private void AddPlayer(Client client) { if (scene != null) { GameObject player = Instantiate(TemplatePlayer, scene.transform, false); player.transform.position = Respawn.transform.position; client.transform.position = Respawn.transform.position; SyncServerUp playerSync = player.GetComponent <SyncServerUp>(); playerSync.SetClient(client); client.Add(player); print("add player"); } }
public void Add(GameObject _player) { _isAdd = true; player = _player; syncPlayer = _player.GetComponent <SyncServerUp>(); }