コード例 #1
0
        public IActionResult Sync([FromBody] SyncTransferObject transferObject)
        {
            if (transferObject == null || (transferObject.Games == null || transferObject.Games.Count == 0) &&
                (transferObject.Categories == null || transferObject.Categories.Count == 0))
            {
                return(BadRequest("Don't call sync API if you've nothing yo sync."));
            }
            List <ItemSyncResponse> syncedCategories;
            List <ItemSyncResponse> syncedGames;

            try
            {
                var userName = User.GetSubjectOrThrow();
                syncedCategories = SyncCategories(transferObject, userName);
                syncedGames      = SyncGames(transferObject, syncedCategories, userName);
            }
            catch (Exception ex)
            {
                throw new HttpStatusCodeException(HttpStatusCode.BadRequest, "Error while syncing data", ex);
            }
            return(Ok(new SyncResponseTransferObject
            {
                Categories = syncedCategories,
                Games = syncedGames
            }));
        }
コード例 #2
0
        private List <ItemSyncResponse> SyncCategories(SyncTransferObject transferObject, string userName)
        {
            var result = new List <ItemSyncResponse>();

            using (var transaction = CategoriesService.NewTransaction())
            {
                try
                {
                    transferObject.Categories.ForEach(categoryTransferObject =>
                    {
                        var modelState = (Models.ModelState)categoryTransferObject.State;
                        switch (modelState)
                        {
                        case Models.ModelState.New:
                            var category =
                                CategoriesService.AddCategory(Category.FromTransferObject(categoryTransferObject), userName);
                            result.Add(new ItemSyncResponse
                            {
                                OfflineId   = categoryTransferObject.Id,
                                Id          = category.Id,
                                State       = ItemState.Created,
                                Replacement = CategoryTransferObject.FromCategory(category)
                            });
                            break;

                        case Models.ModelState.Modified:
                            var cat             = Category.FromTransferObject(categoryTransferObject);
                            var updatedCategory = CategoriesService.UpdateCategory(cat, userName);
                            result.Add(new ItemSyncResponse
                            {
                                Id          = cat.Id,
                                OfflineId   = cat.Id.ToString(),
                                State       = ItemState.Updated,
                                Replacement = CategoryTransferObject.FromCategory(updatedCategory)
                            });
                            break;

                        case Models.ModelState.Deleted:
                            var id = Guid.Parse(categoryTransferObject.Id);
                            CategoriesService.DeleteCategory(id);
                            result.Add(new ItemSyncResponse
                            {
                                Id        = id,
                                OfflineId = categoryTransferObject.Id,
                                State     = ItemState.Deleted
                            });
                            break;
                        }
                    });
                    transaction.Commit();
                }
                catch (Exception)
                {
                    transaction.Rollback();
                    throw;
                }
            }
            return(result);
        }
コード例 #3
0
        private List <ItemSyncResponse> SyncGames(SyncTransferObject transferObject,
                                                  List <ItemSyncResponse> syncedCategories, string userName)
        {
            var result = new List <ItemSyncResponse>();

            using (var transaction = GamesService.NewTransaction())
            {
                try
                {
                    transferObject.Games.ForEach(game =>
                    {
                        game.Categories = game.Categories
                                          .Select(c =>
                        {
                            if (long.TryParse(c.Id, out _))
                            {
                                var syncedCategory = syncedCategories
                                                     .FirstOrDefault(syncedCat => syncedCat.OfflineId.Equals(c.Id));
                                if (syncedCategory != null)
                                {
                                    c.Id = syncedCategory.Id.ToString();
                                }
                            }
                            return(c);
                        })
                                          .ToList();

                        switch (game.ModelState)
                        {
                        case Models.ModelState.New:
                            var newGame = GamesService.AddGame(Game.FromTransferObject(game), userName);
                            result.Add(new ItemSyncResponse
                            {
                                OfflineId   = game.Id,
                                Id          = newGame.Id,
                                State       = ItemState.Created,
                                Replacement = GameTransferObject.FromGame(newGame)
                            });
                            break;

                        case Models.ModelState.Modified:
                            var gameToUpdate = Game.FromTransferObject(game);
                            var updatedGame  = GamesService.UpdateGame(gameToUpdate, userName);
                            result.Add(new ItemSyncResponse
                            {
                                OfflineId   = game.Id,
                                Id          = gameToUpdate.Id,
                                State       = ItemState.Updated,
                                Replacement = GameTransferObject.FromGame(updatedGame)
                            });
                            break;

                        case Models.ModelState.Deleted:
                            var id = Guid.Parse(game.Id);
                            GamesService.DeleteGame(id);
                            result.Add(new ItemSyncResponse
                            {
                                Id        = id,
                                OfflineId = id.ToString(),
                                State     = ItemState.Deleted
                            });
                            break;
                        }
                    });
                    transaction.Commit();
                }
                catch (Exception)
                {
                    transaction.Rollback();
                    throw;
                }
            }
            return(result);
        }