public static void WriteInstance(NetworkWriter writer, SyncListVector3 items) { writer.Write((ushort)items.Count); foreach (var item in items) { writer.Write(item); } }
public static SyncListVector3 ReadInstance(NetworkReader reader) { ushort count = reader.ReadUInt16(); SyncListVector3 result = new SyncListVector3(); for (ushort i = 0; i < count; i++) { result.Add(reader.ReadVector3()); } return(result); }