コード例 #1
0
 public void OkButton()
 {
     if (!string.IsNullOrEmpty(_nickNameField.text))
     {
         if (_selectedIndex != 0)
         {
             if (CheckRule.IsValidNickName(_nickNameField.text))
             {
                 ClientManager._instance.OverlapCheck_NickName(_nickNameField.text);
             }
             else
             {
                 SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.NickName_Rule);
             }
         }
         else
         {
             SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Character_NonSelect);
         }
     }
     else
     {
         SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.NickName_NonEnter);
     }
 }
コード例 #2
0
 public void OkButton()
 {
     if (!string.IsNullOrEmpty(_idField.text))
     {
         if (!string.IsNullOrEmpty(_pwField.text))
         {
             if (_isCheckOverlap)
             {
                 if (CheckRule.IsValidPassword(_pwField.text))
                 {
                     ClientManager._instance.EnrollTry(_idField.text, _pwField.text);
                 }
                 else
                 {
                     SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Pw_Rule);
                 }
             }
             else
             {
                 SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.ID_Overlap_NonCheck);
             }
         }
         else
         {
             SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Pw_NonEnter);
         }
     }
     else
     {
         SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.ID_NonEnter);
     }
 }
コード例 #3
0
 void AddMyDeck(int index)
 {
     if (!_lockObj.activeSelf)
     {
         UIManager._instance.GetWnd <MyInfoUI>(UIManager.eKindWindow.MyInfoUI).AddMyDeck(index);
     }
     else
     {
         SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.UnLockCard);
     }
 }
コード例 #4
0
 public void OnPointerDown(PointerEventData eventData)
 {
     if (UIManager._instance.GetWnd <ShopUI>(UIManager.eKindWindow.ShopUI).CheckUseItem((_cardIndex / 12) + 1))
     {
         if (eventData.pointerCurrentRaycast.gameObject.CompareTag("CardUnLockPos"))
         {
             _currnetCardState = eCardState.UnLocking;
         }
     }
     else
     {
         SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.No_Item);
     }
 }
コード例 #5
0
 public void OverlapCheck()
 {
     if (!string.IsNullOrEmpty(_idField.text))
     {
         if (CheckRule.IsValidID(_idField.text))
         {
             ClientManager._instance.OverlapCheck_ID(_idField.text);
         }
         else
         {
             SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.ID_Rule);
         }
     }
     else
     {
         SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.ID_NonEnter);
     }
 }
コード例 #6
0
ファイル: LogInUI.cs プロジェクト: jk-kim113/Scientia_Master
 public void LogInButton()
 {
     if (!string.IsNullOrEmpty(_idField.text))
     {
         if (!string.IsNullOrEmpty(_pwField.text))
         {
             ClientManager._instance.LogIn(_idField.text, _pwField.text);
         }
         else
         {
             SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Pw_NonEnter);
         }
     }
     else
     {
         SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.ID_NonEnter);
     }
 }
コード例 #7
0
 public void OkButton()
 {
     if (!string.IsNullOrEmpty(_nameField.text))
     {
         if (_pwCheckToggle.isOn && string.IsNullOrEmpty(_pwField.text))
         {
             SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Room_Pw_NonEnter);
         }
         else
         {
             ClientManager._instance.CreateRoom(_nameField.text, _pwCheckToggle.isOn, _pwField.text,
                                                _modeDrop.options[_modeDrop.value].text, _ruleDrop.options[_ruleDrop.value].text);
         }
     }
     else
     {
         SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Room_Name_NonEnter);
     }
 }
コード例 #8
0
    IEnumerator DoOrder()
    {
        while (true)
        {
            if (_toClientQueue.Count != 0)
            {
                DefinedStructure.PacketInfo pToClient = _toClientQueue.Dequeue();

                switch ((DefinedProtocol.eToClient)pToClient._id)
                {
                    #region LogIn / Character
                case DefinedProtocol.eToClient.LogInResult:

                    DefinedStructure.P_ResultLogIn pResultLogIn = new DefinedStructure.P_ResultLogIn();
                    pResultLogIn = (DefinedStructure.P_ResultLogIn)ConvertPacket.ByteArrayToStructure(pToClient._data, pResultLogIn.GetType(), pToClient._totalSize);

                    if (pResultLogIn._isSuccess == 0)
                    {
                        GetMyCharacterInfo();
                        UIManager._instance.OpenWnd <SelectCharacterUI>(UIManager.eKindWindow.SelectCharacterUI).SetSortOrder(-1);
                    }
                    else
                    {
                        SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.LogIn_Fail);
                    }

                    break;

                case DefinedProtocol.eToClient.ResultOverlap_ID:

                    DefinedStructure.P_ResultCheck pResultOverlap_ID = new DefinedStructure.P_ResultCheck();
                    pResultOverlap_ID = (DefinedStructure.P_ResultCheck)ConvertPacket.ByteArrayToStructure(pToClient._data, pResultOverlap_ID.GetType(), pToClient._totalSize);

                    if (pResultOverlap_ID._result == 0)
                    {
                        SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.ID_Overlap);
                    }
                    else
                    {
                        EnrollUI enrollUI = UIManager._instance.GetWnd <EnrollUI>(UIManager.eKindWindow.EnrollUI);
                        enrollUI._IsCheckOverlap = true;
                        SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.ID_Non_Overlap);
                    }

                    break;

                case DefinedProtocol.eToClient.ResultOverlap_NickName:

                    DefinedStructure.P_ResultCheck pResultOverlap_NickName = new DefinedStructure.P_ResultCheck();
                    pResultOverlap_NickName = (DefinedStructure.P_ResultCheck)ConvertPacket.ByteArrayToStructure(pToClient._data, pResultOverlap_NickName.GetType(), pToClient._totalSize);

                    if (pResultOverlap_NickName._result == 0)
                    {
                        SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.NickName_Overlap);
                    }
                    else
                    {
                        CreateCharacterUI createCharacUI = UIManager._instance.GetWnd <CreateCharacterUI>(UIManager.eKindWindow.CreateCharacterUI);
                        createCharacUI.CreateCharacter();
                    }

                    break;

                case DefinedProtocol.eToClient.EnrollResult:

                    DefinedStructure.P_ResultCheck pResultEnroll = new DefinedStructure.P_ResultCheck();
                    pResultEnroll = (DefinedStructure.P_ResultCheck)ConvertPacket.ByteArrayToStructure(pToClient._data, pResultEnroll.GetType(), pToClient._totalSize);

                    if (pResultEnroll._result == 0)
                    {
                        UIManager._instance.Close(UIManager.eKindWindow.EnrollUI);
                        SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Enroll_Success);
                    }
                    else
                    {
                        SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Enroll_Fail);
                    }

                    break;

                case DefinedProtocol.eToClient.CharacterInfo:

                    DefinedStructure.P_CharacterInfo pCharacterInfo = new DefinedStructure.P_CharacterInfo();
                    pCharacterInfo = (DefinedStructure.P_CharacterInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pCharacterInfo.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <SelectCharacterUI>(UIManager.eKindWindow.SelectCharacterUI).ShowCharacter(
                        pCharacterInfo._nickName, pCharacterInfo._chracIndex, pCharacterInfo._accountLevel, pCharacterInfo._slotIndex);

                    break;

                case DefinedProtocol.eToClient.EndCharacterInfo:

                    UIManager._instance.Close(UIManager.eKindWindow.LogInUI);
                    UIManager._instance.Close(UIManager.eKindWindow.CreateCharacterUI);
                    UIManager._instance.GetWnd <SelectCharacterUI>(UIManager.eKindWindow.SelectCharacterUI).SetSortOrder(5);

                    break;

                case DefinedProtocol.eToClient.EndCreateCharacter:

                    DefinedStructure.P_ResultCheck pResultCreateCharac = new DefinedStructure.P_ResultCheck();
                    pResultCreateCharac = (DefinedStructure.P_ResultCheck)ConvertPacket.ByteArrayToStructure(pToClient._data, pResultCreateCharac.GetType(), pToClient._totalSize);

                    if (pResultCreateCharac._result == 0)
                    {
                        GetMyCharacterInfo();
                    }
                    else
                    {
                        SystemMessageUI.Open(SystemMessageUI.eSystemMessageType.Character_Fail);
                    }

                    break;
                    #endregion

                    #region MyInfo
                case DefinedProtocol.eToClient.ShowMyInfo:

                    DefinedStructure.P_MyInfoData pMyInfoData = new DefinedStructure.P_MyInfoData();
                    pMyInfoData = (DefinedStructure.P_MyInfoData)ConvertPacket.ByteArrayToStructure(pToClient._data, pMyInfoData.GetType(), pToClient._totalSize);

                    MyInfoUI myInfoUI = UIManager._instance.GetWnd <MyInfoUI>(UIManager.eKindWindow.MyInfoUI);
                    while (!myInfoUI._IsReady)
                    {
                        yield return(null);
                    }
                    myInfoUI.InitMyInfo(pMyInfoData._characIndex, pMyInfoData._levelArr, pMyInfoData._expArr);
                    myInfoUI.Unlock(pMyInfoData._cardReleaseArr);

                    LobbyManager._instance.LoadFinish();

                    break;

                case DefinedProtocol.eToClient.CompleteAddReleaseCard:

                    MyCardUI myCardUI = UIManager._instance.GetWnd <MyCardUI>(UIManager.eKindWindow.MyCardUI);
                    myCardUI.EndUnlock();

                    break;
                    #endregion

                    #region Room
                case DefinedProtocol.eToClient.EnterRoom:

                    if (SceneControlManager._instance._nowScene != SceneControlManager.eTypeScene.Battle)
                    {
                        SceneControlManager._instance.StartLoadBattleScene();
                    }

                    DefinedStructure.P_UserInfo pUserInfo = new DefinedStructure.P_UserInfo();
                    pUserInfo = (DefinedStructure.P_UserInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pUserInfo.GetType(), pToClient._totalSize);

                    while (!UIManager._instance.isOpened(UIManager.eKindWindow.BattleUI))
                    {
                        yield return(null);
                    }

                    BattleManager._instance._RoomNumber = pUserInfo._roomNumber;

                    if (_currentNickName == pUserInfo._nickName)
                    {
                        UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowMyInfo(pUserInfo._index, pUserInfo._nickName, pUserInfo._accountLevel, pUserInfo._isReady == 0);
                    }
                    else
                    {
                        UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowOtherInfo(pUserInfo._index, pUserInfo._nickName, pUserInfo._accountLevel, pUserInfo._isReady == 0);
                    }

                    break;

                case DefinedProtocol.eToClient.ShowRoomList:

                    DefinedStructure.P_RoomInfo pRoomInfo = new DefinedStructure.P_RoomInfo();
                    pRoomInfo = (DefinedStructure.P_RoomInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pRoomInfo.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <LobbyUI>(UIManager.eKindWindow.LobbyUI).ShowRoomInfo(
                        pRoomInfo._roomNumber,
                        pRoomInfo._name,
                        pRoomInfo._isLock == 0,
                        pRoomInfo._currentMemberCnt,
                        pRoomInfo._maxMemberCnt,
                        pRoomInfo._mode,
                        pRoomInfo._rule,
                        pRoomInfo._isPlay == 0?"게임중":"대기중");

                    break;

                case DefinedProtocol.eToClient.ShowReady:

                    DefinedStructure.P_ShowReady pShowReady = new DefinedStructure.P_ShowReady();
                    pShowReady = (DefinedStructure.P_ShowReady)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowReady.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowReadyUser(pShowReady._index, pShowReady._isReady == 0);

                    break;

                case DefinedProtocol.eToClient.ShowMaster:

                    DefinedStructure.P_MasterInfo pMasterInfo = new DefinedStructure.P_MasterInfo();
                    pMasterInfo = (DefinedStructure.P_MasterInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pMasterInfo.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowMaster(pMasterInfo._masterIndex);

                    break;

                case DefinedProtocol.eToClient.FinishShowRoom:

                    LobbyManager._instance.LoadFinish();

                    break;
                    #endregion

                    #region Game Ready
                case DefinedProtocol.eToClient.GameStart:

                    DefinedStructure.P_GameStart pGameStart = new DefinedStructure.P_GameStart();
                    pGameStart = (DefinedStructure.P_GameStart)ConvertPacket.ByteArrayToStructure(pToClient._data, pGameStart.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChangeState(EnumClass.eBattleState.ScanCard);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowTotalSkillCubeCount(pGameStart._skillcubeCnt);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowTotalFlaskCubeCount(pGameStart._flaskcubeCnt);

                    break;

                case DefinedProtocol.eToClient.ShowPickedCard:

                    DefinedStructure.P_PickedCard pPickedCard = new DefinedStructure.P_PickedCard();
                    pPickedCard = (DefinedStructure.P_PickedCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pPickedCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowPickedCard(pPickedCard._pickedCardArr);

                    break;

                case DefinedProtocol.eToClient.PickCard:

                    DefinedStructure.P_ThisTurn pPickCard = new DefinedStructure.P_ThisTurn();
                    pPickCard = (DefinedStructure.P_ThisTurn)ConvertPacket.ByteArrayToStructure(pToClient._data, pPickCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChangeState(EnumClass.eBattleState.FirstPickCard);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).PickCardTurn(pPickCard._index);

                    break;

                case DefinedProtocol.eToClient.ShowPickCard:

                    DefinedStructure.P_ShowPickCard pShowPickCard = new DefinedStructure.P_ShowPickCard();
                    pShowPickCard = (DefinedStructure.P_ShowPickCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowPickCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowAddCard(pShowPickCard._index, pShowPickCard._slotIndex, pShowPickCard._cardIndex);

                    break;
                    #endregion

                    #region Game Progress
                case DefinedProtocol.eToClient.ChooseAction:

                    DefinedStructure.P_ThisTurn pChooseAction = new DefinedStructure.P_ThisTurn();
                    pChooseAction = (DefinedStructure.P_ThisTurn)ConvertPacket.ByteArrayToStructure(pToClient._data, pChooseAction.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChangeState(EnumClass.eBattleState.SelectAction);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChooseAction(pChooseAction._index);

                    break;

                case DefinedProtocol.eToClient.GetCard:

                    DefinedStructure.P_GetCard pGetCard = new DefinedStructure.P_GetCard();
                    pGetCard = (DefinedStructure.P_GetCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pGetCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChangeState(EnumClass.eBattleState.SelectProjectCard);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).GetCardState(pGetCard._index);

                    break;

                case DefinedProtocol.eToClient.ShowProjectBoard:

                    DefinedStructure.P_ShowProjectBoard pShowProjectBoard = new DefinedStructure.P_ShowProjectBoard();
                    pShowProjectBoard = (DefinedStructure.P_ShowProjectBoard)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowProjectBoard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).RenewProjectBoard(pShowProjectBoard._cardIndex, pShowProjectBoard._cardCount);

                    break;

                case DefinedProtocol.eToClient.RotateCard:

                    DefinedStructure.P_InformRotateCard pInformRotateCard = new DefinedStructure.P_InformRotateCard();
                    pInformRotateCard = (DefinedStructure.P_InformRotateCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pInformRotateCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChangeState(EnumClass.eBattleState.RotateMyCard);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).RotateCardState(
                        pInformRotateCard._index, pInformRotateCard._cardArr,
                        pInformRotateCard._cardRotateInfo, pInformRotateCard._turnCount);

                    break;

                case DefinedProtocol.eToClient.ShowRotateInfo:

                    DefinedStructure.P_ShowRotateInfo pShowRotateInfo = new DefinedStructure.P_ShowRotateInfo();
                    pShowRotateInfo = (DefinedStructure.P_ShowRotateInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowRotateInfo.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowRotate(pShowRotateInfo._index, pShowRotateInfo._rotateValue, pShowRotateInfo._restCount);

                    break;

                case DefinedProtocol.eToClient.SelectCompleteCard:

                    DefinedStructure.P_SelectCompleteCard pSelectCompleteCard = new DefinedStructure.P_SelectCompleteCard();
                    pSelectCompleteCard = (DefinedStructure.P_SelectCompleteCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pSelectCompleteCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowCompleteCard(pSelectCompleteCard._index, pSelectCompleteCard._cardArr);

                    break;

                case DefinedProtocol.eToClient.ShowTotalFlask:

                    DefinedStructure.P_ShowTotalFlask pShowTotalFlask = new DefinedStructure.P_ShowTotalFlask();
                    pShowTotalFlask = (DefinedStructure.P_ShowTotalFlask)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowTotalFlask.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowTotalFlaskCubeCount(pShowTotalFlask._totalFlask);

                    break;

                case DefinedProtocol.eToClient.ShowUserFlask:

                    DefinedStructure.P_ShowUserFlask pShowUserFlask = new DefinedStructure.P_ShowUserFlask();
                    pShowUserFlask = (DefinedStructure.P_ShowUserFlask)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowUserFlask.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowUserFlaskCubeCount(pShowUserFlask._index, pShowUserFlask._userFlask);

                    break;

                case DefinedProtocol.eToClient.ShowTotalSkill:

                    DefinedStructure.P_ShowTotalSkill pShowTotalSkill = new DefinedStructure.P_ShowTotalSkill();
                    pShowTotalSkill = (DefinedStructure.P_ShowTotalSkill)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowTotalSkill.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowTotalSkillCubeCount(pShowTotalSkill._totalSkill);

                    break;

                case DefinedProtocol.eToClient.ShowUserSkill:

                    DefinedStructure.P_ShowUserSkill pShowUserSkill = new DefinedStructure.P_ShowUserSkill();
                    pShowUserSkill = (DefinedStructure.P_ShowUserSkill)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowUserSkill.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowUserSkillCubeCount(pShowUserSkill._index, pShowUserSkill._userSkill, pShowUserSkill._field, pShowUserSkill._userSkillPos);

                    break;

                case DefinedProtocol.eToClient.ShowUserSlot:

                    DefinedStructure.P_ShowUserSlot pShowUserSlot = new DefinedStructure.P_ShowUserSlot();
                    pShowUserSlot = (DefinedStructure.P_ShowUserSlot)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowUserSlot.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).OpenCardSlot(pShowUserSlot._index, pShowUserSlot._unLockSlot);

                    break;

                case DefinedProtocol.eToClient.DeletePickCard:

                    DefinedStructure.P_DeletePickCard pDeletePickCard = new DefinedStructure.P_DeletePickCard();
                    pDeletePickCard = (DefinedStructure.P_DeletePickCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pDeletePickCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).DeleteCard(pDeletePickCard._index, pDeletePickCard._slotIndex);

                    break;

                case DefinedProtocol.eToClient.SelectField:

                    DefinedStructure.P_SelectField pSelectField = new DefinedStructure.P_SelectField();
                    pSelectField = (DefinedStructure.P_SelectField)ConvertPacket.ByteArrayToStructure(pToClient._data, pSelectField.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChangeState(EnumClass.eBattleState.SelectField);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).SelectField(pSelectField._userIndex);

                    break;

                case DefinedProtocol.eToClient.GameOver:

                    DefinedStructure.P_GameOver pGameOver = new DefinedStructure.P_GameOver();
                    pGameOver = (DefinedStructure.P_GameOver)ConvertPacket.ByteArrayToStructure(pToClient._data, pGameOver.GetType(), pToClient._totalSize);

                    if (pGameOver._specificScore == 0)
                    {
                        UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ShowInformation("게임 종료를 처리하는 중");
                    }
                    else
                    {
                        UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).GameOver(pGameOver._specificScore);
                    }

                    break;

                case DefinedProtocol.eToClient.SelectCard:

                    DefinedStructure.P_GetCard pSelectCard = new DefinedStructure.P_GetCard();
                    pSelectCard = (DefinedStructure.P_GetCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pSelectCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).ChangeState(EnumClass.eBattleState.SelectMyCard);
                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).SelectCard(pSelectCard._index);

                    break;

                case DefinedProtocol.eToClient.SelectMyCard:

                    DefinedStructure.P_SelectMyCard pSelectMyCard = new DefinedStructure.P_SelectMyCard();
                    pSelectMyCard = (DefinedStructure.P_SelectMyCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pSelectMyCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).OpenSelectCard(pSelectMyCard._cardArr);

                    break;

                case DefinedProtocol.eToClient.SelectOtherCard:

                    DefinedStructure.P_SelectOtherCard pSelectOtherCard = new DefinedStructure.P_SelectOtherCard();
                    pSelectOtherCard = (DefinedStructure.P_SelectOtherCard)ConvertPacket.ByteArrayToStructure(pToClient._data, pSelectOtherCard.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <BattleUI>(UIManager.eKindWindow.BattleUI).OpenSelectOtherCard(pSelectOtherCard._cardArr);

                    break;

                case DefinedProtocol.eToClient.ShowGameResult:

                    DefinedStructure.P_ShowGameResult pShowGameResult = new DefinedStructure.P_ShowGameResult();
                    pShowGameResult = (DefinedStructure.P_ShowGameResult)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowGameResult.GetType(), pToClient._totalSize);

                    GameResultUI gameresultUI = UIManager._instance.OpenWnd <GameResultUI>(UIManager.eKindWindow.GameResultUI);


                    break;
                    #endregion

                    #region Shop
                case DefinedProtocol.eToClient.ShowUserShopInfo:

                    DefinedStructure.P_ShowShopInfo pShowShopInfo = new DefinedStructure.P_ShowShopInfo();
                    pShowShopInfo = (DefinedStructure.P_ShowShopInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowShopInfo.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <ShopUI>(UIManager.eKindWindow.ShopUI).AddMyItmeToInven(pShowShopInfo._itemIndex, pShowShopInfo._itemCount);

                    break;

                case DefinedProtocol.eToClient.EndUserShopInfo:

                    DefinedStructure.P_EndUserShopInfo pEndUserShopInfo = new DefinedStructure.P_EndUserShopInfo();
                    pEndUserShopInfo = (DefinedStructure.P_EndUserShopInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pEndUserShopInfo.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <ShopUI>(UIManager.eKindWindow.ShopUI).InitCoin(pEndUserShopInfo._coinArr);
                    LobbyManager._instance.LoadFinish();

                    break;

                case DefinedProtocol.eToClient.ShowCoinInfo:

                    DefinedStructure.P_ShowCoinInfo pShowCoinInfo = new DefinedStructure.P_ShowCoinInfo();
                    pShowCoinInfo = (DefinedStructure.P_ShowCoinInfo)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowCoinInfo.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <ShopUI>(UIManager.eKindWindow.ShopUI).InitCoin(pShowCoinInfo._coinIndex, pShowCoinInfo._coinValue);

                    break;
                    #endregion

                case DefinedProtocol.eToClient.ShowFriendList:

                    DefinedStructure.P_ShowFriendList pShowFriendList = new DefinedStructure.P_ShowFriendList();
                    pShowFriendList = (DefinedStructure.P_ShowFriendList)ConvertPacket.ByteArrayToStructure(pToClient._data, pShowFriendList.GetType(), pToClient._totalSize);

                    UIManager._instance.GetWnd <CommunityUI>(UIManager.eKindWindow.CommunityUI).InitMyFriend(pShowFriendList._friendNickName, pShowFriendList._friendLevel);

                    LobbyManager._instance.LoadFinish();

                    break;

                case DefinedProtocol.eToClient.SystemMessage:

                    DefinedStructure.P_SystemMessage pSystemMessage = new DefinedStructure.P_SystemMessage();
                    pSystemMessage = (DefinedStructure.P_SystemMessage)ConvertPacket.ByteArrayToStructure(pToClient._data, pSystemMessage.GetType(), pToClient._totalSize);

                    SystemMessageUI.Open((SystemMessageUI.eSystemMessageType)Enum.Parse(typeof(SystemMessageUI.eSystemMessageType), pSystemMessage._systemMsgType));

                    break;
                }
            }

            yield return(null);
        }
    }