コード例 #1
0
        /// <summary>
        /// Starts recieving data on an open socket.
        /// </summary>
        /// <param name="socket">The socket to recieve data on.</param>
        /// <param name="port">The port to recieve data on.</param>
        /// <param name="unicast">Whether we are recieving unicast or broadcast data.</param>
        protected void StartRecieve(Socket socket, int port, bool unicast)
        {
            try
            {
                SocketError      socketError;
                EndPoint         localPort    = new IPEndPoint(IPAddress.Any, 0);
                TCNetRecieveData recieveState = new TCNetRecieveData()
                {
                    Socket  = socket,
                    Port    = port,
                    Unicast = unicast
                };
                recieveState.SetLength(MaxPacketSize);

                socket.BeginReceiveFrom(recieveState.GetBuffer(), 0, (int)recieveState.Length, SocketFlags.None, ref localPort, new AsyncCallback(OnRecieve), recieveState);
            }
            catch (Exception ex)
            {
                OnUnhandledException(new TCNetSocketException(this, "An error ocurred while trying to start recieving TCNet.", ex));
            }
        }
コード例 #2
0
        /// <summary>
        /// Called when when new data is recieved on a socket.
        /// </summary>
        /// <param name="state">The recieve data for this transaction.</param>
        private void OnRecieve(IAsyncResult state)
        {
            EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);

            if (PortOpen)
            {
                TCNetRecieveData recieveState = (TCNetRecieveData)(state.AsyncState);
                if (recieveState != null)
                {
                    try
                    {
                        IPEndPoint localEndpoint = (IPEndPoint)recieveState.Socket.LocalEndPoint;

                        SocketError socketError;
                        int         dataRecieved;

                        dataRecieved = recieveState.Socket.EndReceiveFrom(state, ref remoteEndPoint);

                        recieveState.SetLength((recieveState.Length - recieveState.ReadNibble) + dataRecieved);

                        //Protect against UDP loopback where we recieve our own packets.
                        if (localEndpoint != remoteEndPoint && recieveState.Valid)
                        {
                            LastPacket = DateTime.UtcNow;

                            TCNetPacket newPacket;
                            while (TCNetPacketBuilder.TryBuild(recieveState, (DateTime)LastPacket, out newPacket))
                            {
                                recieveState.ReadPosition = (int)recieveState.Position;

                                newPacket.NetworkID = TCNetPacket.BuildNetworkID((IPEndPoint)remoteEndPoint, newPacket.NodeID);

                                //Packet has been read successfully.
                                if (NewPacket != null)
                                {
                                    NewPacket(this, new NewPacketEventArgs <TCNetPacket>(new TCNetEndPoint((IPEndPoint)remoteEndPoint, newPacket.NodeID), newPacket));
                                }
                            }
                        }
                    }
                    catch (ObjectDisposedException ex)
                    {
                        //It is possible for the socket to become disposed
                        OnUnhandledException(ex);
                        PortOpen = false;
                    }
                    catch (Exception ex)
                    {
                        OnUnhandledException(ex);
                    }
                    finally
                    {
                        //Attempt to recieve another packet.
                        if (PortOpen)
                        {
                            StartRecieve(recieveState.Socket, recieveState.Port, recieveState.Unicast);
                        }
                    }
                }
            }
        }