public void ChangeRoom() { //在空地点击了空房间按钮使其成为空房间 if (data.CeckMoney(SpareRoom.costMoney)) { data.ReduceMoney(SpareRoom.costMoney); GameObject fakeroom = Instantiate(Resources.Load("Prefab/Room/SpareRoom") as GameObject, SystemData.Instance.roomData.transform.position, SystemData.Instance.roomData.transform.rotation); fakeroom.name = "SpareRoom"; fakeroom.transform.localScale = new Vector3(fakeroom.transform.localScale.x, 5f, fakeroom.transform.localScale.z); fakeroom.transform.position = new Vector3(fakeroom.transform.position.x, fakeroom.transform.localScale.y / 2, fakeroom.transform.position.z); Destroy(SystemData.Instance.roomData); MenuBtn.Close(); } else { MenuBtn.Close(); } }