internal void Draw(Texture2D texture2D, System.Drawing.RectangleF screenBounds, System.Drawing.RectangleF?sourceRectangle, Color actualBackColor) { screenBounds.ToRectangle(ref tmpRect1); if (sourceRectangle.HasValue) { sourceRectangle.Value.ToRectangle(ref tmpRect2); base.Draw(texture2D, tmpRect1, tmpRect2, actualBackColor); } else { base.Draw(texture2D, tmpRect1, null, actualBackColor); } }
internal void Draw(Texture2D texture2D, System.Drawing.RectangleF screenBounds, System.Drawing.RectangleF?sourceRectangle, Color color, double rotation, Vector2 origin, SpriteEffects spriteEffects, float layerDepth) { screenBounds.ToRectangle(ref tmpRect1); if (sourceRectangle.HasValue) { sourceRectangle.Value.ToRectangle(ref tmpRect2); base.Draw(texture2D, tmpRect1, tmpRect2, color, (float)rotation, origin, spriteEffects, layerDepth); } else { base.Draw(texture2D, tmpRect1, null, color, (float)rotation, origin, spriteEffects, layerDepth); } }
internal void Draw(Texture2D texture2D, System.Drawing.RectangleF screenBounds, Color c) { screenBounds.ToRectangle(ref tmpRect1); base.Draw(texture2D, tmpRect1, c); }