/// <summary> /// Called when the game window's mouse is released. /// </summary> /// <param name="sender">The sender.</param> /// <param name="mouseArgs">The <see cref="MouseButtonEventArgs"/> instance containing the event data.</param> protected void OnGameWinMouseUp(object sender, System.Windows.Forms.MouseEventArgs mouseEventArgs) { if (ButtonValueChanged != null) { ButtonDescription btnDesc; switch (mouseEventArgs.Button) { case System.Windows.Forms.MouseButtons.Left: btnDesc = _btnLeftDesc.ButtonDesc; break; case System.Windows.Forms.MouseButtons.Middle: btnDesc = _btnMiddleDesc.ButtonDesc; break; case System.Windows.Forms.MouseButtons.Right: btnDesc = _btnRightDesc.ButtonDesc; break; default: return; } ButtonValueChanged(this, new ButtonValueChangedArgs { Pressed = false, Button = btnDesc }); } }
private void OnMouseWheel(object sender, System.Windows.Forms.MouseEventArgs e) { if (AxisValueChanged != null) { _currentWheel += e.Delta; AxisValueChanged(this, new AxisValueChangedArgs { Axis = _wheelAxisDescription.AxisDesc, Value = _currentWheel, }); } }