/// <summary> /// Dispose. /// </summary> /// <param name="disposing">flag.</param> #else /// <summary> /// 破棄。 /// </summary> /// <param name="disposing">破棄フラグ。</param> #endif protected virtual void Dispose(bool disposing) { if (_systemController == null) { return; } _systemController.EndFriendlyConnector(_friendlyConnector.FriendlyConnectorWindowInAppHandle); _systemController = null; GC.Collect(); }