コード例 #1
0
 /// <summary>
 /// 销毁后的处理
 /// </summary>
 protected override void UIDestroyCallback()
 {
     if (_monoComponent != null)
     {
         UnityEngine.Object.DestroyImmediate(_monoComponent);
         _monoComponent = null;
     }
 }
コード例 #2
0
    //void Start()
    //{

    //}

    /// <summary>
    /// 界面加载完成后的回调
    /// </summary>
    protected override void UICreateCallback()
    {
        _monoComponent = winObject.AddComponent <SystemTipsWinMono>();
    }