/*private void Awake() * { * player = FindObjectOfType<T4_PlayerController>().gameObject; * sprite = GetComponent<SpriteRenderer>(); * anim = GetComponent<Animator>(); * }*/ void Start() { player = FindObjectOfType <T4_PlayerController>().gameObject; sprite = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); gameManager = GetComponent <T4_GameManager>(); currentLife = MaxLife; string[] splitName = gameObject.name.Split(char.Parse("_")); enemyName = splitName[1]; bulletDir.transform.rotation = Quaternion.Euler(bulletDir.transform.rotation.eulerAngles.x, bulletDir.transform.rotation.eulerAngles.y, bulletDir.transform.rotation.eulerAngles.z); }
private void Awake() { playerMovement = FindObjectOfType <T4_PlayerMovement>(); flame.SetActive(false); gameManager = FindObjectOfType <T4_GameManager>(); }