コード例 #1
0
        public new void Remove(Drawable drawable)
        {
            foreach (Drawable draw in Current)
            {
                if (draw == drawable)
                {
                    Current.Remove(drawable);
                    return;
                }
            }

            foreach (Drawable draw in QuarterAbstraction)
            {
                if (draw == drawable)
                {
                    QuarterAbstraction.Remove(drawable);
                    return;
                }
            }

            foreach (Drawable draw in HalfAbstraction)
            {
                if (draw == drawable)
                {
                    HalfAbstraction.Remove(drawable);
                    return;
                }
            }

            foreach (Drawable draw in FullAbstraction)
            {
                if (draw == drawable)
                {
                    FullAbstraction.Remove(drawable);
                    return;
                }
            }
        }
コード例 #2
0
        public AbstractionField(Bindable <int> abstraction = null)
        {
            if (abstraction == null)
            {
                abstraction = new Bindable <int> {
                    Value = 0
                }
            }
            ;

            AbstractionLevel = abstraction;

            RelativeSizeAxes = Axes.Both;

            Name = "AbstractionField";

            Children = new Drawable[]
            {
                FullAbstraction.WithEffect(new GlowEffect
                {
                    Strength  = 8f,
                    BlurSigma = new Vector2(16)
                }),
                HalfAbstraction.WithEffect(new GlowEffect
                {
                    Strength  = 4f,
                    BlurSigma = new Vector2(8)
                }),
                QuarterAbstraction.WithEffect(new GlowEffect
                {
                    Strength  = 2f,
                    BlurSigma = new Vector2(4)
                }),
                Current
            };

            AbstractionLevel.ValueChanged += value =>
            {
                List <Drawable> q = new List <Drawable>();
                List <Drawable> h = new List <Drawable>();
                List <Drawable> f = new List <Drawable>();

                foreach (Drawable draw in QuarterAbstraction)
                {
                    q.Add(draw);
                }

                foreach (Drawable draw in HalfAbstraction)
                {
                    h.Add(draw);
                }

                foreach (Drawable draw in FullAbstraction)
                {
                    f.Add(draw);
                }

                foreach (Drawable draw in q)
                {
                    QuarterAbstraction.Remove(draw);
                    Current.Add(draw);
                }

                foreach (Drawable draw in h)
                {
                    HalfAbstraction.Remove(draw);
                    Current.Add(draw);
                }

                foreach (Drawable draw in f)
                {
                    FullAbstraction.Remove(draw);
                    Current.Add(draw);
                }

                if (value >= 1)
                {
                    List <Drawable> quarter = new List <Drawable>();

                    foreach (Drawable draw in Current)
                    {
                        //if (draw is DrawableBullet bullet && bullet.Bullet.Abstraction < value)
                        //quarter.Add(bullet);
                        if (draw is DrawableTHSharpPlayer player && player.Abstraction < value)
                        {
                            quarter.Add(player);
                        }
                        if (draw is Enemy enemy && enemy.Abstraction < value)
                        {
                            quarter.Add(enemy);
                        }
                    }

                    foreach (Drawable draw in quarter)
                    {
                        Current.Remove(draw);
                        QuarterAbstraction.Add(draw);
                    }
                }

                if (value >= 2)
                {
                    List <Drawable> half = new List <Drawable>();

                    foreach (Drawable draw in QuarterAbstraction)
                    {
                        //if (draw is DrawableBullet bullet && bullet.Bullet.Abstraction < value - 1)
                        //half.Add(bullet);
                        if (draw is DrawableTHSharpPlayer player && player.Abstraction < value - 1)
                        {
                            half.Add(player);
                        }
                        if (draw is Enemy enemy && enemy.Abstraction < value - 1)
                        {
                            half.Add(enemy);
                        }
                    }

                    foreach (Drawable draw in half)
                    {
                        QuarterAbstraction.Remove(draw);
                        HalfAbstraction.Add(draw);
                    }
                }

                if (value >= 3)
                {
                    List <Drawable> full = new List <Drawable>();

                    foreach (Drawable draw in HalfAbstraction)
                    {
                        //if (draw is DrawableBullet bullet && bullet.Bullet.Abstraction < value - 2)
                        //full.Add(bullet);

                        if (draw is DrawableTHSharpPlayer player && player.Abstraction < value - 2)
                        {
                            full.Add(player);
                        }

                        if (draw is Enemy enemy && enemy.Abstraction < value - 2)
                        {
                            full.Add(enemy);
                        }
                    }

                    foreach (Drawable draw in full)
                    {
                        HalfAbstraction.Remove(draw);
                        FullAbstraction.Add(draw);
                    }
                }
            };
            AbstractionLevel.TriggerChange();
        }
コード例 #3
0
        public AbstractionField(Bindable <int> abstraction = null)
        {
            if (abstraction == null)
            {
                abstraction = new Bindable <int> {
                    Value = 0
                }
            }
            ;

            AbstractionLevel = abstraction;

            Anchor = Anchor.Centre;
            Origin = Anchor.Centre;
            Name   = "AbstractionField";

            Children = new Drawable[]
            {
                FullAbstraction.WithEffect(new GlowEffect
                {
                    Strength  = 8f,
                    BlurSigma = new Vector2(16)
                }),
                HalfAbstraction.WithEffect(new GlowEffect
                {
                    Strength  = 4f,
                    BlurSigma = new Vector2(8)
                }),
                QuarterAbstraction.WithEffect(new GlowEffect
                {
                    Strength  = 2f,
                    BlurSigma = new Vector2(4)
                }),
                Current
            };

            AbstractionLevel.ValueChanged += value =>
            {
                List <Drawable> q = new List <Drawable>();
                List <Drawable> h = new List <Drawable>();
                List <Drawable> f = new List <Drawable>();

                foreach (Drawable draw in QuarterAbstraction)
                {
                    q.Add(draw);
                }

                foreach (Drawable draw in HalfAbstraction)
                {
                    h.Add(draw);
                }

                foreach (Drawable draw in FullAbstraction)
                {
                    f.Add(draw);
                }

                foreach (Drawable draw in q)
                {
                    QuarterAbstraction.Remove(draw);
                    Current.Add(draw);
                }

                foreach (Drawable draw in h)
                {
                    HalfAbstraction.Remove(draw);
                    Current.Add(draw);
                }

                foreach (Drawable draw in f)
                {
                    FullAbstraction.Remove(draw);
                    Current.Add(draw);
                }

                /*
                 * if (value >= 1)
                 * {
                 *  List<Drawable> quarter = new List<Drawable>();
                 *
                 *  foreach (Drawable draw in Current)
                 *  {
                 *      //if (draw is DrawableBullet bullet && bullet.Bullet.Abstraction < value)
                 *      //quarter.Add(bullet);
                 *      if (draw is DrawableTHSharpPlayer player && player.Abstraction < value)
                 *          quarter.Add(player);
                 *      if (draw is DrawableEnemy enemy && enemy.Abstraction < value)
                 *          quarter.Add(enemy);
                 *  }
                 *
                 *  foreach (Drawable draw in quarter)
                 *  {
                 *      Current.Remove(draw);
                 *      QuarterAbstraction.Add(draw);
                 *  }
                 * }
                 *
                 * if (value >= 2)
                 * {
                 *  List<Drawable> half = new List<Drawable>();
                 *
                 *  foreach (Drawable draw in QuarterAbstraction)
                 *  {
                 *      //if (draw is DrawableBullet bullet && bullet.Bullet.Abstraction < value - 1)
                 *      //half.Add(bullet);
                 *      if (draw is DrawableTHSharpPlayer player && player.Abstraction < value - 1)
                 *          half.Add(player);
                 *      if (draw is Enemy enemy && enemy.Abstraction < value - 1)
                 *          half.Add(enemy);
                 *  }
                 *
                 *  foreach (Drawable draw in half)
                 *  {
                 *      QuarterAbstraction.Remove(draw);
                 *      HalfAbstraction.Add(draw);
                 *  }
                 * }
                 *
                 * if (value >= 3)
                 * {
                 *  List<Drawable> full = new List<Drawable>();
                 *
                 *  foreach (Drawable draw in HalfAbstraction)
                 *  {
                 *      //if (draw is DrawableBullet bullet && bullet.Bullet.Abstraction < value - 2)
                 *      //full.Add(bullet);
                 *
                 *      if (draw is DrawableTHSharpPlayer player && player.Abstraction < value - 2)
                 *          full.Add(player);
                 *
                 *      if (draw is Enemy enemy && enemy.Abstraction < value - 2)
                 *          full.Add(enemy);
                 *  }
                 *
                 *  foreach (Drawable draw in full)
                 *  {
                 *      HalfAbstraction.Remove(draw);
                 *      FullAbstraction.Add(draw);
                 *  }
                 * }
                 */
            };
            AbstractionLevel.TriggerChange();
        }