コード例 #1
0
        public void Draw(Action <ICanvas2D, Point2> action)
        {
            var visual          = new DrawingVisual();
            var context         = visual.RenderOpen();
            var canvas2DFactory = new Canvas2DFactory(context);

            using (var dc = canvas2DFactory.UsingCanvas2D(_RenderTarget.PixelWidth, _RenderTarget.PixelHeight))
            {
                action(dc, (_RenderTarget.PixelWidth, _RenderTarget.PixelHeight));
            }

            context.Close();
            _RenderTarget.Render(visual);
        }
コード例 #2
0
 public static void RenderWithCollect(this swm.Imaging.RenderTargetBitmap bitmap, swm.Visual visual)
 {
     bitmap.Render(visual);
     // fix memory leak with RenderTargetBitmap.  See http://stackoverflow.com/questions/14786490/wpf-memory-leak-using-rendertargetbitmap
     // Reproducible with the
     // GC.Collect alone seems to fix the issue.  Adding GC.WaitForPendingFinalizers may impact performance.
     GC.Collect();
 }
コード例 #3
0
ファイル: IOHelper.cs プロジェクト: wangdi190/DNV863
 public static void SaveToImage(System.Windows.FrameworkElement ui, string fileName, double scale = 1)
 {
     System.IO.FileStream fs = new System.IO.FileStream(fileName, System.IO.FileMode.Create);
     System.Windows.Media.Imaging.RenderTargetBitmap bmp = new System.Windows.Media.Imaging.RenderTargetBitmap((int)(scale * ui.ActualWidth), (int)(scale * ui.ActualHeight), scale * 96, scale * 96, System.Windows.Media.PixelFormats.Pbgra32);
     bmp.Render(ui);
     System.Windows.Media.Imaging.BitmapEncoder encoder = new System.Windows.Media.Imaging.PngBitmapEncoder();
     encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(bmp));
     encoder.Save(fs);
     fs.Close();
 }
コード例 #4
0
        public void DrawStringTest()
        {
            const int    ColumnCount  = 10;
            const int    MaxDrawCount = 30; // use int.MaxValue to draw them all
            const double fontSize     = 50d;
            // the height of each cell has to include over/under hanging glyphs
            var cellSize = new Size(fontSize, fontSize * _glyphTypeface.Height);

            var glyphs = from glyphIndex in _glyphTypeface.CharacterToGlyphMap.Values select _glyphTypeface.GetGlyphOutline(glyphIndex, fontSize, 1d);

            // now create the visual we'll draw them to
            var dv        = new System.Windows.Media.DrawingVisual();
            var drawCount = -1;

            using (var dc = dv.RenderOpen())
            {
                foreach (var g in glyphs)
                {
                    drawCount++;
                    if (drawCount >= MaxDrawCount)
                    {
                        break;                            // don't draw more than you want
                    }
                    if (g.IsEmpty())
                    {
                        continue;              // don't draw the blank ones
                    }
                    // center horizontally in the cell
                    var xOffset = (drawCount % ColumnCount) * cellSize.Width + (cellSize.Width - g.Bounds.Width) / 2d;
                    // place the character on the baseline of the cell
                    var yOffset = (drawCount / ColumnCount) * cellSize.Height + fontSize * _glyphTypeface.Baseline;
                    dc.PushTransform(new System.Windows.Media.TranslateTransform(xOffset, yOffset));
                    dc.DrawGeometry(System.Windows.Media.Brushes.Red, null, g);
                    dc.Pop(); // get rid of the transform
                }
            }

            var rowCount = drawCount / ColumnCount;

            if (drawCount % ColumnCount != 0)
            {
                rowCount++;                               // to include partial rows
            }
            var bitWidth  = (int)Math.Ceiling(cellSize.Width * ColumnCount);
            var bitHeight = (int)Math.Ceiling(cellSize.Height * rowCount);
            var bmp       = new System.Windows.Media.Imaging.RenderTargetBitmap(bitWidth, bitHeight, 96, 96, System.Windows.Media.PixelFormats.Pbgra32);

            bmp.Render(dv);

            var encoder = new System.Windows.Media.Imaging.PngBitmapEncoder();

            encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(bmp));
            using (var file = new FileStream("FontTable.png", FileMode.Create)) encoder.Save(file);
        }
コード例 #5
0
        private ToolStripMenuItem SetFonts()
        {
            ToolStripMenuItem menuItem = new ToolStripMenuItem("Insert Font");

            List <string> fonts = new List <string>();

            foreach (System.Windows.Media.FontFamily font in System.Windows.Media.Fonts.SystemFontFamilies) //WPF fonts
            {
                fonts.Add(font.FamilyNames.Values.First());
            }
            fonts.Sort();

            foreach (string fontName in fonts)
            {
                Bitmap bmp = null;
                try
                {
                    int size = 20;
                    //bmp = new Bitmap(4 * size, 5 * size / 4);
                    //Graphics g = Graphics.FromImage(bmp);
                    //g.SmoothingMode = SmoothingMode.HighQuality;
                    //g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                    //g.PixelOffsetMode = PixelOffsetMode.HighQuality;
                    //g.DrawString("Basic", new Font(new FontFamily(fontName), size, FontStyle.Regular, GraphicsUnit.Pixel), Brushes.Black, 1, 1);

                    System.Windows.Media.DrawingVisual dv = new System.Windows.Media.DrawingVisual();
                    using (System.Windows.Media.DrawingContext dc = dv.RenderOpen())
                    {
                        dc.DrawRectangle(System.Windows.Media.Brushes.White, null, new System.Windows.Rect(0, 0, 4 * size, 5 * size / 4));
                        dc.DrawText(new System.Windows.Media.FormattedText("Basic", System.Globalization.CultureInfo.InvariantCulture,
                                                                           System.Windows.FlowDirection.LeftToRight, new System.Windows.Media.Typeface(fontName), size,
                                                                           System.Windows.Media.Brushes.Black), new System.Windows.Point(1, 1));
                    }
                    System.Windows.Media.Imaging.RenderTargetBitmap rtb = new System.Windows.Media.Imaging.RenderTargetBitmap(4 * size, 5 * size / 4, 96, 96, System.Windows.Media.PixelFormats.Pbgra32);
                    rtb.Render(dv);
                    rtb.Freeze();
                    MemoryStream stream = new MemoryStream();
                    System.Windows.Media.Imaging.BitmapEncoder encoder = new System.Windows.Media.Imaging.BmpBitmapEncoder();
                    encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(rtb));
                    encoder.Save(stream);
                    bmp = new Bitmap(stream);
                }
                catch
                {
                }

                ToolStripMenuItem item = new ToolStripMenuItem(fontName, bmp, Insert);
                item.ImageScaling = ToolStripItemImageScaling.None;

                menuItem.DropDownItems.Add(item);
            }

            return(menuItem);
        }
コード例 #6
0
    static void convert(double dpi, string path, string out_path)
    {
        double scale = dpi / 96.0;

        System.Windows.Xps.Packaging.XpsDocument xpsDoc =
            new System.Windows.Xps.Packaging.XpsDocument(
                path, System.IO.FileAccess.Read);
        if (xpsDoc == null)
        {
            throw new System.Exception("XpsDocumentfailed");
        }
        System.Windows.Documents.FixedDocumentSequence docSeq =
            xpsDoc.GetFixedDocumentSequence();
        if (docSeq == null)
        {
            throw new System.Exception("GetFixedDocumentSequence failed");
        }
        System.Windows.Documents.DocumentReferenceCollection drc = docSeq.References;
        int index = 0;

        foreach (System.Windows.Documents.DocumentReference dr in drc)
        {
            System.Windows.Documents.FixedDocument dp = dr.GetDocument(false);
            foreach (System.Windows.Documents.PageContent pc in dp.Pages)
            {
                System.Windows.Documents.FixedPage fixedPage = pc.GetPageRoot(false);
                double width           = fixedPage.Width;
                double height          = fixedPage.Height;
                System.Windows.Size sz = new System.Windows.Size(width, height);
                fixedPage.Measure(sz);
                fixedPage.Arrange(
                    new System.Windows.Rect(new System.Windows.Point(), sz));
                fixedPage.UpdateLayout();
                System.Windows.Media.Imaging.BitmapImage bitmap =
                    new System.Windows.Media.Imaging.BitmapImage();
                System.Windows.Media.Imaging.RenderTargetBitmap renderTarget =
                    new System.Windows.Media.Imaging.RenderTargetBitmap(
                        ceil(scale * width), ceil(scale * height), dpi, dpi,
                        System.Windows.Media.PixelFormats.Default);
                renderTarget.Render(fixedPage);
                System.Windows.Media.Imaging.BitmapEncoder encoder =
                    new System.Windows.Media.Imaging.PngBitmapEncoder();
                encoder.Frames.Add(
                    System.Windows.Media.Imaging.BitmapFrame.Create(renderTarget));
                string filename = string.Format("{0}_{1}.png", out_path, index);
                System.IO.FileStream pageOutStream = new System.IO.FileStream(
                    filename, System.IO.FileMode.Create, System.IO.FileAccess.Write);
                encoder.Save(pageOutStream);
                pageOutStream.Close();
                System.Console.WriteLine(filename);
                ++index;
            }
        }
    }
コード例 #7
0
        public static void RenderWithCollect(this swm.Imaging.RenderTargetBitmap bitmap, swm.Visual visual)
        {
            bitmap.Render(visual);
            // fix memory leak with RenderTargetBitmap.  See http://stackoverflow.com/questions/14786490/wpf-memory-leak-using-rendertargetbitmap
            // Reproducible with the
            // GC.Collect alone seems to fix the issue.  Adding GC.WaitForPendingFinalizers may impact performance.

            // Note: this may no longer be an issue with the latest version of .NET after some testing, however
            // we keep it here to keep memory in check, but instead make it non-blocking so it doesn't cause a huge
            // performance penalty creating many Bitmaps with a Graphics object.
            GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced, false);
        }
コード例 #8
0
        public System.Drawing.Bitmap RenderSingleCharacter(ushort glyphIndex, System.Drawing.Color backColor, System.Drawing.Color foreColor, int fontSize)
        {
            try
            {
                var geometry      = _glyphTypeface.GetGlyphOutline(glyphIndex, fontSize, 1);
                var advanceWidth  = _glyphTypeface.AdvanceWidths[glyphIndex];
                var cellSize      = new Size(fontSize, fontSize * _glyphTypeface.Height);
                var offsetX       = advanceWidth * cellSize.Width;
                var offsetY       = fontSize * _glyphTypeface.Baseline;
                var drawingVisual = new System.Windows.Media.DrawingVisual();
                var brush         = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromArgb(foreColor.A, foreColor.R, foreColor.G, foreColor.B));
                var pen           = new System.Windows.Media.Pen();
                using (var dc = drawingVisual.RenderOpen())
                {
                    dc.PushTransform(new System.Windows.Media.TranslateTransform(0, offsetY));
                    dc.DrawGeometry(brush, null, geometry);
                    dc.Pop(); // get rid of the transform
                }

                var bitWidth    = (int)Math.Ceiling(offsetX);
                var bitHeight   = (int)Math.Ceiling(cellSize.Height);
                var targetImage = new System.Windows.Media.Imaging.RenderTargetBitmap(bitWidth, bitHeight, Dpi, Dpi, System.Windows.Media.PixelFormats.Pbgra32);
                targetImage.Render(drawingVisual);

                var bmpEncoder = new System.Windows.Media.Imaging.PngBitmapEncoder();
                bmpEncoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(targetImage));

                var bmp = new System.Drawing.Bitmap(bitWidth, bitHeight);
                bmp.SetResolution(Dpi, Dpi);
                using (var graphics = System.Drawing.Graphics.FromImage(bmp))
                {
                    graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
                    graphics.Clear(backColor);

                    using (var ms = new MemoryStream())
                    {
                        bmpEncoder.Save(ms);
                        graphics.DrawImage(System.Drawing.Image.FromStream(ms), new System.Drawing.PointF(0, 0));
                    }

                    graphics.Save();
                }

                return(bmp);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                return(null);
            }
        }
コード例 #9
0
ファイル: xps_to_png.cs プロジェクト: aseprite/skia
 static void convert(double dpi, string path, string out_path)
 {
     double scale = dpi / 96.0;
     System.Windows.Xps.Packaging.XpsDocument xpsDoc =
             new System.Windows.Xps.Packaging.XpsDocument(
                     path, System.IO.FileAccess.Read);
     if (xpsDoc == null) {
         throw new System.Exception("XpsDocumentfailed");
     }
     System.Windows.Documents.FixedDocumentSequence docSeq =
             xpsDoc.GetFixedDocumentSequence();
     if (docSeq == null) {
         throw new System.Exception("GetFixedDocumentSequence failed");
     }
     System.Windows.Documents.DocumentReferenceCollection drc = docSeq.References;
     int index = 0;
     foreach (System.Windows.Documents.DocumentReference dr in drc) {
         System.Windows.Documents.FixedDocument dp = dr.GetDocument(false);
         foreach (System.Windows.Documents.PageContent pc in dp.Pages) {
             System.Windows.Documents.FixedPage fixedPage = pc.GetPageRoot(false);
             double width = fixedPage.Width;
             double height = fixedPage.Height;
             System.Windows.Size sz = new System.Windows.Size(width, height);
             fixedPage.Measure(sz);
             fixedPage.Arrange(
                     new System.Windows.Rect(new System.Windows.Point(), sz));
             fixedPage.UpdateLayout();
             System.Windows.Media.Imaging.BitmapImage bitmap =
                     new System.Windows.Media.Imaging.BitmapImage();
             System.Windows.Media.Imaging.RenderTargetBitmap renderTarget =
                     new System.Windows.Media.Imaging.RenderTargetBitmap(
                         ceil(scale * width), ceil(scale * height), dpi, dpi,
                         System.Windows.Media.PixelFormats.Default);
             renderTarget.Render(fixedPage);
             System.Windows.Media.Imaging.BitmapEncoder encoder =
                 new System.Windows.Media.Imaging.PngBitmapEncoder();
             encoder.Frames.Add(
                     System.Windows.Media.Imaging.BitmapFrame.Create(renderTarget));
             string filename = string.Format("{0}_{1}.png", out_path, index);
             System.IO.FileStream pageOutStream = new System.IO.FileStream(
                 filename, System.IO.FileMode.Create, System.IO.FileAccess.Write);
             encoder.Save(pageOutStream);
             pageOutStream.Close();
             System.Console.WriteLine(filename);
             ++index;
         }
     }
 }
コード例 #10
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        // Do printing to a set of bitmaps using the XPS/WPF path. This is used for testing support.
        public System.Windows.Media.Imaging.BitmapSource[] PrintXpsBitmaps(float dpi)
        {
            // Set up and position everything.
            printingToBitmaps      = true;
            printPreviewInProgress = false;
            SetupPrinting();

            if (totalPages <= 0)
            {
                return(new System.Windows.Media.Imaging.BitmapSource[0]);
            }

            PrintEventArgs printArgs = new PrintEventArgs();
            List <System.Windows.Media.Imaging.BitmapSource> bitmapList = new List <System.Windows.Media.Imaging.BitmapSource>();

            BeginPrint(this, printArgs);

            float paperWidth = pageSettings.PaperSize.Width, paperHeight = pageSettings.PaperSize.Height;

            if (pageSettings.Landscape)
            {
                float temp = paperWidth; paperWidth = paperHeight; paperHeight = temp;
            }

            var paginator = new Paginator(this, 0, new SizeF(paperWidth, paperHeight), pageSettings.Margins, dpi, false);

            for (int pageNumber = 0; pageNumber < paginator.PageCount; ++pageNumber)
            {
                DocumentPage docPage = paginator.GetPage(pageNumber);

                paperWidth  = (float)PointsToHundreths(docPage.Size.Width);
                paperHeight = (float)PointsToHundreths(docPage.Size.Height);

                var bitmapNew = new System.Windows.Media.Imaging.RenderTargetBitmap(
                    (int)Math.Round(paperWidth * dpi / 100F),
                    (int)Math.Round(paperHeight * dpi / 100F),
                    dpi, dpi, System.Windows.Media.PixelFormats.Pbgra32);
                bitmapNew.Render(docPage.Visual);
                bitmapNew.Freeze();
                bitmapList.Add(bitmapNew);
            }

            EndPrint(this, printArgs);

            return(bitmapList.ToArray());
        }
コード例 #11
0
ファイル: wExportFormat.xaml.cs プロジェクト: shresthamir/WMS
        private void DrawToImage(FrameworkElement element)
        {
            element.Measure(new System.Windows.Size(double.PositiveInfinity, double.PositiveInfinity));
            element.Arrange(new Rect(element.DesiredSize));

            System.Windows.Media.Imaging.RenderTargetBitmap bitmap = new System.Windows.Media.Imaging.RenderTargetBitmap((int)element.ActualWidth, (int)element.ActualHeight,
                                                                                                                         120.0, 120.0, System.Windows.Media.PixelFormats.Pbgra32);
            bitmap.Render(element);

            System.Windows.Media.Imaging.BitmapEncoder encoder = new System.Windows.Media.Imaging.PngBitmapEncoder();
            encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(bitmap));

            using (Stream s = File.OpenWrite(@"C:\555.png"))
            {
                encoder.Save(s);
            }
        }
コード例 #12
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        public static void GenerateImage(System.Windows.Controls.Viewbox control, Stream result)
        {
            //Set background to white
            //control.Background = System.Windows.Media.Brushes.White;

            System.Windows.Size controlSize = RetrieveDesiredSize(control);
            System.Windows.Rect rect        = new System.Windows.Rect(0, 0, controlSize.Width, controlSize.Height);

            System.Windows.Media.Imaging.RenderTargetBitmap rtb = new System.Windows.Media.Imaging.RenderTargetBitmap((int)controlSize.Width, (int)controlSize.Height, IMAGE_DPI, IMAGE_DPI, PixelFormats.Pbgra32);

            control.Arrange(rect);
            rtb.Render(control);

            System.Windows.Media.Imaging.PngBitmapEncoder png = new System.Windows.Media.Imaging.PngBitmapEncoder();
            png.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(rtb));
            png.Save(result);
        }
コード例 #13
0
ファイル: DiagramUtility.cs プロジェクト: WrongDog/Sequence
    /// <summary>
    /// Converts the framework element to drawing visual.
    /// </summary>
    /// <param name="element">The framework element that must be converted.</param>
    /// <param name="size">The size of the diagram.</param>
    /// <returns>A new DrawingVisual with the Diagram.</returns>
    internal static System.Windows.Media.DrawingVisual DrawingVisualFromFrameworkElement(System.Windows.FrameworkElement element, System.Windows.Size size)
    {
      System.Windows.Media.DrawingVisual dv = new System.Windows.Media.DrawingVisual();

      System.Windows.Media.Imaging.RenderTargetBitmap renderBitmap = new System.Windows.Media.Imaging.RenderTargetBitmap(
        (int)size.Width,
        (int)size.Height,
        96D,
        96D,
        System.Windows.Media.PixelFormats.Default);
      renderBitmap.Render(element);

      using (System.Windows.Media.DrawingContext context = dv.RenderOpen())
      {
        context.DrawImage(renderBitmap, new System.Windows.Rect(size));
      }

      return dv;
    }
コード例 #14
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        /// <summary>
        /// Função privada para converter a o Chart para imagem
        /// </summary>
        /// <param name="visual">Objeto que deseja salvar em tipo PNG</param>
        /// <param name="filename">Onde será salvo</param>
        /// <param name="encoder">Tipo de codificação da imagem</param>
        private static void EncodeVisual(FrameworkElement visual, string filename, System.Windows.Media.Imaging.BitmapEncoder encoder)
        {
            try
            {
                // Os itens 96 e 74 deve-se ser modificado conforme a necessidade da imagem.
                var bitmap = new System.Windows.Media.Imaging.RenderTargetBitmap((int)visual.ActualWidth, (int)visual.ActualHeight, 96, 74, PixelFormats.Pbgra32);

                bitmap.Render(visual);

                var frame = System.Windows.Media.Imaging.BitmapFrame.Create(bitmap);
                encoder.Frames.Add(frame);

                using (var stream = File.Create(filename)) encoder.Save(stream);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "Error Message");
            }
        }
コード例 #15
0
ファイル: VueModele.cs プロジェクト: TomGautier/projet3_11
        // Sources
        //https://stackoverflow.com/questions/20623126/inkcanvas-to-bitmap
        //https://stackoverflow.com/a/554455
        public void UpdateThumbnail()
        {
            // TODO : Fix align?
            int margin = (int)Canvas.Margin.Left;
            int width  = (int)Canvas.ActualWidth;
            int height = (int)Canvas.ActualHeight;

            //render ink to bitmap
            System.Windows.Media.Imaging.RenderTargetBitmap renderBitmap =
                new System.Windows.Media.Imaging.RenderTargetBitmap(width, height, 96d, 96d, PixelFormats.Default);
            renderBitmap.Render(Canvas);

            using (System.IO.MemoryStream memStream = new System.IO.MemoryStream())
            {
                System.Windows.Media.Imaging.JpegBitmapEncoder encoder = new System.Windows.Media.Imaging.JpegBitmapEncoder();
                encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(renderBitmap));
                encoder.Save(memStream);
                string b64 = Convert.ToBase64String(memStream.ToArray());

                networkManager.PostThumbnail(Username, SessionId, SocketManager.SessionID, b64);
            }
        }
コード例 #16
0
        public static System.Windows.Media.Imaging.BitmapSource Generate(HDT.Hearthstone.Deck deck, bool cardsOnly)
        {
            const int CardHeight      = 35;
            const int InfoHeight      = 124;
            const int ScreenshotWidth = 219;
            const int Dpi             = 96;

            var height = CardHeight * deck.GetSelectedDeckVersion().Cards.Count;

            if (!cardsOnly)
            {
                height += InfoHeight;
            }
            var control = new HDT.Controls.DeckView(deck, cardsOnly);

            control.Measure(new System.Windows.Size(ScreenshotWidth, height));
            control.Arrange(new System.Windows.Rect(new System.Windows.Size(ScreenshotWidth, height)));
            control.UpdateLayout();
            //Log.Debug($"Screenshot: {control.ActualWidth} x {control.ActualHeight}");
            var bmp = new System.Windows.Media.Imaging.RenderTargetBitmap(ScreenshotWidth, height, Dpi, Dpi, System.Windows.Media.PixelFormats.Pbgra32);

            bmp.Render(control);
            return(bmp);
        }
コード例 #17
0
        /*
         * // Windows Forms版 TODO: 直書きあり
         * public static void DrawString(string str, double fontSize)
         * {
         *  var window = System.Windows.Application.Current.MainWindow;
         *
         *  double[] glDoubleColor = new double[4];
         *  GL.GetDouble(GetPName.CurrentColor, glDoubleColor);
         *  byte glR = (byte)(glDoubleColor[0] * 255);
         *  byte glG = (byte)(glDoubleColor[1] * 255);
         *  byte glB = (byte)(glDoubleColor[2] * 255);
         *  byte glA = (byte)(glDoubleColor[3] * 255); //255;
         *  var glColor = System.Drawing.Color.FromArgb(glA, glR, glG, glB);
         *  System.Drawing.Brush foreground = new System.Drawing.SolidBrush(glColor);
         *
         *  //var font = new System.Drawing.Font("Arial", 12);
         *  //var font = new System.Drawing.Font(window.FontFamily.Source, (int)window.FontSize);
         *  // 1 point  =  1 / 72.0 inch = (1 / 72.0) * 96  = 1.333333 pixel
         *  var font = new System.Drawing.Font(window.FontFamily.Source, (int)(fontSize / 1.333333));
         *  // サイズ取得用に生成
         *  var bmp = new System.Drawing.Bitmap(1, 1, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
         *  System.Drawing.SizeF size;
         *  using (var g = System.Drawing.Graphics.FromImage(bmp))
         *  {
         *      g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
         *
         *      size = g.MeasureString(str, font);
         *  }
         *
         *  // 再生成
         *  {
         *      int width = (int)size.Width;
         *      //int height = (int)size.Height;
         *      // TODO: テキストのY座標がずれている : 画像の高さが大きすぎる
         *      int height = (int)(size.Height * 0.75);
         *      bmp = new System.Drawing.Bitmap(width, height,
         *          System.Drawing.Imaging.PixelFormat.Format32bppArgb);
         *  }
         *
         *  using (var g = System.Drawing.Graphics.FromImage(bmp))
         *  {
         *      g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
         *
         *      g.DrawString(str, font, foreground, new System.Drawing.Point(0, 0));
         *  }
         *
         *  // check
         *  //bmp.Save("1.bmp");
         *
         *  // 上下反転する
         *  bmp.RotateFlip(System.Drawing.RotateFlipType.RotateNoneFlipY);
         *
         *  var bitmapData = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height),
         *      System.Drawing.Imaging.ImageLockMode.ReadOnly,
         *      System.Drawing.Imaging.PixelFormat.Format32bppArgb);
         *  int bmpWidth = bitmapData.Width;
         *  int bmpHeight = bitmapData.Height;
         *
         *  bool isTexture = GL.IsEnabled(EnableCap.Texture2D);
         *  bool isBlend = GL.IsEnabled(EnableCap.Blend);
         *  GL.Enable(EnableCap.Texture2D);
         *  GL.Enable(EnableCap.Blend);
         *  GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
         *
         *  int texture = GL.GenTexture();
         *  GL.BindTexture(TextureTarget.Texture2D, texture);
         *  GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter,
         *      (int)TextureMinFilter.Linear);
         *  GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter,
         *      (int)TextureMagFilter.Linear);
         *  GL.TexImage2D(TextureTarget.Texture2D, 0,
         *      PixelInternalFormat.Rgba,
         *      bmpWidth, bmpHeight, 0,
         *      PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0);
         *
         *  GL.PushMatrix();
         *  OpenTK.Matrix4d m;
         *  GL.GetDouble(GetPName.ModelviewMatrix, out m);
         *  //GL.Translate(0, 0, -m.M14);
         *  GL.Scale(1.0 / m.M11, 1.0 / m.M22, 1.0 / m.M33);
         *  GL.Scale(FontScale, FontScale, 1.0); // TODO: これを計算で求める必要がある
         *
         *  GL.Begin(PrimitiveType.Quads);
         *  GL.TexCoord2(0, 0);
         *  GL.Vertex2(0, 0);
         *
         *  GL.TexCoord2(1, 0);
         *  GL.Vertex2(bmpWidth, 0);
         *
         *  GL.TexCoord2(1, 1);
         *  GL.Vertex2(bmpWidth, bmpHeight);
         *
         *  GL.TexCoord2(0, 1);
         *  GL.Vertex2(0, bmpHeight);
         *  GL.End();
         *  GL.PopMatrix();
         *
         *  bmp.UnlockBits(bitmapData);
         *
         *  if (!isTexture)
         *  {
         *      GL.Disable(EnableCap.Texture2D);
         *  }
         *  if (!isBlend)
         *  {
         *      GL.Disable(EnableCap.Blend);
         *  }
         * }
         */

        // WPF版 TODO: 直書きあり
        public static void DrawString(string str, double fontSize)
        {
            var window = System.Windows.Application.Current.MainWindow;

            double[] glDoubleColor = new double[4];
            GL.GetDouble(GetPName.CurrentColor, glDoubleColor);
            var glColor = new System.Windows.Media.Color();

            glColor.R = (byte)(glDoubleColor[0] * 255);
            glColor.G = (byte)(glDoubleColor[1] * 255);
            glColor.B = (byte)(glDoubleColor[2] * 255);
            glColor.A = (byte)(glDoubleColor[3] * 255); //255;
            System.Windows.Media.Brush foreground = new System.Windows.Media.SolidColorBrush(glColor);
            //System.Windows.Media.Brush foreground = window.Foreground;

            var text = new System.Windows.Media.FormattedText(
                str,
                new System.Globalization.CultureInfo("en-us"),
                System.Windows.FlowDirection.LeftToRight,
                new System.Windows.Media.Typeface(
                    window.FontFamily,
                    System.Windows.FontStyles.Normal,
                    System.Windows.FontWeights.Normal,
                    new System.Windows.FontStretch()),
                fontSize, //window.FontSize,
                foreground);
            var drawingVisual = new System.Windows.Media.DrawingVisual();

            using (System.Windows.Media.DrawingContext drawingContext = drawingVisual.RenderOpen())
            {
                drawingContext.DrawText(text, new System.Windows.Point(0, 0));
            }

            System.Windows.Media.Imaging.RenderTargetBitmap bmp = null;
            {
                int width  = (int)text.Width;
                int height = (int)text.Height;
                int dpiX   = 96;
                int dpiY   = 96;
                bmp = new System.Windows.Media.Imaging.RenderTargetBitmap(
                    width, height, dpiX, dpiY, System.Windows.Media.PixelFormats.Pbgra32);
            }

            bmp.Render(drawingVisual);

            int bmpWidth  = bmp.PixelWidth;
            int bmpHeight = bmp.PixelHeight;
            int stride    = bmpWidth * 4;

            byte[] tmpbits   = new byte[stride * bmpHeight];
            var    rectangle = new System.Windows.Int32Rect(0, 0, bmpWidth, bmpHeight);

            bmp.CopyPixels(rectangle, tmpbits, stride, 0);
            // 上下反転する
            byte[] bits = new byte[stride * bmpHeight];
            for (int h = 0; h < bmpHeight; h++)
            {
                for (int w = 0; w < stride; w++)
                {
                    bits[h * stride + w] = tmpbits[(bmpHeight - 1 - h) * stride + w];
                }
            }

            // check
            //var png = new System.Windows.Media.Imaging.PngBitmapEncoder();
            //png.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(bmp));
            //using (var fs = new FileStream("1.png", FileMode.Create))
            //{
            //    png.Save(fs);
            //}

            bool isTexture = GL.IsEnabled(EnableCap.Texture2D);
            bool isBlend   = GL.IsEnabled(EnableCap.Blend);

            GL.Enable(EnableCap.Texture2D);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);

            int texture = GL.GenTexture();

            GL.BindTexture(TextureTarget.Texture2D, texture);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter,
                            (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter,
                            (int)TextureMagFilter.Linear);
            GL.TexImage2D(TextureTarget.Texture2D, 0,
                          PixelInternalFormat.Rgba,
                          bmpWidth, bmpHeight, 0,
                          PixelFormat.Bgra, PixelType.UnsignedByte, bits);

            GL.PushMatrix();
            OpenTK.Matrix4d m;
            GL.GetDouble(GetPName.ModelviewMatrix, out m);
            GL.Scale(1.0 / m.M11, 1.0 / m.M22, 1.0 / m.M33);
            GL.Scale(FontScale, FontScale, 1.0); // TODO: これを計算で求める必要がある

            GL.Begin(PrimitiveType.Quads);
            GL.TexCoord2(0, 0);
            GL.Vertex2(0, 0);

            GL.TexCoord2(1, 0);
            GL.Vertex2(bmpWidth, 0);

            GL.TexCoord2(1, 1);
            GL.Vertex2(bmpWidth, bmpHeight);

            GL.TexCoord2(0, 1);
            GL.Vertex2(0, bmpHeight);
            GL.End();
            GL.PopMatrix();

            if (!isTexture)
            {
                GL.Disable(EnableCap.Texture2D);
            }
            if (!isBlend)
            {
                GL.Disable(EnableCap.Blend);
            }
        }
コード例 #18
0
ファイル: BasicPrinting.cs プロジェクト: petergolde/PurplePen
        // Do printing to a set of bitmaps using the XPS/WPF path. This is used for testing support.
        public System.Windows.Media.Imaging.BitmapSource[] PrintXpsBitmaps(float dpi)
        {
            // Set up and position everything.
            printingToBitmaps = true;
            printPreviewInProgress = false;
            SetupPrinting();

            if (totalPages <= 0)
                return new System.Windows.Media.Imaging.BitmapSource[0];

            PrintEventArgs printArgs = new PrintEventArgs();
            List<System.Windows.Media.Imaging.BitmapSource> bitmapList = new List<System.Windows.Media.Imaging.BitmapSource>();

            BeginPrint(this, printArgs);

            float paperWidth = pageSettings.PaperSize.Width, paperHeight = pageSettings.PaperSize.Height;
            if (pageSettings.Landscape) {
                float temp = paperWidth; paperWidth = paperHeight; paperHeight = temp;
            }

            var paginator = new Paginator(this, 0, new SizeF(paperWidth, paperHeight), pageSettings.Margins, dpi, false);

            for (int pageNumber = 0; pageNumber < paginator.PageCount; ++pageNumber) {
                DocumentPage docPage = paginator.GetPage(pageNumber);

                paperWidth = (float)PointsToHundreths(docPage.Size.Width);
                paperHeight = (float)PointsToHundreths(docPage.Size.Height);

                var bitmapNew = new System.Windows.Media.Imaging.RenderTargetBitmap(
                    (int) Math.Round(paperWidth * dpi / 100F),
                    (int) Math.Round(paperHeight * dpi / 100F),
                    dpi, dpi, System.Windows.Media.PixelFormats.Pbgra32);
                bitmapNew.Render(docPage.Visual);
                bitmapNew.Freeze();
                bitmapList.Add(bitmapNew);
            }

            EndPrint(this, printArgs);

            return bitmapList.ToArray();
        }
コード例 #19
0
        public static void CreateRemappedRasterFromVector(string xamlFile, System.Windows.Media.Color newColor, System.IO.Stream stream, double height, double width, string dynamicText)
        {
            string remapBase = "ReMapMe_";
            int    max       = 3;
            int    index     = 0;
            int    missed    = 0;
            Object temp      = null;
            string dynamText = "DynamicText";

            System.Windows.Controls.Canvas theVisual = System.Windows.Markup.XamlReader.Load(new System.IO.FileStream(xamlFile, System.IO.FileMode.Open)) as System.Windows.Controls.Canvas;

            if (null == theVisual)
            {
                return;
            }

            System.Windows.Size size = new System.Windows.Size(width, height);

            System.Windows.Media.DrawingVisual drawingVisual = new System.Windows.Media.DrawingVisual();

            System.Windows.Media.VisualBrush visualBrush = new System.Windows.Media.VisualBrush(theVisual);

            System.Windows.Rect rect = new System.Windows.Rect(new System.Windows.Point(), size);

            while (missed < max)
            {
                string elementid = remapBase + index;

                temp = theVisual.FindName(elementid);

                if (null == temp)
                {
                    missed++;
                    index++;
                    continue;
                }

                System.Windows.Media.SolidColorBrush scb = ((temp as System.Windows.Shapes.Path).Fill as System.Windows.Media.SolidColorBrush);

                System.Windows.Media.Color c = scb.Color;
                c.B = newColor.B;
                c.R = newColor.R;
                c.G = newColor.G;

                scb.Color = c;
                index++;
            }

            theVisual.Arrange(rect);
            theVisual.UpdateLayout();

            using (System.Windows.Media.DrawingContext dc = drawingVisual.RenderOpen())
            {
                dc.DrawRectangle(visualBrush, null, rect);
            }

            if (!dynamText.IsNullOrWhitespace())
            {
                temp = theVisual.FindName(dynamText);
                if (null != temp)
                {
                    //do dynamic text shit
                }
            }

            System.Windows.Media.Imaging.RenderTargetBitmap render = new System.Windows.Media.Imaging.RenderTargetBitmap((int)height, (int)width, 96, 96, System.Windows.Media.PixelFormats.Pbgra32);
            render.Render(drawingVisual);

            System.Windows.Media.Imaging.PngBitmapEncoder encoder = new System.Windows.Media.Imaging.PngBitmapEncoder();

            encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(render));

            encoder.Save(stream);

            stream.Flush();
            stream.Close();

            visualBrush   = null;
            drawingVisual = null;
            theVisual     = null;
            render        = null;
            encoder       = null;
        }
コード例 #20
0
 public System.Windows.Media.Imaging.RenderTargetBitmap CaptureSnapshot()
 {
     System.Windows.Media.Imaging.RenderTargetBitmap renderTarget = new System.Windows.Media.Imaging.RenderTargetBitmap((int)DisplayGrid.ActualWidth, (int)DisplayGrid.ActualHeight, 96, 96, PixelFormats.Pbgra32);
     renderTarget.Render(DisplayGrid);
     return(renderTarget);
 }
コード例 #21
0
ファイル: MainForm.cs プロジェクト: netcharm/PhotoTools
        public Bitmap Shadow(Bitmap src, Color color, int width, double opacity = 0.6f, double angle = 315)
        {
            Bitmap result = new Bitmap(src);

            #region Get DPI
            float dpiX = 96f;
            float dpiY = 96f;

            using (Graphics g = Graphics.FromHwnd(IntPtr.Zero))
            {
                dpiX = g.DpiX;
                dpiY = g.DpiY;
            }
            #endregion

            int offset = 4 * width;

            #region Create Effect
            var effect = new Media.Effects.DropShadowEffect();
            effect.BlurRadius  = width;
            effect.Color       = color.ToMediaColor();
            effect.Direction   = angle;
            effect.Opacity     = opacity;
            effect.ShadowDepth = width;

            //var effect = new Media.Effects.BlurEffect();
            //effect.Radius = 50;
            #endregion

            #region Draw source bitmap to DrawingVisual
            Media.DrawingVisual drawingVisual = new Media.DrawingVisual();

            drawingVisual.Effect = effect;
            using (var drawingContext = drawingVisual.RenderOpen())
            {
                System.Windows.Rect dRect = new System.Windows.Rect(2 * width, 2 * width, src.Width, src.Height);
                drawingContext.DrawImage(src.ToBitmapSource(), dRect);
                drawingContext.Close();
            }
            #endregion

            #region Render the DrawingVisual into a RenderTargetBitmap
            var rtb = new Media.Imaging.RenderTargetBitmap(
                src.Width + offset, src.Height + offset,
                dpiX, dpiY,
                Media.PixelFormats.Pbgra32);
            rtb.Render(drawingVisual);
            #endregion

            #region Create a System.Drawing.Bitmap
            var bitmap = new Bitmap(rtb.PixelWidth, rtb.PixelHeight, PixelFormat.Format32bppArgb);
            #endregion

            #region Copy the RenderTargetBitmap pixels into the bitmap's pixel buffer
            var pdata = bitmap.LockBits(
                new Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.WriteOnly,
                bitmap.PixelFormat);
            rtb.CopyPixels(System.Windows.Int32Rect.Empty,
                           pdata.Scan0, pdata.Stride * pdata.Height, pdata.Stride);
            bitmap.UnlockBits(pdata);
            #endregion

            #region Crop Transparent Area
            var rect = bitmap.ContentBound();
            result = new Bitmap(rect.Width, rect.Height, bitmap.PixelFormat);
            using (var g = Graphics.FromImage(result))
            {
                g.DrawImage(bitmap, 0, 0, rect, GraphicsUnit.Pixel);
            }
            #endregion

            return(result);
        }
コード例 #22
0
ファイル: MainForm.cs プロジェクト: netcharm/PhotoTools
        public Bitmap Shader(Bitmap src, double radius = 10)
        {
            Bitmap result = new Bitmap(src);

            #region Get DPI
            float dpiX = 96f;
            float dpiY = 96f;

            using (Graphics g = Graphics.FromHwnd(IntPtr.Zero))
            {
                dpiX = g.DpiX;
                dpiY = g.DpiY;
            }
            #endregion

            int width  = (int)Math.Ceiling(radius);
            int offset = 4 * width;

            #region Create Effect
            var effect = new MyShaderEffect();
            //Media.Effects.ShaderRenderMode = Media.Effects.ShaderRenderMode.Auto;
            //effect.
            #endregion

            #region Draw source bitmap to DrawingVisual
            Media.DrawingVisual drawingVisual = new Media.DrawingVisual();
            drawingVisual.Effect = effect;
            using (var drawingContext = drawingVisual.RenderOpen())
            {
                //drawingContext.PushEffect( new Media.Effects.BlurBitmapEffect(), null );
                System.Windows.Rect dRect = new System.Windows.Rect(2 * width, 2 * width, src.Width, src.Height);
                drawingContext.DrawImage(src.ToBitmapSource(), dRect);
                drawingContext.Close();
            }
            #endregion

            #region Render the DrawingVisual into a RenderTargetBitmap
            var rtb = new Media.Imaging.RenderTargetBitmap(
                src.Width + offset, src.Height * offset,
                dpiX, dpiY,
                Media.PixelFormats.Pbgra32);
            rtb.Render(drawingVisual);
            #endregion

            #region Create a System.Drawing.Bitmap
            var bitmap = new Bitmap(rtb.PixelWidth, rtb.PixelHeight, PixelFormat.Format32bppArgb);
            #endregion

            #region Copy the RenderTargetBitmap pixels into the bitmap's pixel buffer
            var pdata = bitmap.LockBits(
                new Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.WriteOnly,
                bitmap.PixelFormat);
            rtb.CopyPixels(System.Windows.Int32Rect.Empty,
                           pdata.Scan0, pdata.Stride * pdata.Height, pdata.Stride);
            bitmap.UnlockBits(pdata);
            #endregion

            #region Crop Opaque
            var rect = bitmap.ContentBound();
            rect.Width  = rect.Width < 0 ? 1 : rect.Width + 2;
            rect.Height = rect.Height < 0 ? 1 : rect.Height + 2;
            result      = new Bitmap(rect.Width, rect.Height, bitmap.PixelFormat);
            using (var g = Graphics.FromImage(result))
            {
                g.DrawImage(bitmap, 0, 0, rect, GraphicsUnit.Pixel);
            }
            #endregion

            return(result);
        }
コード例 #23
0
        /// <summary>
        /// 渲染字符串
        /// </summary>
        /// <param name="previewText"></param>
        /// <param name="backColor">背景色</param>
        /// <param name="foreColor">前景色</param>
        /// <param name="fontSize">font size in pixel</param>
        /// <returns></returns>
        public System.Drawing.Bitmap RenderString(string previewText, System.Drawing.Color backColor, System.Drawing.Color foreColor, int fontSize)
        {
            try
            {
                if (string.IsNullOrWhiteSpace(previewText))
                {
                    if (_glyphTypeface.FamilyNames.Count == 0)
                    {
                        previewText = "no name";
                    }
                    else if (_glyphTypeface.FamilyNames.ContainsKey(CultureInfo.CurrentCulture))
                    {
                        previewText = _glyphTypeface.FamilyNames[CultureInfo.CurrentCulture];
                    }
                    else
                    {
                        previewText = _glyphTypeface.FamilyNames[_glyphTypeface.FamilyNames.Keys.First()];
                    }
                }

                var glyphIndexList = GetGlyphIndexList(previewText);
                if (glyphIndexList.Count <= 0)
                {
                    return(null);
                }
                var geometryList     = glyphIndexList.Select(glyphIndex => _glyphTypeface.GetGlyphOutline(glyphIndex, fontSize, 1d)).ToList();
                var advanceWidthList = glyphIndexList.Select(glyphIndex => _glyphTypeface.AdvanceWidths[glyphIndex]).ToList();

                var cellSize = new Size(fontSize, fontSize * _glyphTypeface.Height);

                var offsetX       = 0d;
                var offsetY       = fontSize * _glyphTypeface.Baseline;
                var drawingVisual = new System.Windows.Media.DrawingVisual();
                var brush         = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(foreColor.R, foreColor.G, foreColor.B));
                //var pen = new System.Windows.Media.Pen(brush, 0);
                using (var dc = drawingVisual.RenderOpen())
                {
                    for (var i = 0; i < geometryList.Count; i++)
                    {
                        var geometry     = geometryList[i];
                        var advanceWidth = advanceWidthList[i];
                        //if (geometry.IsEmpty()) continue;
                        dc.PushTransform(new System.Windows.Media.TranslateTransform(offsetX, offsetY));
                        dc.DrawGeometry(brush, null, geometry);
                        dc.Pop(); // get rid of the transform
                        offsetX += advanceWidth * cellSize.Width;
                    }
                }

                var bitWidth    = (int)Math.Ceiling(offsetX);
                var bitHeight   = (int)Math.Ceiling(cellSize.Height);
                var targetImage = new System.Windows.Media.Imaging.RenderTargetBitmap(bitWidth, bitHeight, Dpi, Dpi, System.Windows.Media.PixelFormats.Pbgra32);
                targetImage.Render(drawingVisual);

                var bmpEncoder = new System.Windows.Media.Imaging.PngBitmapEncoder();
                bmpEncoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(targetImage));

                //redraw to Bitmap
                var bmp = new System.Drawing.Bitmap(bitWidth, bitHeight);
                bmp.SetResolution(Dpi, Dpi);
                using (var graphics = System.Drawing.Graphics.FromImage(bmp))
                {
                    graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
                    graphics.Clear(backColor);

                    using (var ms = new MemoryStream())
                    {
                        bmpEncoder.Save(ms);
                        graphics.DrawImage(System.Drawing.Image.FromStream(ms), new System.Drawing.PointF(0, 0));
                    }

                    graphics.Save();
                }

                return(bmp);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                return(null);
            }
        }
コード例 #24
0
ファイル: CurveSurface.cs プロジェクト: WildGenie/863
        ///<summary>生成3D模型</summary>
        public void genModel()
        {
            //数据初始化
            //定义参数
            double maxX3D = parent.para.Limit.X, maxY3D = parent.para.Limit.Y, maxZ3D = parent.para.Limit.Z;  // 3D场景最大坐标
            int    xcount = 12, zcount = 24, xcountData, zcountData = 25;

            // x y 方向数目,x为月数,z为小时数,其中,xcount表征月分,xcountData为数据的x方向个数
            //zcount为0-23点,但zcountData为0-24点,多一个数据,同理,xcount中,增加一个数,全年下为12.31日
            xcountData = samplePoints.GroupBy(p => p.zDate.Date).Count();

            MeshGeometry3D mesh = new MeshGeometry3D();

            double devx = maxX3D / (xcount), devy = maxY3D / parent.maxYValue, devz = maxZ3D / (zcount);

            allpoint = new Point3D[xcountData, zcountData];

            double tx, tz;
            int    di, dj;

            di = 0;
            DateTime olddate = samplePoints.OrderBy(p => p.zDate).First().zDate.Date;

            foreach (var e in samplePoints.OrderBy(p => p.zDate))
            {
                //di = e.zDate.Month - 1;
                if (e.zDate.Date != olddate)
                {
                    di++;
                    olddate = e.zDate.Date;
                }

                dj = e.zDate.Hour;

                allpoint[di, dj] = new Point3D((double)((e.zDate - parent.startDate).TotalDays - 1) / ((parent.endDate - parent.startDate).TotalDays - 1) * maxX3D, devy * (double)e.zValue, -devz * dj);
                if (dj == 0) //赋第24点,以本日0代替
                {
                    allpoint[di, zcountData - 1] = new Point3D((double)((e.zDate - parent.startDate).TotalDays - 1) / ((parent.endDate - parent.startDate).TotalDays - 1) * maxX3D, devy * (double)e.zValue, -devz * (zcountData - 1));
                }
            }


            allpoint = insertZPoint(allpoint, 2); //z插点
            allpoint = insertXPoint(allpoint, 2); //x插点



            for (int i = 0; i < allpoint.GetLength(0); i++)  //加positions
            {
                for (int j = 0; j < allpoint.GetLength(1); j++)
                {
                    mesh.Positions.Add(allpoint[i, j]);
                    tx = 1.0 * i / allpoint.GetLength(0);
                    tz = 1.0 * j / allpoint.GetLength(1);
                    mesh.TextureCoordinates.Add(new Point(tx, tz));
                }
            }

            for (int i = 0; i < allpoint.GetLength(0) - 1; i++) // 加三角索引
            {
                for (int j = 0; j < allpoint.GetLength(1) - 1; j++)
                {
                    mesh.TriangleIndices.Add(j + i * allpoint.GetLength(1));
                    mesh.TriangleIndices.Add(j + (i + 1) * allpoint.GetLength(1));
                    mesh.TriangleIndices.Add(j + 1 + i * allpoint.GetLength(1));
                    mesh.TriangleIndices.Add(j + 1 + i * allpoint.GetLength(1));
                    mesh.TriangleIndices.Add(j + (i + 1) * allpoint.GetLength(1));
                    mesh.TriangleIndices.Add(j + 1 + (i + 1) * allpoint.GetLength(1));
                }
            }


            //===============  曲面材质
            Canvas panelLine = new Canvas();

            panelLine.Width  = devx * (parent.endDate - parent.startDate).TotalDays;
            panelLine.Height = devz * 23 * 30;
            //色变化说明:最高255,0,0最低0,255,0;从低到高变化顺序1:R 0->255,2:G 255->0;

            double x, y, maxy = 10, miny = 0, maxh = panelLine.Height, maxw = panelLine.Width;
            double w = maxw / (allpoint.GetLength(0) - 1), h = maxh / (allpoint.GetLength(1) - 1);
            double v;
            Color  c1, c2;
            byte   cr, cg, cb = 0;

            maxy = 0; miny = 10000;
            for (int i = 0; i < allpoint.GetLength(0) - 1; i++)
            {
                for (int j = 0; j < allpoint.GetLength(1) - 1; j++)
                {
                    if (allpoint[i, j].Y > maxy)
                    {
                        maxy = allpoint[i, j].Y;
                    }
                    if (allpoint[i, j].Y < miny)
                    {
                        miny = allpoint[i, j].Y;
                    }
                }
            }

            Point3D lastpoint = allpoint[allpoint.GetLength(0) - 1, allpoint.GetLength(1) - 1];

            for (int i = 0; i < allpoint.GetLength(0) - 1; i++)
            {
                for (int j = 0; j < allpoint.GetLength(1) - 1; j++)
                {
                    x = allpoint[i, j].X / lastpoint.X * maxw;
                    y = allpoint[i, j].Z / lastpoint.Z * maxh;

                    w = (allpoint[i + 1, j].X - allpoint[i, j].X) / lastpoint.X * maxw;

                    double temp = 1;// .2;//新疆怪需求,人为加大最大值,以避免纯红
                    v  = (allpoint[i, j].Y - miny) / (maxy * temp - miny) * 511;
                    cr = v > 255 ? (byte)255 : (byte)v;
                    cg = v > 255 ? (byte)(255 - (v - 256)) : (byte)255;
                    c1 = Color.FromRgb(cr, cg, cb);
                    v  = (allpoint[i + 1, j + 1].Y - miny) / (maxy * temp - miny) * 511;
                    cr = v > 255 ? (byte)255 : (byte)v;
                    cg = v > 255 ? (byte)(255 - (v - 256)) : (byte)255;
                    c2 = Color.FromRgb(cr, cg, cb);

                    RectangleGeometry rect = new RectangleGeometry(new Rect(x, y, w, h));
                    rect.Freeze();
                    Path pr = new Path();
                    pr.Data = rect;
                    LinearGradientBrush cbrush = new LinearGradientBrush(c1, c2, new Point(0, 0), new Point(1, 1));
                    pr.Fill            = cbrush;
                    pr.StrokeThickness = 0;

                    panelLine.Children.Add(pr);
                }
            }
            panelLine.Measure(new System.Windows.Size(h, w));
            panelLine.Arrange(new Rect(0, 0, h, w));



            System.Windows.Media.Imaging.RenderTargetBitmap renderTarget = new System.Windows.Media.Imaging.RenderTargetBitmap((int)panelLine.Width, (int)panelLine.Height, 96, 96, PixelFormats.Pbgra32);
            renderTarget.Render(panelLine);
            renderTarget.Freeze();
            curveBrush = new ImageBrush(renderTarget);
            DiffuseMaterial mat = new DiffuseMaterial(curveBrush);

            mat.Freeze();

            model = new GeometryModel3D(mesh, mat);

            model.BackMaterial = mat;
        }