void Start() { constructeurLevel = new SystemLevel(constructeurEnnemi, PlayerPrefs.GetInt("Levels.CurrentLevel", level), PlayerPrefs.GetInt("Levels.CurrentChapitre", chapitre)); StartCoroutine(LaunchLevel()); }
private void SystemLevel_Start(On.SystemLevel.orig_Start orig, SystemLevel self) { orig(self); SystemDebug.AddDebugItem("I-Player", "Add gold", new Action(this.AddGold)); }