public void OnDestroy() { obj.DeleteFieldUpdateHandler("friction", HandleUpdate); obj.DeleteFieldUpdateHandler("restitution", HandleUpdate); obj.DeleteFieldUpdateHandler("isTangible", HandleUpdate); obj.DeleteFieldUpdateHandler("isStatic", HandleUpdate); }
public void OnDestroy() { obj.DeleteFieldUpdateHandler("audioFile", HandleFileUpdate); obj.DeleteFieldUpdateHandler("audioVolume", HandleUpdate); obj.DeleteFieldUpdateHandler("audioPlaying", HandleUpdate); obj.DeleteFieldUpdateHandler("audioLoop", HandleUpdate); obj.BeforeSync -= OnBeforeSync; Destroy(audioSource); }
public void OnDestroy() { obj.DeleteFieldUpdateHandler("color", HandleUpdate); obj.DeleteFieldUpdateHandler("alpha", HandleUpdate); obj.DeleteFieldUpdateHandler("metallic", HandleUpdate); obj.DeleteFieldUpdateHandler("smoothness", HandleUpdate); obj.DeleteFieldUpdateHandler("texture", HandleTextureUpdate); obj.DeleteFieldUpdateHandler("shader", HandleShaderUpdate); obj.DeleteFieldUpdateHandler("renderMode", HandleRenderModeUpdate); }
public void Cleanup(SyncObject syncObject) { obj.DeleteFieldUpdateHandler("points", HandlePointsUpdate); obj.DeleteFieldUpdateHandler("width", HandleUpdate); }
public void OnDestroy() { obj.DeleteFieldUpdateHandler("text", HandleUpdate); obj.DeleteFieldUpdateHandler("fontSize", HandleUpdate); obj.DeleteFieldUpdateHandler("useRichText", HandleUpdate); }
public void Cleanup(SyncObject syncObject) { obj.DeleteFieldUpdateHandler("vertices", HandleUpdate); obj.DeleteFieldUpdateHandler("indices", HandleUpdate); }
void OnDestroy() { obj.DeleteFieldUpdateHandler("skyboxTexture", HandleSkyboxTextureUpdate); obj.DeleteFieldUpdateHandler("skyboxType", HandleUpdate); }
void OnDestroy() { obj.DeleteFieldUpdateHandler("mass", HandleMassUpdate); obj.DeleteFieldUpdateHandler("velocity", HandleUpdate); obj.DeleteFieldUpdateHandler("angularVelocity", HandleUpdate); }
public void OnDestroy() { obj.BeforeSync -= OnBeforeSync; obj.DeleteFieldUpdateHandler("velocity", HandleUpdate); obj.DeleteFieldUpdateHandler("angularVelocity", HandleUpdate); }