コード例 #1
0
    /*private void Awake()
     * {
     *  player = FindObjectOfType<T4_PlayerController>().gameObject;
     *  sprite = GetComponent<SpriteRenderer>();
     *  anim = GetComponent<Animator>();
     * }*/


    void Start()
    {
        player      = FindObjectOfType <T4_PlayerController>().gameObject;
        sprite      = GetComponent <SpriteRenderer>();
        anim        = GetComponent <Animator>();
        gameManager = GetComponent <T4_GameManager>();

        currentLife = MaxLife;

        string[] splitName = gameObject.name.Split(char.Parse("_"));
        enemyName = splitName[1];

        bulletDir.transform.rotation = Quaternion.Euler(bulletDir.transform.rotation.eulerAngles.x, bulletDir.transform.rotation.eulerAngles.y, bulletDir.transform.rotation.eulerAngles.z);
    }
コード例 #2
0
 private void Awake()
 {
     playerMovement = FindObjectOfType <T4_PlayerMovement>();
     flame.SetActive(false);
     gameManager = FindObjectOfType <T4_GameManager>();
 }