void Start() { N = 1; T1.SetActive(true); T2.SetActive(false); T3.SetActive(false); T4.SetActive(false); }
// Update is called once per frame void Update() { if (N > 4) { N = 1; } if (N == 1) { T1.SetActive(true); T2.SetActive(false); T3.SetActive(false); T4.SetActive(false); } else if (N == 2) { T1.SetActive(false); T2.SetActive(true); T3.SetActive(false); T4.SetActive(false); } else if (N == 3) { T1.SetActive(false); T2.SetActive(false); T3.SetActive(true); T4.SetActive(false); } else if (N == 4) { T1.SetActive(false); T2.SetActive(false); T3.SetActive(false); T4.SetActive(true); } }