コード例 #1
0
    void Awake()
    {
#if !UNITY_EDITOR
        LoggerHelper.CurrentLogLevels = LogLevel.INFO | LogLevel.ERROR | LogLevel.CRITICAL | LogLevel.EXCEPT;// | LogLevel.WARNING
#endif
        //Debug.LogInfo("------Game Start!--------");
        SystemSwitch.InitSystemSwitch();
        Screen.sleepTimeout = (int)SleepTimeout.NeverSleep;
        DontDestroyOnLoad(transform.gameObject);
        Instance = this;
        gameObject.AddComponent <DriverLib>();
        Application.targetFrameRate = 30;
        DefaultUI.InitLanguageInfo();
        GameObject.Find("MogoForwardLoadingUIPanel").AddComponent <MogoForwardLoadingUIManager>();
        TryToInit();
        InvokeRepeating("Tick", 1, 0.02f);
        gameObject.AddComponent <AudioListener>();
    }
コード例 #2
0
 void WinEventProc(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
 {
     SystemSwitch?.Invoke(this, new GlobalWindowEventArgs(hwnd, eventType));
 }