コード例 #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="PipelineElement"/> class.
 /// </summary>
 /// <param name="name">The name of the instance.</param>
 /// <param name="stateObject">The state object wrapped by this node.</param>
 public PipelineElement(string name, object stateObject)
 {
     this.name        = name;
     this.stateObject = stateObject;
     this.IsSource    = stateObject is ISourceComponent;
     this.syncContext = Locks.GetOrAdd(stateObject, state => new SynchronizationLock(state));
 }
コード例 #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Emitter{T}"/> class.
 /// This constructor is intended to be used by the framework.
 /// </summary>
 /// <param name="id">The id of this stream.</param>
 /// <param name="owner">The owning component</param>
 /// <param name="syncContext">The synchronization context this emitter operates in</param>
 /// <param name="pipeline">The pipeline to associate with</param>
 internal Emitter(int id, object owner, SynchronizationLock syncContext, Pipeline pipeline)
 {
     this.id          = id;
     this.owner       = owner;
     this.syncContext = syncContext;
     this.pipeline    = pipeline;
 }
コード例 #3
0
ファイル: PipelineElement.cs プロジェクト: kontogiorgos/psi
 /// <summary>
 /// Initializes a new instance of the <see cref="PipelineElement"/> class.
 /// </summary>
 /// <param name="name">The name of the instance.</param>
 /// <param name="stateObject">The state object wrapped by this node.</param>
 public PipelineElement(string name, object stateObject)
 {
     this.name        = name;
     this.stateObject = stateObject;
     this.IsStartable = this.stateObject is IStartable;
     this.syncContext = new SynchronizationLock(this.stateObject);
 }
コード例 #4
0
ファイル: PipelineElement.cs プロジェクト: maria-chang/psi
 /// <summary>
 /// Initializes a new instance of the <see cref="PipelineElement"/> class.
 /// </summary>
 /// <param name="name">The name of the instance.</param>
 /// <param name="stateObject">The state object wrapped by this node.</param>
 public PipelineElement(string name, object stateObject)
 {
     this.name           = name;
     this.stateObject    = stateObject;
     this.isFiniteSource = stateObject is IFiniteSourceComponent;
     this.IsSource       = this.isFiniteSource || this.stateObject is ISourceComponent;
     this.syncContext    = new SynchronizationLock(this.stateObject);
 }
コード例 #5
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ファイル: Emitter{T}.cs プロジェクト: swipswaps/psi
 /// <summary>
 /// Initializes a new instance of the <see cref="Emitter{T}"/> class.
 /// This constructor is intended to be used by the framework.
 /// </summary>
 /// <param name="id">The id of this stream.</param>
 /// <param name="name">The name of this stream.</param>
 /// <param name="owner">The owning component.</param>
 /// <param name="syncContext">The synchronization context this emitter operates in.</param>
 /// <param name="pipeline">The pipeline to associate with.</param>
 /// <param name="messageValidator">An optional message validator.</param>
 internal Emitter(int id, string name, object owner, SynchronizationLock syncContext, Pipeline pipeline, ValidateMessageHandler messageValidator = null)
 {
     this.id               = id;
     this.name             = name;
     this.owner            = owner;
     this.syncContext      = syncContext;
     this.pipeline         = pipeline;
     this.messageValidator = messageValidator;
 }
コード例 #6
0
 internal Receiver(object owner, Action <Message <T> > onReceived, SynchronizationLock context, Pipeline pipeline, bool enforceIsolation = false)
 {
     this.scheduler        = pipeline.Scheduler;
     this.onReceived       = PipelineElement.TrackStateObjectOnContext <Message <T> >(onReceived, owner, pipeline);
     this.owner            = owner;
     this.syncContext      = context;
     this.enforceIsolation = enforceIsolation;
     this.cloner           = RecyclingPool.Create <T>();
     this.pipeline         = pipeline;
 }
コード例 #7
0
        internal Receiver(object owner, Action <Message <T> > onReceived, SynchronizationLock context, Pipeline pipeline, bool enforceIsolation = false)
        {
            this.scheduler        = pipeline.Scheduler;
            this.onReceived       = onReceived;
            this.owner            = owner;
            this.syncContext      = context;
            this.enforceIsolation = enforceIsolation;
            this.cloner           = RecyclingPool.Create <T>();
#if DEBUG
            this.debugTrace = new StackTrace(true);
#endif
        }
コード例 #8
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 internal Receiver(int id, string name, PipelineElement element, object owner, Action <Message <T> > onReceived, SynchronizationLock context, Pipeline pipeline, bool enforceIsolation = false)
 {
     this.scheduler        = pipeline.Scheduler;
     this.schedulerContext = pipeline.SchedulerContext;
     this.lastEnvelope     = default;
     this.onReceived       = m =>
     {
         this.lastEnvelope = m.Envelope;
         PipelineElement.TrackStateObjectOnContext(onReceived, owner, pipeline)(m);
     };
     this.Id                           = id;
     this.Name                         = name;
     this.element                      = element;
     this.Owner                        = owner;
     this.syncContext                  = context;
     this.enforceIsolation             = enforceIsolation;
     this.Recycler                     = RecyclingPool.Create <T>();
     this.pipeline                     = pipeline;
     this.receiverDiagnosticsCollector = new Lazy <DiagnosticsCollector.ReceiverCollector>(() => this.pipeline.DiagnosticsCollector?.GetReceiverDiagnosticsCollector(pipeline, element, this), true);
 }
コード例 #9
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 public PriorityQueueNode(int id)
 {
     this.id         = id;
     this.simpleLock = new SynchronizationLock(this, false);
 }