コード例 #1
0
 protected override IEnumerator HandleGameOverWithTiming(TAG_PLAYSTATE gameResult)
 {
     return(new < HandleGameOverWithTiming > c__Iterator110 {
         gameResult = gameResult, <$> gameResult = gameResult
     });
コード例 #2
0
 public void NotifyOfGameOver(TAG_PLAYSTATE gameResult)
 {
     object[] objArray1 = new object[] { gameResult };
     base.method_8("NotifyOfGameOver", objArray1);
 }
コード例 #3
0
 public void ShowEndScreen(TAG_PLAYSTATE gameResult, Spell enemyBlowUpSpell, Spell friendlyBlowUpSpell)
 {
     object[] objArray1 = new object[] { gameResult, enemyBlowUpSpell, friendlyBlowUpSpell };
     base.method_8("ShowEndScreen", objArray1);
 }
コード例 #4
0
ファイル: GameState.cs プロジェクト: wangzhaoming/HearthBuddy
 public void OnGameOver(TAG_PLAYSTATE playState)
 {
     object[] objArray1 = new object[] { playState };
     base.method_8("OnGameOver", objArray1);
 }
コード例 #5
0
 protected override IEnumerator HandleGameOverWithTiming(TAG_PLAYSTATE gameResult)
 {
     return new <HandleGameOverWithTiming>c__Iterator114 { gameResult = gameResult, <$>gameResult = gameResult, <>f__this = this };
 }