コード例 #1
0
        /// <summary>
        /// Reads a triangle from a binary STL file.
        /// </summary>
        /// <param name="reader">
        /// The reader.
        /// </param>
        private void ReadTriangle(BinaryReader reader)
        {
            float ni = ReadFloat(reader);
            float nj = ReadFloat(reader);
            float nk = ReadFloat(reader);

#pragma warning disable 168
            var n = new Vector3D(ni, nj, nk);
#pragma warning restore 168

            float x1 = ReadFloat(reader);
            float y1 = ReadFloat(reader);
            float z1 = ReadFloat(reader);
            var   v1 = new Point3D(x1, y1, z1);

            float x2 = ReadFloat(reader);
            float y2 = ReadFloat(reader);
            float z2 = ReadFloat(reader);
            var   v2 = new Point3D(x2, y2, z2);

            float x3 = ReadFloat(reader);
            float y3 = ReadFloat(reader);
            float z3 = ReadFloat(reader);
            var   v3 = new Point3D(x3, y3, z3);

            var attrib   = Convert.ToString(ReadUInt16(reader), 2).PadLeft(16, '0').ToCharArray();
            var hasColor = attrib[0].Equals('1');

            if (hasColor)
            {
                int blue = attrib[15].Equals('1') ? 1 : 0;
                blue = attrib[14].Equals('1') ? blue + 2 : blue;
                blue = attrib[13].Equals('1') ? blue + 4 : blue;
                blue = attrib[12].Equals('1') ? blue + 8 : blue;
                blue = attrib[11].Equals('1') ? blue + 16 : blue;
                int b = blue * 8;

                int green = attrib[10].Equals('1') ? 1 : 0;
                green = attrib[9].Equals('1') ? green + 2 : green;
                green = attrib[8].Equals('1') ? green + 4 : green;
                green = attrib[7].Equals('1') ? green + 8 : green;
                green = attrib[6].Equals('1') ? green + 16 : green;
                int g = green * 8;

                int red = attrib[5].Equals('1') ? 1 : 0;
                red = attrib[4].Equals('1') ? red + 2 : red;
                red = attrib[3].Equals('1') ? red + 4 : red;
                red = attrib[2].Equals('1') ? red + 8 : red;
                red = attrib[1].Equals('1') ? red + 16 : red;
                int r = red * 8;
#if !NETFX_CORE
                var currentColor = Color.FromRgb(Convert.ToByte(r), Convert.ToByte(g), Convert.ToByte(b));
#else
                var currentColor = new Color(r / 255f, g / 255f, b / 255f);
#endif
                if (!Color.Equals(this.lastColor, currentColor))
                {
                    this.lastColor = currentColor;
                    this.index++;
                }

                if (this.Materials.Count < this.index + 1)
                {
                    this.Materials.Add(new PhongMaterialCore()
                    {
                        DiffuseColor = currentColor.ToColor4()
                    });
                }
            }
            else
            {
                if (this.Materials.Count < this.index + 1)
                {
                    this.Materials.Add(this.DefaultMaterial);
                }
            }

            if (this.Meshes.Count < this.index + 1)
            {
                this.Meshes.Add(new MeshBuilder(true, true));
            }

            this.Meshes[this.index].AddTriangle(v1, v2, v3);

            // todo: add normal
        }
コード例 #2
0
 public bool Equals(Color c)
 {
     return(_color.Equals((System.Windows.Media.Color)c));
 }