public static CultureInfo GetCultureDefualt(SystemLanguage language) { CultureInfo[] cultureInfo = CultureInfo.GetCultures(CultureTypes.AllCultures); string cultureName = string.Empty; foreach (CultureInfo cult in cultureInfo) { string[] name = cult.EnglishName.Split(new[] { " " }, StringSplitOptions.None); if (name.Length == 0) { continue; } //Debug.Log(name[0] + " - " + Enum.GetName(language.GetType(), language)); if (name[0] != Enum.GetName(language.GetType(), language)) { continue; } Debug.Log("Language: " + cult.Name + " Region info: " + RegionInfo.CurrentRegion); cultureName = cult.Name; break; } Debug.Log("Final Chosen name: " + cultureName); if (cultureName == string.Empty) { return(CultureInfo.CurrentCulture); } return(CultureInfo.CreateSpecificCulture(cultureName)); }
public static CultureInfo GetCultureInfo(SystemLanguage language) { return(CultureInfo.GetCultures(CultureTypes.AllCultures). FirstOrDefault(x => x.EnglishName == System.Enum.GetName(language.GetType(), language))); }
public static string GetISO3LetterCode(SystemLanguage unityLangCode) { CultureInfo culture = CultureInfo.GetCultures(CultureTypes.AllCultures).FirstOrDefault(x => x.EnglishName == Enum.GetName(unityLangCode.GetType(), unityLangCode)); return((culture == null) ? DEFAULT_LETTER_CODE : culture.ThreeLetterISOLanguageName); }