protected override IEnumerator HandleGameOverWithTiming(TAG_PLAYSTATE gameResult) { return(new < HandleGameOverWithTiming > c__Iterator110 { gameResult = gameResult, <$> gameResult = gameResult });
public void NotifyOfGameOver(TAG_PLAYSTATE gameResult) { object[] objArray1 = new object[] { gameResult }; base.method_8("NotifyOfGameOver", objArray1); }
public void ShowEndScreen(TAG_PLAYSTATE gameResult, Spell enemyBlowUpSpell, Spell friendlyBlowUpSpell) { object[] objArray1 = new object[] { gameResult, enemyBlowUpSpell, friendlyBlowUpSpell }; base.method_8("ShowEndScreen", objArray1); }
public void OnGameOver(TAG_PLAYSTATE playState) { object[] objArray1 = new object[] { playState }; base.method_8("OnGameOver", objArray1); }
protected override IEnumerator HandleGameOverWithTiming(TAG_PLAYSTATE gameResult) { return new <HandleGameOverWithTiming>c__Iterator114 { gameResult = gameResult, <$>gameResult = gameResult, <>f__this = this }; }