public void OperatorEquals() { // != null SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(serverIdentity); // NOTE: this throws a compilation error, which is good! // we don't want users to do 'player.target == null'. // better to not compile than to fail silently. // Assert.That(field != null, Is.True); // different SyncVar<T>, same .Value SyncVarNetworkIdentity fieldSame = new SyncVarNetworkIdentity(serverIdentity); Assert.That(field == fieldSame, Is.True); Assert.That(field != fieldSame, Is.False); // different SyncVar<T>, different .Value SyncVarNetworkIdentity fieldNull = new SyncVarNetworkIdentity(null); Assert.That(field == fieldNull, Is.False); Assert.That(field != fieldNull, Is.True); // same NetworkIdentity Assert.That(field == serverIdentity, Is.True); Assert.That(field != serverIdentity, Is.False); // different NetworkIdentity NetworkIdentity other = new GameObject().AddComponent <NetworkIdentity>(); Assert.That(field == other, Is.False); Assert.That(field != other, Is.True); }
public void ImplicitFrom_SetsValue() { // field = T implicit conversion should set .Value SyncVarNetworkIdentity field = serverIdentity; Assert.That(field.Value, Is.EqualTo(serverIdentity)); }
public void ImplicitTo() { SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(serverIdentity); // T = field implicit conversion should get .Value NetworkIdentity value = field; Assert.That(value, Is.EqualTo(serverIdentity)); }
public void EqualsTest() { SyncVarNetworkIdentity fieldA = new SyncVarNetworkIdentity(serverIdentity); SyncVarNetworkIdentity fieldB = new SyncVarNetworkIdentity(serverIdentity); SyncVarNetworkIdentity fieldC = new SyncVarNetworkIdentity(null); Assert.That(fieldA.Equals(fieldB), Is.True); Assert.That(fieldA.Equals(fieldC), Is.False); }
public void Value_NetworkIdentity() { SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.Value = serverIdentity; Assert.That(field.Value, Is.EqualTo(serverIdentity)); }
public void SerializeDeltaWritesNetId() { SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(serverIdentity); NetworkWriter writer = new NetworkWriter(); field.OnSerializeDelta(writer); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); Assert.That(reader.ReadUInt(), Is.EqualTo(serverIdentity.netId)); }
public void PersistenceThroughDisappearance() { // field with identity SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(serverIdentity); // remove from spawned, shouldn't be found anymore NetworkServer.spawned.Remove(serverIdentity.netId); Assert.That(field.Value, Is.EqualTo(null)); // add to spawned again, should be found again NetworkServer.spawned[serverIdentity.netId] = serverIdentity; Assert.That(field.Value, Is.EqualTo(serverIdentity)); }
public void DeserializeDeltaReadsNetId() { NetworkWriter writer = new NetworkWriter(); writer.WriteUInt(serverIdentity.netId); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.OnDeserializeDelta(reader); Assert.That(field.Value, Is.EqualTo(serverIdentity)); }
public void Hook() { int called = 0; void OnChanged(NetworkIdentity oldValue, NetworkIdentity newValue) { ++called; Assert.That(oldValue, Is.Null); Assert.That(newValue, Is.EqualTo(identity)); } SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(null, OnChanged); // avoid 'not initialized' exception field.OnDirty = () => {}; field.Value = identity; Assert.That(called, Is.EqualTo(1)); }
public void Constructor_NetworkIdentity() { SyncVarNetworkIdentity field = new SyncVarNetworkIdentity(serverIdentity); Assert.That(field.Value, Is.EqualTo(serverIdentity)); }