public Map(int id, MapLevel mapLevel, int bestScore, Texture2D mipmap, bool isLock) { this.id = id; this.mapLevel = mapLevel; this.bestScore = bestScore; this.mipmap = mipmap; this.isLock = isLock; }
public Map(int id, MapLevel mapLevel, int bestScore, Texture2D mipmap, bool isLock, List <List <Vector2> > direction, List <List <Vector2> > group) { this.id = id; this.mapLevel = mapLevel; this.bestScore = bestScore; this.mipmap = mipmap; this.isLock = isLock; this.direction = direction; this.group = group; }