public static System_GameServerConfigReturnProto GetProto(byte[] buffer, bool isChild = false) { System_GameServerConfigReturnProto proto = new System_GameServerConfigReturnProto(); MMO_MemoryStream ms = null; if (!isChild) { ms = GameEntry.Socket.SocketSendMS; } else { ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>(); } ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.ConfigCount = ms.ReadInt(); proto.ServerConfigList = new List <ConfigItem>(); for (int i = 0; i < proto.ConfigCount; i++) { ConfigItem _ServerConfig = new ConfigItem(); _ServerConfig.ConfigCode = ms.ReadUTF8String(); _ServerConfig.IsOpen = ms.ReadBool(); _ServerConfig.Param = ms.ReadUTF8String(); proto.ServerConfigList.Add(_ServerConfig); } if (isChild) { GameEntry.Pool.EnqueueClassObject(ms); } return(proto); }
public static void OnSystem_GameServerConfigReturn(byte[] buffer) { System_GameServerConfigReturnProto proto = System_GameServerConfigReturnProto.GetProto(buffer); #if DEBUG_LOG_PROTO Debug.Log("<color=#00eaff>接收消息:</color><color=#00ff9c>" + proto.ProtoEnName + " " + proto.ProtoCode + "</color>"); Debug.Log("<color=#c5e1dc>==>>" + JsonUtility.ToJson(proto) + "</color>"); #endif }
public static System_GameServerConfigReturnProto GetProto(byte[] buffer) { System_GameServerConfigReturnProto proto = new System_GameServerConfigReturnProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.ConfigCount = ms.ReadInt(); proto.ServerConfigList = new List <ConfigItem>(); for (int i = 0; i < proto.ConfigCount; i++) { ConfigItem _ServerConfig = new ConfigItem(); _ServerConfig.ConfigCode = ms.ReadUTF8String(); _ServerConfig.IsOpen = ms.ReadBool(); _ServerConfig.Param = ms.ReadUTF8String(); proto.ServerConfigList.Add(_ServerConfig); } } return(proto); }
public static System_GameServerConfigReturnProto GetProto(MMO_MemoryStream ms, byte[] buffer) { System_GameServerConfigReturnProto proto = new System_GameServerConfigReturnProto(); ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.ConfigCount = ms.ReadInt(); proto.ServerConfigList = new List <ConfigItem>(); for (int i = 0; i < proto.ConfigCount; i++) { ConfigItem _ServerConfig = new ConfigItem(); _ServerConfig.ConfigCode = ms.ReadUTF8String(); _ServerConfig.IsOpen = ms.ReadBool(); _ServerConfig.Param = ms.ReadUTF8String(); proto.ServerConfigList.Add(_ServerConfig); } return(proto); }