/// <summary> /// 销毁后的处理 /// </summary> protected override void UIDestroyCallback() { if (_monoComponent != null) { UnityEngine.Object.DestroyImmediate(_monoComponent); _monoComponent = null; } }
//void Start() //{ //} /// <summary> /// 界面加载完成后的回调 /// </summary> protected override void UICreateCallback() { _monoComponent = winObject.AddComponent <SystemTipsWinMono>(); }