private IEnumerator Start() { systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns()); GameAudio.StartAudioEvent(audioClip, 0.125f, true); if (!StaticSettings.isRestart) { playerController.SetLockControl(true); playerCamera.SetLockMove(false); systemStarships.SetStarshipsLock(true); MoverStartPlayer.ToStartPosition(playerStarship); playerCamera.SetPositionWithOffset(PlayerStarshipTr.position); playerController.SetActiveCanvas(false); MoverStartZ2.Move(Z2Starship); Z5_Scene.SetActive(true); Z2_Scene.SetActive(true); Z5animator.SetFloat("Part(speed)", 1); yield return(MoverStartPlayer.IStarshipMove(playerStarship)); cruiserAttack.StartAim(); Z5Image.SetActive(true); Z2Image.SetActive(true); playerCamera.EnableTargetMove(cameraTarget); GameDialogs.StartDialogEvent(OnStartDialogEnd); GameDialogs.OnNextDialog += OnNextDialog; } else { GameGoals.SetActiveGoalEvent(true); StaticSettings.isRestart = false; systemStarships.SetStarshipsLock(false); MoverStartPlayer.ToEndPosition(playerStarship); MoverStartZ2.ToEndPosition(Z2Starship); Z2StarshipAI.SetTargetToFollowWithMaxDistance(PlayerStarshipTr); systemStarships.SetStarshipsFollowEnemy(true); cruiserAttack.StartAim(); FrigateHealth.SetActive(true); cruiserAttack.StartAttack(OnBattleEnd); isBattle = true; } }
private IEnumerator Start() { systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns()); systemStarships.OnOneTeamLeft += OnOneTeamLeft; GameAudio.StartAudioEvent(audioClip, 0.4f, true); if (!StaticSettings.isRestart) { playerController.SetLockControl(true); playerCamera.SetLockMove(false); systemStarships.SetStarshipsLock(true); MoverStart.ToStartPosition(playerStarship); playerCamera.SetPositionWithOffset(PlayerStarshipTr.position); playerController.SetActiveCanvas(false); yield return(MoverStart.IStarshipMove(playerStarship)); playerCamera.EnableTargetMove(cameraTarget); GameDialogs.StartDialogEvent(OnStartDialogEnd); GameDialogs.OnNextDialog += OnNextDialog; } else { GameGoals.SetActiveGoalEvent(true); StaticSettings.isRestart = false; systemStarships.SetStarshipsLock(false); MoverStart.ToEndPosition(playerStarship); Z2StarshipAI.SetTargetToFollowWithMaxDistance(PlayerStarshipTr); systemStarships.StarshipsTeams[1].SetFollowTarget(PlayerStarshipTr); systemStarships.SetStarshipsFollowEnemy(true); isBattle = true; } }
private void FixedUpdate() { if (!isEnd) { if (Input.GetKey(KeyCode.N)) { EndGame(); } if (!isPlayerDead) { if (!isBattle) { if (systemStarships.GetMinDistanceTeamToPoint(0, BattleTr.position) < distanceBattle) { isBattle = true; systemStarships.SetStarshipsLock(1, false); systemStarships.SetStarshipsFollowEnemy(0, true); GameGoals.ShowGoalEvent(1); GameDialogs.ShowInGameDialogEvent(1); } } else if (!isDisqualified) { if (Vector3.Distance(PlayerStarshipTr.position, BattleTr.position) > distanceDisqualification) { timeOut += Time.fixedDeltaTime; if (!isShowedText) { isShowedText = true; GameDialogs.ShowInGameDialogEvent(4); } if (timeOut > timeDisqualification) { StartCoroutine(IDisqualificate()); } } else { isShowedText = false; timeOut = 0; } } } } }