private static void UnpackShaders(string filter) { const string packedShadersGuid = "552f9a41dd13c0c44a9bb1aad0ec3598"; var path = AssetDatabase.GUIDToAssetPath(packedShadersGuid); if (string.IsNullOrEmpty(path)) { EditorApplication.Beep(); Debug.LogError("[TCP2 Unpack Shaders] Couldn't find file: \"TCP2 Packed Shaders.tcp2data\"\nPlease reimport Toony Colors Pro."); return; } var fullPath = Application.dataPath + path.Substring("Assets".Length); if (File.Exists(fullPath)) { var files = Utils.ExtractArchive(fullPath, filter); var @continue = 0; if (files.Length > 8) { do { @continue = EditorUtility.DisplayDialogComplex("TCP2 : Unpack Shaders", "You are about to import " + files.Length + " shaders in Unity.\nIt could take a few minutes!\nContinue?", "Yes", "No", "Help"); if (@continue == 2) { TCP2_GUI.OpenHelpFor("Unpack Shaders"); } }while (@continue == 2); } if (@continue == 0 && files.Length > 0) { var tcpRoot = Utils.FindReadmePath(); foreach (var f in files) { var filePath = tcpRoot + f.path; var fileDir = Path.GetDirectoryName(filePath); if (!Directory.Exists(fileDir)) { Directory.CreateDirectory(fileDir); } File.WriteAllText(filePath, f.content); } Debug.Log("Toony Colors Pro - Unpack Shaders:\n" + files.Length + (files.Length > 1 ? " shaders extracted." : " shader extracted.")); AssetDatabase.Refresh(); } if (files.Length == 0) { Debug.Log("Toony Colors Pro - Unpack Shaders:\nNothing to unpack. Shaders are probably already unpacked!"); } } }
private static void UnpackShaders(string filter) { var archFiles = Directory.GetFiles(TCP2_Utils.UnityToSystemPath(Application.dataPath), "TCP2 Packed Shaders.tcp2data", SearchOption.AllDirectories); if (archFiles == null || archFiles.Length == 0) { EditorApplication.Beep(); Debug.LogError("[TCP2 Unpack Shaders] Couldn't find file: \"TCP2 Packed Shaders.tcp2data\"\nPlease reimport Toony Colors Pro 2."); return; } var archivePath = archFiles[0]; if (archivePath.EndsWith(".tcp2data")) { var files = TCP2_Utils.ExtractArchive(archivePath, filter); var @continue = 0; if (files.Length > 8) { do { @continue = EditorUtility.DisplayDialogComplex("TCP2 : Unpack Shaders", "You are about to import " + files.Length + " shaders in Unity.\nIt could take a few minutes!\nContinue?", "Yes", "No", "Help"); if (@continue == 2) { TCP2_GUI.OpenHelpFor("Unpack Shaders"); } }while(@continue == 2); } if (@continue == 0 && files.Length > 0) { var tcpRoot = TCP2_Utils.FindReadmePath(); foreach (var f in files) { var filePath = tcpRoot + f.path; var fileDir = Path.GetDirectoryName(filePath); if (!Directory.Exists(fileDir)) { Directory.CreateDirectory(fileDir); } File.WriteAllText(filePath, f.content); } Debug.Log("Toony Colors Pro 2 - Unpack Shaders:\n" + files.Length + (files.Length > 1 ? " shaders extracted." : " shader extracted.")); AssetDatabase.Refresh(); } if (files.Length == 0) { Debug.Log("Toony Colors Pro 2 - Unpack Shaders:\nNothing to unpack. Shaders are probably already unpacked!"); } } }