGameManager.GetInstance(); m_Inventory = UIInventory.GetInstance(); m_EffectManager = new EffectManager(); m_EffectManager.LoadEffect(m_Data.EffectPath); m_EffectManager.RegisterCondition("CanActiveEffect", CanActiveEffect); m_EffectManager.RegisterExcuteMethod("PrintDebug", PrintDebug); m_EffectManager.RegisterExcuteMethod("CreateObjectEffect", CreateObjectEffect); m_EffectManager.RegisterExcuteMethod("DropItSelfEffect", DropItSelfEffect); m_EffectManager.RegisterExcuteMethod("AddValueEffect", AddValueEffect); m_EffectManager.RegisterExcuteMethod("SubtractValueEffect", SubtractValueEffect); }
void Awake() { m_Instance = this; DontDestroyOnLoad(this.gameObject); m_DataReader = new TDCDataReader(); m_ListEntities = new Dictionary<string, TDCEntity>(); m_ObjectPool = new Dictionary<TDCEnum.EGameType, TDCObjectPool<TDCEntity>>(); #if UNITY_ANDROID Screen.sleepTimeout = SleepTimeout.NeverSleep; #endif }
public virtual void Init() { m_Transform = this.transform; SetStartPosition (m_Transform.position); SetTargetPosition (m_Transform.position); m_AnimatorController = this.GetComponent<Animator> (); m_Collider = this.GetComponent<CapsuleCollider> (); m_ObjectCurrentvalue = new Dictionary<string, object>(); m_GameManager = TDCGameManager.GetInstance(); m_FSMManager = new FSMManager(); var waiting = new FSMWaitingState (this); var waitingOne = new FSMWaitingOneSecondState (this); var waitingOne2Three = new FSMWaitingOne2ThreeSecondState (this); var waitingThree2Five = new FSMWaitingThree2FiveSecondState (this); var sleepState = new FSMSleepState(this); var dayModeState = new FSMDayModeState(this); var nightModeState = new FSMNightModeState(this); m_FSMManager.RegisterState("WaitingState", waiting); m_FSMManager.RegisterState("WaitingOneSecondState", waitingOne); m_FSMManager.RegisterState("WaitingOne2ThreeSecondState", waitingOne2Three); m_FSMManager.RegisterState("WaitingThree2FiveSecondState", waitingThree2Five); m_FSMManager.RegisterState("DayModeState", dayModeState); m_FSMManager.RegisterState("NightModeState", nightModeState); m_FSMManager.RegisterState("SleepState", sleepState); m_FSMManager.RegisterCondition("IsActive", IsActive); m_FSMManager.RegisterCondition("CountdownWaitingTime", CountdownWaitingTime); m_FSMManager.RegisterCondition("IsDayTime", TDCDateTime.IsDayTime); m_FSMManager.RegisterCondition("IsMidDayTime", TDCDateTime.IsMidDayTime); m_FSMManager.RegisterCondition("IsNightTime", TDCDateTime.IsNightTime); m_FSMManager.RegisterCondition("IsMidNightTime", TDCDateTime.IsMidNightTime); m_FSMManager.RegisterCondition("IsSpring", IsSpring); m_FSMManager.RegisterCondition("IsSummer", IsSummer); m_FSMManager.RegisterCondition("IsAutumn", IsAutumn); m_FSMManager.RegisterCondition("IsWinter", IsWinter); m_FSMManager.RegisterCondition("IsRainy", IsRainy); m_FSMManager.RegisterCondition("IsOverHeat", IsOverHeat); m_FSMManager.RegisterCondition("IsWindy", IsWindy); m_FSMManager.RegisterCondition("IsSnowy", IsSnowy); }