public SyncGamePacketHouse(byte[] data) { SyncGamePacket.GameSyncSerializer serializer = new SyncGamePacket.GameSyncSerializer(); serializer.SetDeserializedData(data); serializer.Deserialize(ref m_packet); }
public byte[] GetData() { SyncGamePacket.GameSyncSerializer serializer = new SyncGamePacket.GameSyncSerializer(); serializer.Serialize(m_packet); return(serializer.GetSerializedData()); }