public static void WriteInstance(NetworkWriter writer, SyncListVector3 items)
 {
     writer.Write((ushort)items.Count);
     foreach (var item in items)
     {
         writer.Write(item);
     }
 }
        public static SyncListVector3 ReadInstance(NetworkReader reader)
        {
            ushort          count  = reader.ReadUInt16();
            SyncListVector3 result = new SyncListVector3();

            for (ushort i = 0; i < count; i++)
            {
                result.Add(reader.ReadVector3());
            }
            return(result);
        }