public bool IsStateSet(TCAState state) { return(VSL.IsStateSet(state)); }
public bool IsStateSet(TCAState state) { return(Available && VSL.IsStateSet(state)); }
public void SetState(TCAState state) { VSL.State |= state; }
public bool IsStateSet(TCAState state) { return((State & state) == state); }
public bool IsStateSet(TCAState state) => (State & state) == state;
public void SetState(TCAState state) => State |= state;
public bool IsStateSet(TCAState state) { return VSL.IsStateSet(state); }