コード例 #1
0
 private void RoundStart()
 {
     foreach (var point in PluginClass.Config.TranquilizerSpawns)
     {
         var item = new SynapseItem(PluginClass.TranquilizerID, 18, 0, 0, 0);
         item.Position = point.Parse().Position;
         item.Drop();
     }
 }
コード例 #2
0
ファイル: EventHandlers.cs プロジェクト: SynapseSL/Scp035
        public void Spawn035Item()
        {
            RemoveScp035Items();

            if (Server.Get.GetPlayers(x => x.RoleID == (int)RoleType.Spectator && !x.OverWatch).Count < 1)
            {
                return;
            }

            for (int i = PluginClass.Config.Scp035ItemsAmount - Map.Get.Items.Where(x => IsScp035Item(x)).Count(); i > 0; i--)
            {
                if (PluginClass.Config.Possible035Items.Count < 1)
                {
                    return;
                }

                var type  = PluginClass.Config.Possible035Items.ElementAt(UnityEngine.Random.Range(0, PluginClass.Config.Possible035Items.Count));
                var items = Map.Get.Items.Where(x => x.State == Synapse.Api.Enum.ItemState.Map);
                var pos   = items.ElementAt(UnityEngine.Random.Range(0, items.Count())).Position;

                var item = new SynapseItem(type + 100);
                item.Drop(pos);
            }
        }
コード例 #3
0
        private static bool Prefix(CharacterClassManager __instance, bool lite, bool escape)
        {
            try
            {
                var player  = __instance.GetPlayer();
                var curRole = __instance.CurRole;
                if (!__instance._wasAnytimeAlive && player.RoleType != RoleType.Spectator && player.RoleType != RoleType.None)
                {
                    __instance._wasAnytimeAlive = true;
                }

                __instance.InitSCPs();
                __instance.AliveTime = 0f;
                if (player.Team - Team.RSC <= 1)
                {
                    __instance.EscapeStartTime = (int)Time.realtimeSinceStartup;
                }
                try
                {
                    __instance._hub.footstepSync.SetLoudness(curRole.team, curRole.roleId.Is939());
                }
                catch
                {
                }
                if (NetworkServer.active)
                {
                    player.Handcuffs.ClearTarget();
                    player.Handcuffs.NetworkCufferId  = -1;
                    player.Handcuffs.NetworkForceCuff = false;
                    if (curRole.roleId != RoleType.Spectator &&
                        Respawning.RespawnManager.CurrentSequence() != Respawning.RespawnManager.RespawnSequencePhase.SpawningSelectedTeam &&
                        Respawning.NamingRules.UnitNamingManager.RolesWithEnforcedDefaultName.TryGetValue(curRole.roleId, out var spawnableTeamType) &&
                        Respawning.RespawnManager.Singleton.NamingManager.TryGetAllNamesFromGroup((byte)spawnableTeamType, out var array) &&
                        array.Length != 0)
                    {
                        __instance.NetworkCurSpawnableTeamType = (byte)spawnableTeamType;
                        __instance.NetworkCurUnitName          = array[0];
                    }
                    else if (__instance.CurSpawnableTeamType != 0)
                    {
                        __instance.NetworkCurSpawnableTeamType = 0;
                        __instance.NetworkCurUnitName          = string.Empty;
                    }
                }
                if (player.Team != Team.RIP)
                {
                    if (NetworkServer.active && !lite)
                    {
                        player.PlayerMovementSync.OnPlayerClassChange(player.spawnPosition, player.spawnRotation);
                        player.PlayerMovementSync.IsAFK = true;
                        if (escape && CharacterClassManager.KeepItemsAfterEscaping)
                        {
                            for (var num = 0; num < 3; num++)
                            {
                                if (player.AmmoBox[num] >= 15)
                                {
                                    var item = new SynapseItem(player.AmmoBox.types[num].inventoryID, player.AmmoBox[num], 0, 0, 0);
                                    item.Drop(player.spawnPosition);
                                }
                            }
                        }
                        player.AmmoBox.ResetAmmo();

                        if (!__instance.SpawnProtected && CharacterClassManager.EnableSP && CharacterClassManager.SProtectedTeam.Contains((int)curRole.team))
                        {
                            __instance.GodMode        = true;
                            __instance.SpawnProtected = true;
                            __instance.ProtectedTime  = Time.time;
                        }
                    }
                    if (!__instance.isLocalPlayer)
                    {
                        player.MaxHealth = curRole.maxHP;
                    }
                }
                return(false);
            }
            catch (Exception e)
            {
                Logger.Get.Error($"Synapse-Event: PlayerSetClass(position) failed!!\n{e}\nStackTrace:\n{e.StackTrace}");
                return(true);
            }
        }