コード例 #1
0
        private void CreateFont(string familyName, float emSize, FontStyle style, GraphicsUnit unit, byte charSet, bool isVertical)
        {
            _originalFontName = familyName;
            FontFamily family;

            // NOTE: If family name is null, empty or invalid,
            // MS creates Microsoft Sans Serif font.
            try
            {
                family = new FontFamily(familyName);
            }
            catch (Exception)
            {
                family = FontFamily.GenericSansSerif;
            }

            Initialize(family, emSize, style, unit, charSet, isVertical);
            int status = Gdip.GdipCreateFont(new HandleRef(this, family.NativeFamily), emSize, style, unit, out _nativeFont);

            if (status == Gdip.FontStyleNotFound)
            {
                throw new ArgumentException($"Style {style} isn't supported by font {familyName}.");
            }

            Gdip.CheckStatus(status);
        }
コード例 #2
0
        public Font(Font prototype, FontStyle newStyle)
        {
            // no null checks, MS throws a NullReferenceException if original is null
            Initialize(prototype.FontFamily, prototype.Size, newStyle, prototype.Unit, prototype.GdiCharSet, prototype.GdiVerticalFont);

            int status = Gdip.GdipCreateFont(new HandleRef(_fontFamily, _fontFamily.NativeFamily), Size, Style, Unit, out _nativeFont);

            Gdip.CheckStatus(status);
        }
コード例 #3
0
ファイル: Font.Unix.cs プロジェクト: z77ma/runtime
        public Font(FontFamily family, float emSize, FontStyle style,
                    GraphicsUnit unit, byte gdiCharSet, bool gdiVerticalFont)
        {
            if (family == null)
            {
                throw new ArgumentNullException(nameof(family));
            }

            int status;

            Initialize(family, emSize, style, unit, gdiCharSet, gdiVerticalFont);
            status = Gdip.GdipCreateFont(new HandleRef(this, family.NativeFamily), emSize, style, unit, out _nativeFont);
            Gdip.CheckStatus(status);
        }
コード例 #4
0
        ///<summary>
        /// Creates the GDI+ native font object.
        ///</summary>
        private void CreateNativeFont()
        {
            Debug.Assert(_nativeFont == IntPtr.Zero, "nativeFont already initialized, this will generate a handle leak.");
            Debug.Assert(_fontFamily != null, "fontFamily not initialized.");

            // Note: GDI+ creates singleton font family objects (from the corresponding font file) and reference count them so
            // if creating the font object from an external FontFamily, this object's FontFamily will share the same native object.
            int status = Gdip.GdipCreateFont(
                new HandleRef(this, _fontFamily.NativeFamily),
                _fontSize,
                _fontStyle,
                _fontUnit,
                out _nativeFont);

            // Special case this common error message to give more information
            if (status == Gdip.FontStyleNotFound)
            {
                throw new ArgumentException(SR.Format(SR.GdiplusFontStyleNotFound, _fontFamily.Name, _fontStyle.ToString()));
            }
            else if (status != Gdip.Ok)
            {
                throw Gdip.StatusException(status);
            }
        }