void OnClick() { if (Input.GetMouseButtonUp(1)) { return; } uiManager.OpenSetting(); }
public void ClickSetting() { if (Input.GetMouseButtonUp(1)) { return; } sysm.transform.gameObject.SetActive(true); sysm.GetComponent <UIPanel>().alpha = 1; sysm.OpenSetting(); }
protected override void Execute() { uiManager.fromButton = true; uiManager.OpenSetting(); }
public void ClickSetting() { sysm.transform.gameObject.SetActive(true); sysm.GetComponent <UIPanel>().alpha = 1; sysm.OpenSetting(); }