public DeflateStream(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel, bool leaveOpen) { }
public GZipJsonRedisValueConverter(System.IO.Compression.CompressionLevel compressionLevel) { this.compressionLevel = compressionLevel; }
public System.IO.Compression.ZipArchiveEntry CreateEntry(string entryName, System.IO.Compression.CompressionLevel compressionLevel) { throw null; }
public DeflateStream(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel) { }
public System.IO.Compression.ZipArchiveEntry CreateEntry(string entryName, System.IO.Compression.CompressionLevel compressionLevel) { return(default(System.IO.Compression.ZipArchiveEntry)); }
public GZipStream(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel) { }
public static void CreateFromDirectory(string sourceDirectoryName, string destinationArchiveFileName, System.IO.Compression.CompressionLevel compressionLevel, bool includeBaseDirectory, System.Text.Encoding?entryNameEncoding) { }
public static System.IO.Compression.ZipArchiveEntry CreateEntryFromFile(this System.IO.Compression.ZipArchive destination, string sourceFileName, string entryName, System.IO.Compression.CompressionLevel compressionLevel) { throw null; }
public async Task CreateZip(List <StorageFolder> folders, string zipFileName, System.IO.Compression.CompressionLevel compressionLevel) { ArchiverPlus archiver = new ArchiverPlus(); archiver.CompressingProgress += Archiver_CompressingProgress; await archiver.Compress(folders, await (await StorageFolder.GetFolderFromPathAsync(System.IO.Path.GetDirectoryName(zipFileName))).CreateFileAsync(System.IO.Path.GetFileName(zipFileName)), compressionLevel); archiver.CompressingProgress -= Archiver_CompressingProgress; }
public BrotliStream(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel, bool leaveOpen) { }
public BrotliStream(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel) { }
public static System.IO.Compression.ZipArchiveEntry CreateEntryFromFile(this System.IO.Compression.ZipArchive destination, string sourceFileName, string entryName, System.IO.Compression.CompressionLevel compressionLevel) { return(default(System.IO.Compression.ZipArchiveEntry)); }
public static void CreateFromDirectory(string sourceDirectoryName, string destinationArchiveFileName, System.IO.Compression.CompressionLevel compressionLevel, bool includeBaseDirectory) => throw null;