private static void OnC2SAskEnterWorld(ByteBuffer buffer, Connection connection) { var incPacket = new SyncPackets.C2SAskEnterWorld(buffer); var cc = CCM.GetClientConnection(connection); var positionInfoPacket = new SyncPackets.S2CAnsPlayerPositionInfo(cc.Character); positionInfoPacket.Send(connection); var guildInformationPacket = new SyncPackets.S2CAnsGuildInfo(cc.Character); guildInformationPacket.Send(connection); var equipInformationPacket = new SyncPackets.S2CAnsEquipInfo(cc.Character); equipInformationPacket.Send(connection); }
internal static void OnC2SAskEnterWorld(ByteBuffer buffer, Connection connection) { var incPacket = new SyncPackets.C2SAskEnterWorld(buffer); var client = ClientManager.GetClient(connection); client.setAtZone(atZone.atVillage); //var AllplayerPackage = new SyncPackets.S2CSyncAllPlayers(1); //AllplayerPackage.Send(connection); var guildInformationPacket = new SyncPackets.S2CAnsGuildInfo(client.GetSelectedCharacter()); guildInformationPacket.Send(connection); var equipInformationPacket = new SyncPackets.S2CAnsEquipInfo(client.GetSelectedCharacter()); equipInformationPacket.Send(connection); var positionInfoPacket = new SyncPackets.S2CAnsPlayerPositionInfo(client.GetSelectedCharacter()); positionInfoPacket.Send(connection); }